Files
test2/intern/cycles/blender/blender_python.cpp
Brecht Van Lommel d7932ceea8 Cycles: multi GPU rendering support.
The rendering device is now set in User Preferences > System, where you can
choose between OpenCL/CUDA and devices. Per scene you can then still choose
to use CPU or GPU rendering.

Load balancing still needs to be improved, now it just splits the entire
render in two, that will be done in a separate commit.
2012-01-09 16:58:01 +00:00

236 lines
5.8 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <Python.h>
#include "CCL_api.h"
#include "blender_sync.h"
#include "blender_session.h"
#include "util_foreach.h"
#include "util_opengl.h"
#include "util_path.h"
CCL_NAMESPACE_BEGIN
static PyObject *init_func(PyObject *self, PyObject *args)
{
const char *path, *user_path;
if(!PyArg_ParseTuple(args, "ss", &path, &user_path))
return NULL;
path_init(path, user_path);
Py_RETURN_NONE;
}
static PyObject *create_func(PyObject *self, PyObject *args)
{
PyObject *pyengine, *pyuserpref, *pydata, *pyscene, *pyregion, *pyv3d, *pyrv3d;
if(!PyArg_ParseTuple(args, "OOOOOOO", &pyengine, &pyuserpref, &pydata, &pyscene, &pyregion, &pyv3d, &pyrv3d))
return NULL;
/* RNA */
PointerRNA engineptr;
RNA_pointer_create(NULL, &RNA_RenderEngine, (void*)PyLong_AsVoidPtr(pyengine), &engineptr);
BL::RenderEngine engine(engineptr);
PointerRNA userprefptr;
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyuserpref), &userprefptr);
BL::UserPreferences userpref(userprefptr);
PointerRNA dataptr;
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pydata), &dataptr);
BL::BlendData data(dataptr);
PointerRNA sceneptr;
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyscene), &sceneptr);
BL::Scene scene(sceneptr);
PointerRNA regionptr;
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyregion), &regionptr);
BL::Region region(regionptr);
PointerRNA v3dptr;
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyv3d), &v3dptr);
BL::SpaceView3D v3d(v3dptr);
PointerRNA rv3dptr;
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyrv3d), &rv3dptr);
BL::RegionView3D rv3d(rv3dptr);
/* create session */
BlenderSession *session;
if(rv3d) {
/* interactive session */
int width = region.width();
int height = region.height();
session = new BlenderSession(engine, userpref, data, scene, v3d, rv3d, width, height);
}
else {
/* offline session */
session = new BlenderSession(engine, userpref, data, scene);
}
return PyLong_FromVoidPtr(session);
}
static PyObject *free_func(PyObject *self, PyObject *value)
{
delete (BlenderSession*)PyLong_AsVoidPtr(value);
Py_RETURN_NONE;
}
static PyObject *render_func(PyObject *self, PyObject *value)
{
Py_BEGIN_ALLOW_THREADS
BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(value);
session->render();
Py_END_ALLOW_THREADS
Py_RETURN_NONE;
}
static PyObject *draw_func(PyObject *self, PyObject *args)
{
PyObject *pysession, *pyv3d, *pyrv3d;
if(!PyArg_ParseTuple(args, "OOO", &pysession, &pyv3d, &pyrv3d))
return NULL;
BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(pysession);
if(PyLong_AsVoidPtr(pyrv3d)) {
/* 3d view drawing */
int viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
session->draw(viewport[2], viewport[3]);
}
Py_RETURN_NONE;
}
static PyObject *sync_func(PyObject *self, PyObject *value)
{
BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(value);
session->synchronize();
Py_RETURN_NONE;
}
static PyObject *available_devices_func(PyObject *self, PyObject *args)
{
vector<DeviceInfo>& devices = Device::available_devices();
PyObject *ret = PyTuple_New(devices.size());
for(size_t i = 0; i < devices.size(); i++) {
DeviceInfo& device = devices[i];
PyTuple_SET_ITEM(ret, i, PyUnicode_FromString(device.description.c_str()));
}
return ret;
}
static PyMethodDef methods[] = {
{"init", init_func, METH_VARARGS, ""},
{"create", create_func, METH_VARARGS, ""},
{"free", free_func, METH_O, ""},
{"render", render_func, METH_O, ""},
{"draw", draw_func, METH_VARARGS, ""},
{"sync", sync_func, METH_O, ""},
{"available_devices", available_devices_func, METH_NOARGS, ""},
{NULL, NULL, 0, NULL},
};
static struct PyModuleDef module = {
PyModuleDef_HEAD_INIT,
"_cycles",
"Blender cycles render integration",
-1,
methods,
NULL, NULL, NULL, NULL
};
CCLDeviceInfo *compute_device_list(DeviceType type)
{
/* device list stored static */
static ccl::vector<CCLDeviceInfo> device_list;
static ccl::DeviceType device_type = DEVICE_NONE;
/* create device list if it's not already done */
if(type != device_type) {
ccl::vector<DeviceInfo>& devices = ccl::Device::available_devices();
device_type = type;
device_list.clear();
/* add devices */
int i = 0;
foreach(DeviceInfo& info, devices) {
if(info.type == type ||
(info.type == DEVICE_MULTI && info.multi_devices[0].type == type)) {
CCLDeviceInfo cinfo = {info.id.c_str(), info.description.c_str(), i++};
device_list.push_back(cinfo);
}
}
/* null terminate */
if(!device_list.empty()) {
CCLDeviceInfo cinfo = {NULL, NULL, 0};
device_list.push_back(cinfo);
}
}
return (device_list.empty())? NULL: &device_list[0];
}
CCL_NAMESPACE_END
void *CCL_python_module_init()
{
PyObject *mod= PyModule_Create(&ccl::module);
#ifdef WITH_OSL
PyModule_AddObject(mod, "with_osl", Py_True);
Py_INCREF(Py_True);
#else
PyModule_AddObject(mod, "with_osl", Py_False);
Py_INCREF(Py_False);
#endif
return (void*)mod;
}
CCLDeviceInfo *CCL_compute_device_list(int opencl)
{
ccl::DeviceType type = (opencl)? ccl::DEVICE_OPENCL: ccl::DEVICE_CUDA;
return ccl::compute_device_list(type);
}