Files
test2/source/blender/bmesh/intern/bmesh_query_uv.cc
Campbell Barton 38023283ac Cleanup: unused includes in source/blender/bmesh
Remove 26 includes.
2024-02-13 19:21:03 +11:00

208 lines
6.2 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bmesh
*/
#include "MEM_guardedalloc.h"
#include "BLI_array.hh"
#include "BLI_math_geom.h"
#include "BLI_math_vector.h"
#include "BLI_math_vector_types.hh"
#include "BKE_attribute.hh"
#include "BKE_customdata.hh"
#include "bmesh.hh"
BMUVOffsets BM_uv_map_get_offsets_from_layer(const BMesh *bm, const int layer)
{
using namespace blender;
using namespace blender::bke;
const int layer_index = CustomData_get_layer_index_n(&bm->ldata, CD_PROP_FLOAT2, layer);
if (layer_index == -1) {
return {-1, -1, -1, -1};
}
char const *name = bm->ldata.layers[layer_index].name;
char buffer[MAX_CUSTOMDATA_LAYER_NAME];
BMUVOffsets offsets;
offsets.uv = bm->ldata.layers[layer_index].offset;
offsets.select_vert = CustomData_get_offset_named(
&bm->ldata, CD_PROP_BOOL, BKE_uv_map_vert_select_name_get(name, buffer));
offsets.select_edge = CustomData_get_offset_named(
&bm->ldata, CD_PROP_BOOL, BKE_uv_map_edge_select_name_get(name, buffer));
offsets.pin = CustomData_get_offset_named(
&bm->ldata, CD_PROP_BOOL, BKE_uv_map_pin_name_get(name, buffer));
return offsets;
}
BMUVOffsets BM_uv_map_get_offsets(const BMesh *bm)
{
const int layer = CustomData_get_active_layer(&bm->ldata, CD_PROP_FLOAT2);
if (layer == -1) {
return {-1, -1, -1, -1};
}
return BM_uv_map_get_offsets_from_layer(bm, layer);
}
static void uv_aspect(const BMLoop *l,
const float aspect[2],
const int cd_loop_uv_offset,
float r_uv[2])
{
const float *uv = BM_ELEM_CD_GET_FLOAT_P(l, cd_loop_uv_offset);
r_uv[0] = uv[0] * aspect[0];
r_uv[1] = uv[1] * aspect[1];
}
/**
* Typically we avoid hiding arguments,
* make this an exception since it reads poorly with so many repeated arguments.
*/
#define UV_ASPECT(l, r_uv) uv_aspect(l, aspect, cd_loop_uv_offset, r_uv)
void BM_face_uv_calc_center_median_weighted(const BMFace *f,
const float aspect[2],
const int cd_loop_uv_offset,
float r_cent[2])
{
const BMLoop *l_iter;
const BMLoop *l_first;
float totw = 0.0f;
float w_prev;
zero_v2(r_cent);
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
float uv_prev[2], uv_curr[2];
UV_ASPECT(l_iter->prev, uv_prev);
UV_ASPECT(l_iter, uv_curr);
w_prev = len_v2v2(uv_prev, uv_curr);
do {
float uv_next[2];
UV_ASPECT(l_iter->next, uv_next);
const float w_curr = len_v2v2(uv_curr, uv_next);
const float w = (w_curr + w_prev);
madd_v2_v2fl(r_cent, uv_curr, w);
totw += w;
w_prev = w_curr;
copy_v2_v2(uv_curr, uv_next);
} while ((l_iter = l_iter->next) != l_first);
if (totw != 0.0f) {
mul_v2_fl(r_cent, 1.0f / float(totw));
}
/* Reverse aspect. */
r_cent[0] /= aspect[0];
r_cent[1] /= aspect[1];
}
#undef UV_ASPECT
void BM_face_uv_calc_center_median(const BMFace *f, const int cd_loop_uv_offset, float r_cent[2])
{
const BMLoop *l_iter;
const BMLoop *l_first;
zero_v2(r_cent);
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
