Clément Foucault
d55c269dd1
UI: Simplify the area border drawing
...
Instead of doing a lot of alpha blended drawing with jittering, use the
fragment shader to do the masking using a circle mask.
This is much simpler and requires much less resources.
Hopefully this may solve the issue we have with the Intels UHD Graphics 620
on linux.
2018-12-01 20:38:52 +01:00
..
2018-11-08 08:31:11 +11:00
2018-10-17 12:43:41 +02:00
2018-10-17 12:43:41 +02:00
2018-12-01 20:02:14 +03:00
2018-12-01 08:19:38 +11:00
2018-11-30 15:40:57 +01:00
2018-11-21 12:06:59 +01:00
2018-11-27 09:59:03 -05:00
2018-12-01 15:38:18 +01:00
2018-11-14 17:21:34 +11:00
2018-10-08 19:46:00 +02:00
2018-12-01 08:15:25 +11:00
2018-12-01 19:44:24 +03:00
2018-12-01 20:38:52 +01:00
2018-11-10 10:57:35 +11:00
2018-11-20 20:05:37 +01:00
2018-12-01 20:38:52 +01:00
2018-10-02 18:00:42 +02:00
2018-11-30 15:49:06 +11:00
2018-12-01 19:36:57 +11:00
2018-12-01 08:29:26 +11:00
2018-11-28 16:21:24 +11:00
2018-11-28 17:20:23 +11:00
2018-12-01 08:19:38 +11:00
2018-11-30 13:33:13 +11:00
2018-12-01 19:36:57 +11:00
2018-11-18 10:21:37 +01:00
2018-11-30 19:18:24 +01:00
2018-08-29 16:25:50 +02:00