52 lines
2.0 KiB
C++
52 lines
2.0 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bmesh
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*/
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/**
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* \brief BM_mesh_decimate
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* \param bm: The mesh
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* \param factor: face count multiplier [0 - 1]
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* \param vweights: Optional array of vertex aligned weights [0 - 1],
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* a vertex group is the usual source for this.
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* \param symmetry_axis: Axis of symmetry, -1 to disable mirror decimate.
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* \param symmetry_eps: Threshold when matching mirror verts.
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*
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* \note The caller is responsible for recalculating face and vertex normals.
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* - Vertex normals are maintained while decimating,
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* although they won't necessarily match the final recalculated normals.
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* - Face normals are not maintained at all.
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*/
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void BM_mesh_decimate_collapse(BMesh *bm,
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float factor,
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float *vweights,
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float vweight_factor,
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bool do_triangulate,
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int symmetry_axis,
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float symmetry_eps);
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/**
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* \param tag_only: so we can call this from an operator.
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*/
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void BM_mesh_decimate_unsubdivide_ex(BMesh *bm, int iterations, bool tag_only);
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void BM_mesh_decimate_unsubdivide(BMesh *bm, int iterations);
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void BM_mesh_decimate_dissolve_ex(BMesh *bm,
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float angle_limit,
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bool do_dissolve_boundaries,
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BMO_Delimit delimit,
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BMVert **vinput_arr,
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int vinput_len,
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BMEdge **einput_arr,
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int einput_len,
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short oflag_out);
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void BM_mesh_decimate_dissolve(BMesh *bm,
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float angle_limit,
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bool do_dissolve_boundaries,
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const BMO_Delimit delimit);
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