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test2
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d5b27fabcc4f8289b9315248a16a22f7045d9363
test2
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source
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gameengine
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Benoit Bolsee
d5b27fabcc
BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example.
2009-05-29 16:55:22 +00:00
..
BlenderRoutines
BGE Dome: removing of size option and adding tilt option.
2009-05-17 20:37:13 +00:00
Converter
+ renamed pad3 to m_contactProcessingThreshold (thanks Campbell Barton/ideasman for confirming it is ok to rename it)
2009-05-24 06:31:47 +00:00
Expressions
BGE build probs with CMake: directory "source/gameengine/SceneGraph"
2009-05-26 17:15:29 +00:00
GameLogic
workaround for strange python problem in the BGE and BPy API where printing warnings mistook the blender binary for a script - argv[0], Binary lines were printed into the console sometimes causing console beeps and corrupting future console output.
2009-05-29 09:22:24 +00:00
GamePlayer
Misc warnings
2009-05-26 10:44:14 +00:00
Ketsji
BGE: sensor object will now have Actor filter optional: new button 'Detect Actor' in physics settings indicate if you want the sensor to detect only Actor object or all objects. This way you don't need to set the scenery to Actor to detect ground for example.
2009-05-29 16:55:22 +00:00
Network
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
Physics
BGE: no sleeping and lock axis physics options were not propagated to replicas.
2009-05-28 11:04:45 +00:00
PyDoc
workaround for strange python problem in the BGE and BPy API where printing warnings mistook the blender binary for a script - argv[0], Binary lines were printed into the console sometimes causing console beeps and corrupting future console output.
2009-05-29 09:22:24 +00:00
Rasterizer
BGE modifier: last minute commit to fix a nasty bug with modifers messing the alpha blend mode of the GE. Note the alpha sorting on modified mesh is not implemented so derived mesh should not have alpha faces (clip will work though). Incidently fixed a performance problem in GLSL where the derived mesh was possibly rendered multiple times. Modifier support is still a bit experimental and should not be used in production game.
2009-05-29 13:37:51 +00:00
SceneGraph
BGE logic patch: fix another incompatibility with YF.
2009-05-20 08:45:42 +00:00
VideoTexture
BGE VideoTexture: VideoFFmpeg was missing a rewind function: rename stop() to pause() and add stop() that will also reset the frame counter.
2009-05-26 18:37:46 +00:00
CMakeLists.txt
cmake: apply ADD_SUBDIR patch.
2009-05-17 12:25:06 +00:00
Makefile
Makefile fixes for compiling with new videotexture code.
2008-11-02 18:12:45 +00:00
SConscript
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
2009-02-25 12:07:51 +00:00