Files
test2/source
Clément Foucault d73f74793e Eevee: Make Ogl render sampling more correct
Result is less noisy ogl renders.

What this patch does:
- the draw loops gets accumulated into the output buffer.
- disable TXAA persmat jittering in ogl render since ogl render already does that.
- make noise texture update correct accross all draw loops. Previously it was reset between each FSAA samples.
2018-01-05 10:25:28 +01:00
..
2017-12-04 17:20:26 +11:00
2017-04-08 12:01:29 +10:00