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d5bfb1b6d937626ef6525a67c591f1f61b3aaa52
test2/source/gameengine/Physics/Bullet
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Benoit Bolsee f4cc03b0f1 Better fix for BGE bug #7892: dRot is reversed on dynamic objects. Make sure that graphic, Bullet and Sumo(deprecated) objects rotate the same way. This fix reverses the rotation of non-dynamic objects compared to 2.45: you will need to change the sign of dRot in 2.45 games for them to work correctly in 2.46
2008-04-23 21:48:17 +00:00
..
CcdPhysicsController.cpp
Better fix for BGE bug #7892: dRot is reversed on dynamic objects. Make sure that graphic, Bullet and Sumo(deprecated) objects rotate the same way. This fix reverses the rotation of non-dynamic objects compared to 2.45: you will need to change the sign of dRot in 2.45 games for them to work correctly in 2.46
2008-04-23 21:48:17 +00:00
CcdPhysicsController.h
Radar/Near sensor performance problem fixed
2008-03-01 19:17:37 +00:00
CcdPhysicsEnvironment.cpp
BGE: Fix restitution: object will now bounce according to material restitution setting
2008-04-16 18:47:36 +00:00
CcdPhysicsEnvironment.h
* to be able to properly compile this, the friend needs 'class' too: friend class CcdOverlapFilterCallBack
2008-03-02 09:39:14 +00:00
CMakeLists.txt
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Makefile
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SConscript
==SCons==
2006-02-07 21:24:36 +00:00
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