Files
test2/source/blender/compositor/operations/COM_CropOperation.h
Aras Pranckevicius f5f7024040 Cleanup: Remove now-unused "tiled" compositor implementation
New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.

TL;DR: 20 thousand lines of code gone.

This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
  groups, one-pixel-at-a-time node processing, read/write buffer operations
  related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
  the tiled compositor.
  - With that, remove CLEW external library too, since nothing within Blender
    uses OpenCL directly anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/118819
2024-02-28 16:59:16 +01:00

56 lines
1.3 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
class CropBaseOperation : public MultiThreadedOperation {
protected:
NodeTwoXYs *settings_;
bool relative_;
int xmax_;
int xmin_;
int ymax_;
int ymin_;
void update_area();
public:
CropBaseOperation();
void init_execution() override;
void set_crop_settings(NodeTwoXYs *settings)
{
settings_ = settings;
}
void set_relative(bool rel)
{
relative_ = rel;
}
};
class CropOperation : public CropBaseOperation {
private:
public:
CropOperation();
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
class CropImageOperation : public CropBaseOperation {
private:
public:
CropImageOperation();
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor