Files
test2/source/blender/compositor/operations/COM_BlurBaseOperation.h
Aras Pranckevicius f5f7024040 Cleanup: Remove now-unused "tiled" compositor implementation
New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.

TL;DR: 20 thousand lines of code gone.

This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
  groups, one-pixel-at-a-time node processing, read/write buffer operations
  related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
  the tiled compositor.
  - With that, remove CLEW external library too, since nothing within Blender
    uses OpenCL directly anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/118819
2024-02-28 16:59:16 +01:00

73 lines
1.6 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "COM_MultiThreadedOperation.h"
#include "COM_QualityStepHelper.h"
#define MAX_GAUSSTAB_RADIUS 30000
#include "BLI_simd.h"
namespace blender::compositor {
class BlurBaseOperation : public MultiThreadedOperation, public QualityStepHelper {
private:
bool extend_bounds_;
protected:
static constexpr int IMAGE_INPUT_INDEX = 0;
static constexpr int SIZE_INPUT_INDEX = 1;
protected:
BlurBaseOperation(DataType data_type8);
float *make_gausstab(float rad, int size);
#if BLI_HAVE_SSE2
__m128 *convert_gausstab_sse(const float *gausstab, int size);
#endif
/**
* Normalized distance from the current (inverted so 1.0 is close and 0.0 is far)
* 'ease' is applied after, looks nicer.
*/
float *make_dist_fac_inverse(float rad, int size, int falloff);
void update_size();
NodeBlurData data_;
float size_;
bool sizeavailable_;
/* Flags for inheriting classes. */
bool use_variable_size_;
public:
virtual void init_data() override;
void init_execution() override;
void set_data(const NodeBlurData *data);
void set_size(float size)
{
size_ = size;
sizeavailable_ = true;
}
void set_extend_bounds(bool extend_bounds)
{
extend_bounds_ = extend_bounds;
}
int get_blur_size(eDimension dim) const;
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
virtual void get_area_of_interest(int input_idx,
const rcti &output_area,
rcti &r_input_area) override;
};
} // namespace blender::compositor