New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_MultiThreadedOperation.h"
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#include "COM_QualityStepHelper.h"
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namespace blender::compositor {
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// #define COM_DEFOCUS_SEARCH
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class VariableSizeBokehBlurOperation : public MultiThreadedOperation, public QualityStepHelper {
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private:
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static constexpr int IMAGE_INPUT_INDEX = 0;
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static constexpr int BOKEH_INPUT_INDEX = 1;
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static constexpr int SIZE_INPUT_INDEX = 2;
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static constexpr int BOUNDING_BOX_INPUT_INDEX = 3;
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#ifdef COM_DEFOCUS_SEARCH
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static constexpr int DEFOCUS_INPUT_INDEX = 4;
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#endif
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int max_blur_;
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float threshold_;
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bool do_size_scale_; /* scale size, matching 'BokehBlurNode' */
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public:
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VariableSizeBokehBlurOperation();
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void init_execution() override;
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void set_max_blur(int max_radius)
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{
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max_blur_ = max_radius;
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}
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void set_threshold(float threshold)
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{
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threshold_ = threshold;
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}
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void set_do_scale_size(bool scale_size)
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{
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do_size_scale_ = scale_size;
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}
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void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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};
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/* Currently unused. If ever used, it needs full-frame implementation. */
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#ifdef COM_DEFOCUS_SEARCH
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class InverseSearchRadiusOperation : public NodeOperation {
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private:
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int max_blur_;
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public:
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static const int DIVIDER = 4;
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InverseSearchRadiusOperation();
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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void set_max_blur(int max_radius)
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{
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max_blur_ = max_radius;
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}
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};
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#endif
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} // namespace blender::compositor
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