21 lines
524 B
C++
21 lines
524 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bmesh
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*
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* Triangulate.
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*/
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#pragma once
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void BM_mesh_triangulate(BMesh *bm,
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int quad_method,
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int ngon_method,
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int min_vertices,
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bool tag_only,
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BMOperator *op,
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BMOpSlot *slot_facemap_out,
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BMOpSlot *slot_facemap_double_out);
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