208 lines
6.2 KiB
C++
208 lines
6.2 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bmesh
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_array.hh"
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#include "BLI_math_geom.h"
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#include "BLI_math_vector.h"
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#include "BLI_math_vector_types.hh"
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#include "BKE_attribute.hh"
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#include "BKE_customdata.hh"
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#include "bmesh.hh"
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BMUVOffsets BM_uv_map_get_offsets_from_layer(const BMesh *bm, const int layer)
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{
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using namespace blender;
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using namespace blender::bke;
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const int layer_index = CustomData_get_layer_index_n(&bm->ldata, CD_PROP_FLOAT2, layer);
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if (layer_index == -1) {
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return {-1, -1, -1, -1};
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}
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char const *name = bm->ldata.layers[layer_index].name;
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char buffer[MAX_CUSTOMDATA_LAYER_NAME];
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BMUVOffsets offsets;
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offsets.uv = bm->ldata.layers[layer_index].offset;
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offsets.select_vert = CustomData_get_offset_named(
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&bm->ldata, CD_PROP_BOOL, BKE_uv_map_vert_select_name_get(name, buffer));
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offsets.select_edge = CustomData_get_offset_named(
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&bm->ldata, CD_PROP_BOOL, BKE_uv_map_edge_select_name_get(name, buffer));
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offsets.pin = CustomData_get_offset_named(
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&bm->ldata, CD_PROP_BOOL, BKE_uv_map_pin_name_get(name, buffer));
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return offsets;
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}
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BMUVOffsets BM_uv_map_get_offsets(const BMesh *bm)
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{
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const int layer = CustomData_get_active_layer(&bm->ldata, CD_PROP_FLOAT2);
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if (layer == -1) {
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return {-1, -1, -1, -1};
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}
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return BM_uv_map_get_offsets_from_layer(bm, layer);
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}
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static void uv_aspect(const BMLoop *l,
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const float aspect[2],
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const int cd_loop_uv_offset,
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float r_uv[2])
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{
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const float *uv = BM_ELEM_CD_GET_FLOAT_P(l, cd_loop_uv_offset);
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r_uv[0] = uv[0] * aspect[0];
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r_uv[1] = uv[1] * aspect[1];
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}
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/**
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* Typically we avoid hiding arguments,
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* make this an exception since it reads poorly with so many repeated arguments.
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*/
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#define UV_ASPECT(l, r_uv) uv_aspect(l, aspect, cd_loop_uv_offset, r_uv)
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void BM_face_uv_calc_center_median_weighted(const BMFace *f,
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const float aspect[2],
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const int cd_loop_uv_offset,
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float r_cent[2])
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{
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const BMLoop *l_iter;
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const BMLoop *l_first;
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float totw = 0.0f;
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float w_prev;
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zero_v2(r_cent);
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l_iter = l_first = BM_FACE_FIRST_LOOP(f);
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float uv_prev[2], uv_curr[2];
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UV_ASPECT(l_iter->prev, uv_prev);
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UV_ASPECT(l_iter, uv_curr);
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w_prev = len_v2v2(uv_prev, uv_curr);
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do {
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float uv_next[2];
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UV_ASPECT(l_iter->next, uv_next);
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const float w_curr = len_v2v2(uv_curr, uv_next);
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const float w = (w_curr + w_prev);
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madd_v2_v2fl(r_cent, uv_curr, w);
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totw += w;
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w_prev = w_curr;
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copy_v2_v2(uv_curr, uv_next);
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} while ((l_iter = l_iter->next) != l_first);
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if (totw != 0.0f) {
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mul_v2_fl(r_cent, 1.0f / float(totw));
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}
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/* Reverse aspect. */
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r_cent[0] /= aspect[0];
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r_cent[1] /= aspect[1];
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}
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#undef UV_ASPECT
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void BM_face_uv_calc_center_median(const BMFace *f, const int cd_loop_uv_offset, float r_cent[2])
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{
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const BMLoop *l_iter;
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const BMLoop *l_first;
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zero_v2(r_cent);
