New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
75 lines
1.5 KiB
C++
75 lines
1.5 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_ConstantOperation.h"
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#include "COM_NodeOperation.h"
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#include "DNA_movieclip_types.h"
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namespace blender::compositor {
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typedef enum MovieClipAttribute {
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MCA_SCALE,
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MCA_X,
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MCA_Y,
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MCA_ANGLE,
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} MovieClipAttribute;
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/**
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* this program converts an input color to an output value.
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* it assumes we are in sRGB color space.
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*/
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class MovieClipAttributeOperation : public ConstantOperation {
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private:
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MovieClip *clip_;
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float value_;
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int framenumber_;
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bool invert_;
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MovieClipAttribute attribute_;
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bool is_value_calculated_;
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NodeOperationInput *stabilization_resolution_socket_;
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public:
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/**
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* Default constructor
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*/
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MovieClipAttributeOperation();
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void init_execution() override;
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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const float *get_constant_elem() override;
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void set_movie_clip(MovieClip *clip)
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{
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clip_ = clip;
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}
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void set_framenumber(int framenumber)
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{
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framenumber_ = framenumber;
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}
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void set_attribute(MovieClipAttribute attribute)
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{
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attribute_ = attribute;
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}
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void set_invert(bool invert)
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{
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invert_ = invert;
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}
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/**
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* Set an operation socket which input will be used to get the resolution for stabilization.
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*/
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void set_socket_input_resolution_for_stabilization(NodeOperationInput *input_socket)
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{
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stabilization_resolution_socket_ = input_socket;
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}
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private:
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void calc_value();
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};
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} // namespace blender::compositor
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