Files
test2/source/blender/draw/intern/shaders/common_view_clipping_lib.glsl
Campbell Barton 0148293520 License headers: add SPDX licenses for '*.glsl' files
When GLSL sources were first included in Blender they were treated as
data (like blend files) and had no license header.
Since then GLSL has been used for more sophisticated features
(EEVEE & real-time compositing)
where it makes sense to include licensing information.

Add SPDX copyright headers to *.glsl files, matching headers used for
C/C++, also include GLSL files in the license checking script.

As leading C-comments are now stripped,
added binary size of comments is no longer a concern.

Ref !111247
2023-08-24 10:57:03 +10:00

49 lines
1.4 KiB
GLSL

/* SPDX-FileCopyrightText: 2022-2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
#if defined(GPU_VERTEX_SHADER) || defined(GPU_GEOMETRY_SHADER)
void view_clipping_distances(vec3 wpos)
{
# ifdef USE_WORLD_CLIP_PLANES
vec4 pos_4d = vec4(wpos, 1.0);
gl_ClipDistance[0] = dot(drw_clipping_[0], pos_4d);
gl_ClipDistance[1] = dot(drw_clipping_[1], pos_4d);
gl_ClipDistance[2] = dot(drw_clipping_[2], pos_4d);
gl_ClipDistance[3] = dot(drw_clipping_[3], pos_4d);
gl_ClipDistance[4] = dot(drw_clipping_[4], pos_4d);
gl_ClipDistance[5] = dot(drw_clipping_[5], pos_4d);
# endif
}
void view_clipping_distances_bypass()
{
# ifdef USE_WORLD_CLIP_PLANES
gl_ClipDistance[0] = 1.0;
gl_ClipDistance[1] = 1.0;
gl_ClipDistance[2] = 1.0;
gl_ClipDistance[3] = 1.0;
gl_ClipDistance[4] = 1.0;
gl_ClipDistance[5] = 1.0;
# endif
}
/* Kept as define for compiler compatibility. */
# ifdef USE_WORLD_CLIP_PLANES
# define view_clipping_distances_set(c) \
gl_ClipDistance[0] = (c).gl_ClipDistance[0]; \
gl_ClipDistance[1] = (c).gl_ClipDistance[1]; \
gl_ClipDistance[2] = (c).gl_ClipDistance[2]; \
gl_ClipDistance[3] = (c).gl_ClipDistance[3]; \
gl_ClipDistance[4] = (c).gl_ClipDistance[4]; \
gl_ClipDistance[5] = (c).gl_ClipDistance[5];
# else
# define view_clipping_distances_set(c)
# endif
#endif