This commit adds 4 tests covering the majority of the new features added with the OSL camera feature. Pull Request: https://projects.blender.org/blender/blender/pulls/139426
284 lines
9.6 KiB
Python
284 lines
9.6 KiB
Python
#!/usr/bin/env python3
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# SPDX-FileCopyrightText: 2015-2023 Blender Authors
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#
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# SPDX-License-Identifier: Apache-2.0
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import argparse
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import platform
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import os
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import shlex
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import sys
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from pathlib import Path
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from modules import render_report
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# List of .blend files that are known to be failing and are not ready to be
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# tested, or that only make sense on some devices. Accepts regular expressions.
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BLOCKLIST_ALL = [
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# Blocked due to overlapping object differences between platforms.
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"hair_geom_reflection.blend",
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"hair_geom_transmission.blend",
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"hair_instancer_uv.blend",
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"principled_hair_directcoloring.blend",
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"visibility_particles.blend",
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# Temporarily blocked for 4.4 lib upgrade, due to PNG alpha minor difference.
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"image_log_osl.blend",
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]
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# Blocklist for device + build configuration that does not support OSL at all.
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BLOCKLIST_OSL_NONE = [
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'.*_osl.blend',
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'osl_.*.blend',
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]
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# Blocklist for OSL with limited OSL tests for fast test execution.
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BLOCKLIST_OSL_LIMITED = []
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# Blocklist for tests that fail when running all tests with OSL backend.
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# Most of these tests are blocked due to expected differences between SVM and OSL.
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# Due to the expected differences there are usually a SVM and OSL version of the test.
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# So blocking these tests doesn't lose any test permutations.
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BLOCKLIST_OSL_ALL = BLOCKLIST_OSL_LIMITED + [
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# AOVs are not supported. See 73266
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'aov_position.blend',
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'render_passes_aov.*.blend',
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# Image sampling is different from SVM. There are OSL variants of these tests
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'image_byte.*.blend',
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'image_float.*.blend',
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'image_half.*.blend',
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'image_mapping_.*_closest.blend',
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'image_mapping_.*_cubic.blend',
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'image_mapping_.*_linear.blend',
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'image_alpha_blend.blend',
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'image_alpha_channel_packed.blend',
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'image_alpha_ignore.blend',
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'image_log.blend',
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'image_non_color.blend',
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'image_mapping_udim.blend',
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# Tests that need investigating into why they're failing:
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# Noise differences due to Principled BSDF mixing/layering used in some of these scenes
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'render_passes_.*.blend',
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]
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BLOCKLIST_OPTIX = [
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# Ray intersection precision issues
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'big_triangles_50164.blend',
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'big_plane_43865.blend',
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]
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# Blocklist for OSL tests that fail with the OptiX OSL backend.
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BLOCKLIST_OPTIX_OSL_LIMITED = [
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'image_.*_osl.blend',
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# OptiX OSL doesn't support the trace function
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'osl_trace_shader.blend',
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# Noise functions do not return color with OptiX OSL
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'osl_camera_advanced.blend',
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]
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# Blocklist for SVM tests that fail when forced to run with OptiX OSL
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BLOCKLIST_OPTIX_OSL_ALL = BLOCKLIST_OPTIX_OSL_LIMITED + [
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# OptiX OSL does support AO or Bevel
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'ambient_occlusion.*.blend',
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'bake_bevel.blend',
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'bevel.blend',
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'principled_bsdf_bevel_emission_137420.blend',
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# The 3D texture doesn't have the right mappings
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'point_density_.*_object.blend',
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# Dicing tests use wireframe node which doesn't appear to be supported with OptiX OSL
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'dicing_camera.blend',
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'offscreen_dicing.blend',
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'panorama_dicing.blend',
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# The mapping of the UDIM texture is incorrect. Need to investigate why.
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'image_mapping_udim_packed.blend',
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# Error during rendering. Need to investigate why.
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'points_volume.blend',
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]
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BLOCKLIST_METAL = []
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if platform.system() == "Darwin":
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version, _, _ = platform.mac_ver()
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major_version = version.split(".")[0]
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if int(major_version) < 13:
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BLOCKLIST_METAL += [
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# MNEE only works on Metal with macOS >= 13
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"underwater_caustics.blend",
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]
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BLOCKLIST_GPU = [
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# Uninvestigated differences with GPU.
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'image_log.blend',
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'glass_mix_40964.blend',
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'filter_glossy_refraction_45609.blend',
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'smoke_color.blend',
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'bevel_mblur.blend',
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# Inconsistency between Embree and Hair primitive on GPU.
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'denoise_hair.blend',
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'hair_basemesh_intercept.blend',
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'hair_instancer_uv.blend',
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'hair_info.blend',
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'hair_particle_random.blend',
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"hair_transmission.blend",
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'principled_hair_.*.blend',
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'transparent_shadow_hair.*.blend',
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"microfacet_hair_orientation.blend",
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# Inconsistent handling of overlapping objects.
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"sobol_uniform_41143.blend",
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"visibility_particles.blend",
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# No path guiding on GPU.
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"guiding*.blend",
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]
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class CyclesReport(render_report.Report):
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def __init__(self, title, output_dir, oiiotool, device=None, blocklist=[], osl=False):
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# Split device name in format "<device_type>[-<RT>]" into individual
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# tokens, setting the RT suffix to an empty string if its not specified.