const float *luv = BM_ELEM_CD_GET_FLOAT_P(l_iter, cd_loop_uv_offset);
add_v2_v2(r_cent, luv);
} while ((l_iter = l_iter->next) != l_first);
mul_v2_fl(r_cent, 1.0f / float(f->len));
}
float BM_face_uv_calc_cross(const BMFace *f, const int cd_loop_uv_offset)
{
blender::Array<blender::float2, BM_DEFAULT_NGON_STACK_SIZE> uvs(f->len);
const BMLoop *l_iter;
const BMLoop *l_first;
int i = 0;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
uvs[i++] = BM_ELEM_CD_GET_FLOAT2_P(l_iter, cd_loop_uv_offset);
} while ((l_iter = l_iter->next) != l_first);
return cross_poly_v2(reinterpret_cast<const float(*)[2]>(uvs.data()), f->len);
}
void BM_face_uv_minmax(const BMFace *f, float min[2], float max[2], const int cd_loop_uv_offset)
{
const BMLoop *l_iter;
const BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
const float *luv = BM_ELEM_CD_GET_FLOAT_P(l_iter, cd_loop_uv_offset);
minmax_v2v2_v2(min, max, luv);
} while ((l_iter = l_iter->next) != l_first);
}
bool BM_loop_uv_share_edge_check(BMLoop *l_a, BMLoop *l_b, const int cd_loop_uv_offset)
{
BLI_assert(l_a->e == l_b->e);
float *luv_a_curr = BM_ELEM_CD_GET_FLOAT_P(l_a, cd_loop_uv_offset);
float *luv_a_next = BM_ELEM_CD_GET_FLOAT_P(l_a->next, cd_loop_uv_offset);
float *luv_b_curr = BM_ELEM_CD_GET_FLOAT_P(l_b, cd_loop_uv_offset);
float *luv_b_next = BM_ELEM_CD_GET_FLOAT_P(l_b->next, cd_loop_uv_offset);
if (l_a->v != l_b->v) {
std::swap(luv_b_curr, luv_b_next);
}
return (equals_v2v2(luv_a_curr, luv_b_curr) && equals_v2v2(luv_a_next, luv_b_next));
}
bool BM_loop_uv_share_vert_check(BMLoop *l_a, BMLoop *l_b, const int cd_loop_uv_offset)
{
BLI_assert(l_a->v == l_b->v);
const float *luv_a = BM_ELEM_CD_GET_FLOAT_P(l_a, cd_loop_uv_offset);
const float *luv_b = BM_ELEM_CD_GET_FLOAT_P(l_b, cd_loop_uv_offset);
if (!equals_v2v2(luv_a, luv_b)) {
return false;
}
return true;
}
bool BM_edge_uv_share_vert_check(BMEdge *e, BMLoop *l_a, BMLoop *l_b, const int cd_loop_uv_offset)
{
BLI_assert(l_a->v == l_b->v);
if (!BM_loop_uv_share_vert_check(l_a, l_b, cd_loop_uv_offset)) {
return false;
}
/* No need for null checks, these will always succeed. */
const BMLoop *l_other_a = BM_loop_other_vert_loop_by_edge(l_a, e);
const BMLoop *l_other_b = BM_loop_other_vert_loop_by_edge(l_b, e);
{
const float *luv_other_a = BM_ELEM_CD_GET_FLOAT_P(l_other_a, cd_loop_uv_offset);
const float *luv_other_b = BM_ELEM_CD_GET_FLOAT_P(l_other_b, cd_loop_uv_offset);
if (!equals_v2v2(luv_other_a, luv_other_b)) {
return false;
}
}
return true;
}
bool BM_face_uv_point_inside_test(const BMFace *f, const float co[2], const int cd_loop_uv_offset)
{
blender::Array<blender::float2, BM_DEFAULT_NGON_STACK_SIZE> projverts(f->len);
BMLoop *l_iter;
int i;
BLI_assert(BM_face_is_normal_valid(f));
for (i = 0, l_iter = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l_iter = l_iter->next) {
projverts[i] = BM_ELEM_CD_GET_FLOAT2_P(l_iter, cd_loop_uv_offset);
}
return isect_point_poly_v2(co, reinterpret_cast<const float(*)[2]>(projverts.data()), f->len);
}