Files
test2/source/gameengine
Mitchell Stokes 0d36233dd8 Fix for T41536: 2.71 getActionFrame no longer returns frames accurately
We now keep actions around when they are finished playing so scripts can
still get access to information such as the current frame. Playing a new
action in the same layer still overwrites the previous action as before this
commit. Using an explicit KX_GameObject.stopAction() will free the memory. The
action is also freed when the KX_GameObject is freed as before.
2015-10-06 22:22:47 -07:00
..
2015-09-14 02:22:22 +10:00
2015-01-04 17:43:57 +11:00
2015-09-20 21:11:08 +02:00