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test2/source/blender/bmesh/tools/bmesh_triangulate.hh

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bmesh
*
* Triangulate.
*/
#pragma once
void BM_mesh_triangulate(BMesh *bm,
int quad_method,
int ngon_method,
int min_vertices,
bool tag_only,
BMOperator *op,
BMOpSlot *slot_facemap_out,
BMOpSlot *slot_facemap_double_out);