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test2/source/blender/editors/animation/keyingsets.cc

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C++

/* SPDX-FileCopyrightText: 2009 Blender Authors, Joshua Leung. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edanimation
*/
#include <cfloat>
#include <cmath>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_animsys.h"
#include "BKE_context.hh"
#include "BKE_main.hh"
#include "BKE_report.hh"
#include "DEG_depsgraph.hh"
#include "ANIM_keyframing.hh"
#include "ED_keyframing.hh"
#include "ED_screen.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "RNA_enum_types.hh"
#include "RNA_path.hh"
#include "anim_intern.hh"
/* ************************************************** */
/* KEYING SETS - OPERATORS (for use in UI panels) */
/* These operators are really duplication of existing functionality, but just for completeness,
* they're here too, and will give the basic data needed...
*/
/* poll callback for adding default KeyingSet */
static bool keyingset_poll_default_add(bContext *C)
{
/* As long as there's an active Scene, it's fine. */
return (CTX_data_scene(C) != nullptr);
}
/* Poll callback for editing active KeyingSet. */
static bool keyingset_poll_active_edit(bContext *C)
{
Scene *scene = CTX_data_scene(C);
if (scene == nullptr) {
return false;
}
/* There must be an active KeyingSet (and KeyingSets). */
return ((scene->active_keyingset > 0) && (scene->keyingsets.first));
}
/* poll callback for editing active KeyingSet Path */
static bool keyingset_poll_activePath_edit(bContext *C)
{
Scene *scene = CTX_data_scene(C);
if (scene == nullptr) {
return false;
}
if (scene->active_keyingset <= 0) {
return false;
}
KeyingSet *keyingset = static_cast<KeyingSet *>(
BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1));
/* there must be an active KeyingSet and an active path */
return ((keyingset) && (keyingset->paths.first) && (keyingset->active_path > 0));
}
/* Add a Default (Empty) Keying Set ------------------------- */
static int add_default_keyingset_exec(bContext *C, wmOperator * /*op*/)
{
Scene *scene = CTX_data_scene(C);
/* Validate flags
* - absolute KeyingSets should be created by default.
*/
const eKS_Settings flag = KEYINGSET_ABSOLUTE;
const eInsertKeyFlags keyingflag = ANIM_get_keyframing_flags(scene);
/* Call the API func, and set the active keyingset index. */
BKE_keyingset_add(&scene->keyingsets, nullptr, nullptr, flag, keyingflag);
scene->active_keyingset = BLI_listbase_count(&scene->keyingsets);
WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, nullptr);
return OPERATOR_FINISHED;
}
void ANIM_OT_keying_set_add(wmOperatorType *ot)
{
/* Identifiers. */
ot->name = "Add Empty Keying Set";
ot->idname = "ANIM_OT_keying_set_add";
ot->description = "Add a new (empty) keying set to the active Scene";
/* Callbacks. */
ot->exec = add_default_keyingset_exec;
ot->poll = keyingset_poll_default_add;
}
/* Remove 'Active' Keying Set ------------------------- */
static int remove_active_keyingset_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
/* Verify the Keying Set to use:
* - use the active one
* - return error if it doesn't exist
*/
if (scene->active_keyingset == 0) {
BKE_report(op->reports, RPT_ERROR, "No active Keying Set to remove");
return OPERATOR_CANCELLED;
}
if (scene->active_keyingset < 0) {
BKE_report(op->reports, RPT_ERROR, "Cannot remove built in keying set");
return OPERATOR_CANCELLED;
}
KeyingSet *keyingset = static_cast<KeyingSet *>(
BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1));
/* Free KeyingSet's data, then remove it from the scene. */
BKE_keyingset_free_paths(keyingset);
BLI_freelinkN(&scene->keyingsets, keyingset);
/* The active one should now be the previously second-to-last one. */
scene->active_keyingset--;
WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, nullptr);
return OPERATOR_FINISHED;
}
void ANIM_OT_keying_set_remove(wmOperatorType *ot)
{
/* Identifiers. */
ot->name = "Remove Active Keying Set";
ot->idname = "ANIM_OT_keying_set_remove";
ot->description = "Remove the active keying set";
/* Callbacks. */
ot->exec = remove_active_keyingset_exec;
ot->poll = keyingset_poll_active_edit;
}
/* Add Empty Keying Set Path ------------------------- */
static int add_empty_ks_path_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
