66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
/* SPDX-FileCopyrightText: 2019 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw_engine
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*/
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#pragma once
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#define USE_CAGE_OCCLUSION
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#include "DRW_render.hh"
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/* GPUViewport.storage
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* Is freed every time the viewport engine changes. */
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struct SELECTID_StorageList {
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struct SELECTID_PrivateData *g_data;
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};
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struct SELECTID_PassList {
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DRWPass *depth_only_pass;
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DRWPass *select_id_face_pass;
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DRWPass *select_id_edge_pass;
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DRWPass *select_id_vert_pass;
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};
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struct SELECTID_Data {
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void *engine_type;
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DRWViewportEmptyList *fbl;
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DRWViewportEmptyList *txl;
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SELECTID_PassList *psl;
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SELECTID_StorageList *stl;
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};
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struct SELECTID_Shaders {
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/* Depth Pre Pass */
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GPUShader *select_id_flat;
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GPUShader *select_id_uniform;
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};
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struct SELECTID_PrivateData {
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DRWShadingGroup *shgrp_depth_only;
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DRWShadingGroup *shgrp_occlude;
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DRWShadingGroup *shgrp_face_unif;
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DRWShadingGroup *shgrp_face_flat;
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DRWShadingGroup *shgrp_edge;
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DRWShadingGroup *shgrp_vert;
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DRWView *view_faces;
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DRWView *view_edges;
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DRWView *view_verts;
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}; /* Transient data */
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/* `select_draw_utils.cc` */
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short select_id_get_object_select_mode(Scene *scene, Object *ob);
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void select_id_draw_object(void *vedata,
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View3D *v3d,
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Object *ob,
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short select_mode,
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uint initial_offset,
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uint *r_vert_offset,
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uint *r_edge_offset,
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uint *r_face_offset);
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