This website requires JavaScript.
Explore
Help
Register
Sign In
griefith
/
test2
Watch
1
Star
0
Fork
0
You've already forked test2
Code
Issues
Pull Requests
Actions
1
Packages
Projects
Releases
Wiki
Activity
Files
d5bfb1b6d937626ef6525a67c591f1f61b3aaa52
test2
/
source
/
gameengine
/
Physics
/
Bullet
History
Benoit Bolsee
f4cc03b0f1
Better fix for BGE bug
#7892
: dRot is reversed on dynamic objects. Make sure that graphic, Bullet and Sumo(deprecated) objects rotate the same way. This fix reverses the rotation of non-dynamic objects compared to 2.45: you will need to change the sign of dRot in 2.45 games for them to work correctly in 2.46
2008-04-23 21:48:17 +00:00
..
CcdPhysicsController.cpp
Better fix for BGE bug
#7892
: dRot is reversed on dynamic objects. Make sure that graphic, Bullet and Sumo(deprecated) objects rotate the same way. This fix reverses the rotation of non-dynamic objects compared to 2.45: you will need to change the sign of dRot in 2.45 games for them to work correctly in 2.46
2008-04-23 21:48:17 +00:00
CcdPhysicsController.h
Radar/Near sensor performance problem fixed
2008-03-01 19:17:37 +00:00
CcdPhysicsEnvironment.cpp
BGE: Fix restitution: object will now bounce according to material restitution setting
2008-04-16 18:47:36 +00:00
CcdPhysicsEnvironment.h
* to be able to properly compile this, the friend needs 'class' too: friend class CcdOverlapFilterCallBack
2008-03-02 09:39:14 +00:00
CMakeLists.txt
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Makefile
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SConscript
==SCons==
2006-02-07 21:24:36 +00:00