/* Verify the Keying Set to use:
* - use the active one
* - return error if it doesn't exist
*/
if (scene->active_keyingset == 0) {
BKE_report(op->reports, RPT_ERROR, "No active Keying Set to add empty path to");
return OPERATOR_CANCELLED;
}
KeyingSet *keyingset = static_cast<KeyingSet *>(
BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1));
/* Don't use the API method for this, since that checks on values... */
KS_Path *keyingset_path = static_cast<KS_Path *>(
MEM_callocN(sizeof(KS_Path), "KeyingSetPath Empty"));
BLI_addtail(&keyingset->paths, keyingset_path);
keyingset->active_path = BLI_listbase_count(&keyingset->paths);
keyingset_path->groupmode = KSP_GROUP_KSNAME; /* XXX? */
keyingset_path->idtype = ID_OB;
keyingset_path->flag = KSP_FLAG_WHOLE_ARRAY;
return OPERATOR_FINISHED;
}
void ANIM_OT_keying_set_path_add(wmOperatorType *ot)
{
/* Identifiers. */
ot->name = "Add Empty Keying Set Path";
ot->idname = "ANIM_OT_keying_set_path_add";
ot->description = "Add empty path to active keying set";
/* Callbacks. */
ot->exec = add_empty_ks_path_exec;
ot->poll = keyingset_poll_active_edit;
}
/* Remove Active Keying Set Path ------------------------- */
static int remove_active_ks_path_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
KeyingSet *keyingset = static_cast<KeyingSet *>(
BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1));
/* If there is a KeyingSet, find the nominated path to remove. */
if (!keyingset) {
BKE_report(op->reports, RPT_ERROR, "No active Keying Set to remove a path from");
return OPERATOR_CANCELLED;
}
KS_Path *keyingset_path = static_cast<KS_Path *>(
BLI_findlink(&keyingset->paths, keyingset->active_path - 1));
if (!keyingset_path) {
BKE_report(op->reports, RPT_ERROR, "No active Keying Set path to remove");
return OPERATOR_CANCELLED;
}
/* Remove the active path from the KeyingSet. */
BKE_keyingset_free_path(keyingset, keyingset_path);
/* The active path should now be the previously second-to-last active one. */
keyingset->active_path--;
return OPERATOR_FINISHED;
}
void ANIM_OT_keying_set_path_remove(wmOperatorType *ot)
{
/* Identifiers. */
ot->name = "Remove Active Keying Set Path";
ot->idname = "ANIM_OT_keying_set_path_remove";
ot->description = "Remove active Path from active keying set";
/* Callbacks. */
ot->exec = remove_active_ks_path_exec;
ot->poll = keyingset_poll_activePath_edit;
}
/* ************************************************** */
/* KEYING SETS - OPERATORS (for use in UI menus) */
/* Add to KeyingSet Button Operator ------------------------ */
static int add_keyingset_button_exec(bContext *C, wmOperator *op)
{
PropertyRNA *prop = nullptr;
PointerRNA ptr = {nullptr};
int index = 0, pflag = 0;
if (!UI_context_active_but_prop_get(C, &ptr, &prop, &index)) {
/* Pass event on if no active button found. */
return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
}
/* Verify the Keying Set to use:
* - use the active one for now (more control over this can be added later)
* - add a new one if it doesn't exist
*/
KeyingSet *keyingset = nullptr;
Scene *scene = CTX_data_scene(C);
if (scene->active_keyingset == 0) {
/* Validate flags
* - absolute KeyingSets should be created by default
*/
const eKS_Settings flag = KEYINGSET_ABSOLUTE;
const eInsertKeyFlags keyingflag = ANIM_get_keyframing_flags(scene);
/* Call the API func, and set the active keyingset index. */
keyingset = BKE_keyingset_add(
&scene->keyingsets, "ButtonKeyingSet", "Button Keying Set", flag, keyingflag);
scene->active_keyingset = BLI_listbase_count(&scene->keyingsets);
}
else if (scene->active_keyingset < 0) {
BKE_report(op->reports, RPT_ERROR, "Cannot add property to built in keying set");
return OPERATOR_CANCELLED;
}
else {
keyingset = static_cast<KeyingSet *>(
BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1));
}
/* Check if property is able to be added. */
const bool all = RNA_boolean_get(op->ptr, "all");
bool changed = false;
if (ptr.owner_id && ptr.data && prop && RNA_property_anim_editable(&ptr, prop)) {
if (const std::optional<std::string> path = RNA_path_from_ID_to_property(&ptr, prop)) {
if (all) {
pflag |= KSP_FLAG_WHOLE_ARRAY;
/* We need to set the index for this to 0, even though it may break in some cases, this is
* necessary if we want the entire array for most cases to get included without the user
* having to worry about where they clicked.