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l_iter = l_first = BM_FACE_FIRST_LOOP(f);
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do {
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const float *luv = BM_ELEM_CD_GET_FLOAT_P(l_iter, cd_loop_uv_offset);
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add_v2_v2(r_cent, luv);
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} while ((l_iter = l_iter->next) != l_first);
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mul_v2_fl(r_cent, 1.0f / float(f->len));
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}
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float BM_face_uv_calc_cross(const BMFace *f, const int cd_loop_uv_offset)
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{
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blender::Array<blender::float2, BM_DEFAULT_NGON_STACK_SIZE> uvs(f->len);
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const BMLoop *l_iter;
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const BMLoop *l_first;
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int i = 0;
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l_iter = l_first = BM_FACE_FIRST_LOOP(f);
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do {
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uvs[i++] = BM_ELEM_CD_GET_FLOAT2_P(l_iter, cd_loop_uv_offset);
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} while ((l_iter = l_iter->next) != l_first);
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return cross_poly_v2(reinterpret_cast<const float(*)[2]>(uvs.data()), f->len);
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}
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void BM_face_uv_minmax(const BMFace *f, float min[2], float max[2], const int cd_loop_uv_offset)
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{
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const BMLoop *l_iter;
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const BMLoop *l_first;
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l_iter = l_first = BM_FACE_FIRST_LOOP(f);
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do {
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const float *luv = BM_ELEM_CD_GET_FLOAT_P(l_iter, cd_loop_uv_offset);
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minmax_v2v2_v2(min, max, luv);
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} while ((l_iter = l_iter->next) != l_first);
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}
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bool BM_loop_uv_share_edge_check(BMLoop *l_a, BMLoop *l_b, const int cd_loop_uv_offset)
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{
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BLI_assert(l_a->e == l_b->e);
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float *luv_a_curr = BM_ELEM_CD_GET_FLOAT_P(l_a, cd_loop_uv_offset);
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float *luv_a_next = BM_ELEM_CD_GET_FLOAT_P(l_a->next, cd_loop_uv_offset);
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float *luv_b_curr = BM_ELEM_CD_GET_FLOAT_P(l_b, cd_loop_uv_offset);
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float *luv_b_next = BM_ELEM_CD_GET_FLOAT_P(l_b->next, cd_loop_uv_offset);
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if (l_a->v != l_b->v) {
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std::swap(luv_b_curr, luv_b_next);
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}
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return (equals_v2v2(luv_a_curr, luv_b_curr) && equals_v2v2(luv_a_next, luv_b_next));
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}
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bool BM_loop_uv_share_vert_check(BMLoop *l_a, BMLoop *l_b, const int cd_loop_uv_offset)
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{
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BLI_assert(l_a->v == l_b->v);
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const float *luv_a = BM_ELEM_CD_GET_FLOAT_P(l_a, cd_loop_uv_offset);
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const float *luv_b = BM_ELEM_CD_GET_FLOAT_P(l_b, cd_loop_uv_offset);
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if (!equals_v2v2(luv_a, luv_b)) {
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return false;
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}
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return true;
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}
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bool BM_edge_uv_share_vert_check(BMEdge *e, BMLoop *l_a, BMLoop *l_b, const int cd_loop_uv_offset)
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{
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BLI_assert(l_a->v == l_b->v);
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if (!BM_loop_uv_share_vert_check(l_a, l_b, cd_loop_uv_offset)) {
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return false;
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}
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/* No need for null checks, these will always succeed. */
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const BMLoop *l_other_a = BM_loop_other_vert_loop_by_edge(l_a, e);
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const BMLoop *l_other_b = BM_loop_other_vert_loop_by_edge(l_b, e);
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{
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const float *luv_other_a = BM_ELEM_CD_GET_FLOAT_P(l_other_a, cd_loop_uv_offset);
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const float *luv_other_b = BM_ELEM_CD_GET_FLOAT_P(l_other_b, cd_loop_uv_offset);
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if (!equals_v2v2(luv_other_a, luv_other_b)) {
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return false;
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}
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}
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return true;
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}
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bool BM_face_uv_point_inside_test(const BMFace *f, const float co[2], const int cd_loop_uv_offset)
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{
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blender::Array<blender::float2, BM_DEFAULT_NGON_STACK_SIZE> projverts(f->len);
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BMLoop *l_iter;
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int i;
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BLI_assert(BM_face_is_normal_valid(f));
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for (i = 0, l_iter = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l_iter = l_iter->next) {
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projverts[i] = BM_ELEM_CD_GET_FLOAT2_P(l_iter, cd_loop_uv_offset);
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}
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return isect_point_poly_v2(co, reinterpret_cast<const float(*)[2]>(projverts.data()), f->len);
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}
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