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self.device, suffix = (device.split("-") + [""])[:2]
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self.use_hwrt = (suffix == "RT")
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self.osl = osl
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variation = self.device
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if suffix:
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variation += ' ' + suffix
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if self.osl:
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variation += ' OSL'
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super().__init__(title, output_dir, oiiotool, variation, blocklist)
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def _get_render_arguments(self, arguments_cb, filepath, base_output_filepath):
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return arguments_cb(filepath, base_output_filepath, self.use_hwrt, self.osl)
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def _get_arguments_suffix(self):
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return ['--', '--cycles-device', self.device] if self.device else []
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def get_arguments(filepath, output_filepath, use_hwrt=False, osl=False):
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dirname = os.path.dirname(filepath)
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basedir = os.path.dirname(dirname)
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subject = os.path.basename(dirname)
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args = [
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"--background",
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"--factory-startup",
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"--enable-autoexec",
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"--debug-memory",
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"--debug-exit-on-error",
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filepath,
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"-E", "CYCLES",
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"-o", output_filepath,
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"-F", "PNG"]
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# OSL and GPU examples
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# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True"]
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# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.device = 'GPU'"]
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custom_args = os.getenv('CYCLESTEST_ARGS')
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if custom_args:
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args.extend(shlex.split(custom_args))
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spp_multiplier = os.getenv('CYCLESTEST_SPP_MULTIPLIER')
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if spp_multiplier:
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args.extend(["--python-expr", f"import bpy; bpy.context.scene.cycles.samples *= {spp_multiplier}"])
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cycles_pref = "bpy.context.preferences.addons['cycles'].preferences"
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use_hwrt_bool_value = "True" if use_hwrt else "False"
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use_hwrt_on_off_value = "'ON'" if use_hwrt else "'OFF'"
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args.extend([
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"--python-expr",
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(f"import bpy;"
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f"{cycles_pref}.use_hiprt = {use_hwrt_bool_value};"
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f"{cycles_pref}.use_oneapirt = {use_hwrt_bool_value};"
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f"{cycles_pref}.metalrt = {use_hwrt_on_off_value}")
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])
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if osl:
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args.extend(["--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True"])
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if subject == 'bake':
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args.extend(['--python', os.path.join(basedir, "util", "render_bake.py")])
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elif subject == 'denoise_animation':
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args.extend(['--python', os.path.join(basedir, "util", "render_denoise.py")])
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else:
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args.extend(["-f", "1"])
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return args
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def create_argparse():
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parser = argparse.ArgumentParser(
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description="Run test script for each blend file in TESTDIR, comparing the render result with known output."
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)
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parser.add_argument("--blender", required=True)
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parser.add_argument("--testdir", required=True)
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parser.add_argument("--outdir", required=True)
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parser.add_argument("--oiiotool", required=True)
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parser.add_argument("--device", required=True)
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parser.add_argument("--osl", default='none', type=str, choices=["none", "limited", "all"])
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parser.add_argument('--batch', default=False, action='store_true')
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return parser
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def main():
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parser = create_argparse()
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args = parser.parse_args()
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device = args.device
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blocklist = BLOCKLIST_ALL
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if args.osl == 'none':
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blocklist += BLOCKLIST_OSL_NONE
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elif args.osl == "limited":
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blocklist += BLOCKLIST_OSL_LIMITED
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else:
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blocklist += BLOCKLIST_OSL_ALL
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if device != 'CPU':
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blocklist += BLOCKLIST_GPU
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if device == 'OPTIX':
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blocklist += BLOCKLIST_OPTIX
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if args.osl == 'limited':
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blocklist += BLOCKLIST_OPTIX_OSL_LIMITED
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elif args.osl == 'all':
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blocklist += BLOCKLIST_OPTIX_OSL_ALL
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if device == 'METAL':
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blocklist += BLOCKLIST_METAL
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report = CyclesReport('Cycles', args.outdir, args.oiiotool, device, blocklist, args.osl == 'all')
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report.set_pixelated(True)
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report.set_reference_dir("cycles_renders")
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if device == 'CPU':
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report.set_compare_engine('eevee')
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else:
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report.set_compare_engine('cycles', 'CPU')
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# Increase threshold for motion blur, see #78777.
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#
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# underwater_caustics.blend gives quite different results on Linux and Intel macOS compared to
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# Windows and Arm macOS.
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#
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# OSL tests:
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# Blackbody is slightly different between SVM and OSL.
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# Microfacet hair renders slightly differently, and fails on Windows and Linux with OSL
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#
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# both_displacement.blend has slight differences between Linux and other platforms.
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test_dir_name = Path(args.testdir).name
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if (test_dir_name in {'motion_blur', 'integrator', "displacement"}) or \
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((args.osl == 'all') and (test_dir_name in {'shader', 'hair'})):
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report.set_fail_threshold(0.032)
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# Layer mixing is different between SVM and OSL, so a few tests have
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# noticably different noise causing OSL Principled BSDF tests to fail.
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if ((args.osl == 'all') and (test_dir_name == 'principled_bsdf')):
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report.set_fail_threshold(0.06)
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ok = report.run(args.testdir, args.blender, get_arguments, batch=args.batch)
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sys.exit(not ok)
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if __name__ == "__main__":
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main()
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