New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
/* SPDX-FileCopyrightText: 2012 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <string.h>
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#include "COM_MultiThreadedOperation.h"
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#include "DNA_movieclip_types.h"
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#include "BLI_array.hh"
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#include "BLI_listbase.h"
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#include "BLI_math_base.hh"
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#include "BLI_math_vector_types.hh"
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#include "BLI_string.h"
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namespace blender::compositor {
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/**
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* Class with implementation of green screen gradient rasterization
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*/
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class KeyingScreenOperation : public MultiThreadedOperation {
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protected:
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struct MarkerPoint {
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float2 position;
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float4 color;
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};
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MovieClip *movie_clip_;
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float smoothness_;
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int framenumber_;
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Array<MarkerPoint> *cached_marker_points_;
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char tracking_object_[64];
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/**
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* Determine the output resolution. The resolution is retrieved from the Renderer
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*/
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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Array<MarkerPoint> *compute_marker_points();
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public:
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KeyingScreenOperation();
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void init_execution() override;
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void deinit_execution() override;
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void set_movie_clip(MovieClip *clip)
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{
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movie_clip_ = clip;
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}
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void set_tracking_object(const char *object)
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{
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BLI_strncpy(tracking_object_, object, sizeof(tracking_object_));
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}
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void set_smoothness(float smoothness)
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{
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smoothness_ = math::interpolate(0.15f, 1.0f, smoothness);
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}
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void set_framenumber(int framenumber)
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{
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framenumber_ = framenumber;
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}
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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} // namespace blender::compositor
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