*/
index = 0;
}
/* Add path to this setting. */
BKE_keyingset_add_path(
keyingset, ptr.owner_id, nullptr, path->c_str(), index, pflag, KSP_GROUP_KSNAME);
keyingset->active_path = BLI_listbase_count(&keyingset->paths);
changed = true;
}
}
if (changed) {
WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, nullptr);
/* Show notification/report header, so that users notice that something changed. */
BKE_reportf(op->reports, RPT_INFO, "Property added to Keying Set: '%s'", keyingset->name);
}
return (changed) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
void ANIM_OT_keyingset_button_add(wmOperatorType *ot)
{
/* Identifiers. */
ot->name = "Add to Keying Set";
ot->idname = "ANIM_OT_keyingset_button_add";
ot->description = "Add current UI-active property to current keying set";
/* Callbacks. */
ot->exec = add_keyingset_button_exec;
// op->poll = ???
/* Flags. */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* Properties. */
RNA_def_boolean(ot->srna, "all", true, "All", "Add all elements of the array to a Keying Set");
}
/* Remove from KeyingSet Button Operator ------------------------ */
static int remove_keyingset_button_exec(bContext *C, wmOperator *op)
{
PropertyRNA *prop = nullptr;
PointerRNA ptr = {nullptr};
int index = 0;
if (!UI_context_active_but_prop_get(C, &ptr, &prop, &index)) {
/* Pass event on if no active button found. */
return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH);
}
/* Verify the Keying Set to use:
* - use the active one for now (more control over this can be added later)
* - return error if it doesn't exist
*/
Scene *scene = CTX_data_scene(C);
if (scene->active_keyingset == 0) {
BKE_report(op->reports, RPT_ERROR, "No active Keying Set to remove property from");
return OPERATOR_CANCELLED;
}
if (scene->active_keyingset < 0) {
BKE_report(op->reports, RPT_ERROR, "Cannot remove property from built in keying set");
return OPERATOR_CANCELLED;
}
KeyingSet *keyingset = static_cast<KeyingSet *>(
BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1));
bool changed = false;
if (ptr.owner_id && ptr.data && prop) {
if (const std::optional<std::string> path = RNA_path_from_ID_to_property(&ptr, prop)) {
/* Try to find a path matching this description. */
KS_Path *keyingset_path = BKE_keyingset_find_path(
keyingset, ptr.owner_id, keyingset->name, path->c_str(), index, KSP_GROUP_KSNAME);
if (keyingset_path) {
BKE_keyingset_free_path(keyingset, keyingset_path);
changed = true;
}
}
}
if (changed) {
WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, nullptr);
/* Show warning. */
BKE_report(op->reports, RPT_INFO, "Property removed from keying set");
}
return (changed) ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
void ANIM_OT_keyingset_button_remove(wmOperatorType *ot)
{
/* Identifiers. */
ot->name = "Remove from Keying Set";
ot->idname = "ANIM_OT_keyingset_button_remove";
ot->description = "Remove current UI-active property from current keying set";
/* Callbacks. */
ot->exec = remove_keyingset_button_exec;
// op->poll = ???
/* Flags. */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ******************************************* */
/* Change Active KeyingSet Operator ------------------------ */
/* This operator checks if a menu should be shown
* for choosing the KeyingSet to make the active one. */
static int keyingset_active_menu_invoke(bContext *C, wmOperator *op, const wmEvent * /*event*/)
{
uiPopupMenu *pup;
uiLayout *layout;
/* Call the menu, which will call this operator again, hence the canceled. */
pup = UI_popup_menu_begin(C, op->type->name, ICON_NONE);
layout = UI_popup_menu_layout(pup);
uiItemsEnumO(layout, "ANIM_OT_keying_set_active_set", "type");
UI_popup_menu_end(C, pup);
return OPERATOR_INTERFACE;
}
static int keyingset_active_menu_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
const int type = RNA_enum_get(op->ptr, "type");
/* If type == 0, it will deselect any active keying set. */
scene->active_keyingset = type;
WM_event_add_notifier(C, NC_SCENE | ND_KEYINGSET, nullptr);
return OPERATOR_FINISHED;
}
/* Build the enum for all keyingsets except the active keyingset. */
static void build_keyingset_enum(bContext *C, EnumPropertyItem **item, int *totitem, bool *r_free)
{
/* user-defined Keying Sets
* - these are listed in the order in which they were defined for the active scene
*/
EnumPropertyItem item_tmp = {0};
Scene *scene = CTX_data_scene(C);
KeyingSet *keyingset;
int enum_index = 1;
if (scene->keyingsets.first) {
for (keyingset = static_cast<KeyingSet *>(scene->keyingsets.first); keyingset;
keyingset = keyingset->next, enum_index++)
{
if (ANIM_keyingset_context_ok_poll(C, keyingset)) {
item_tmp.identifier = keyingset->idname;
item_tmp.name = keyingset->name;
item_tmp.description = keyingset->description;
item_tmp.value = enum_index;
RNA_enum_item_add(item, totitem, &item_tmp);
}
}
RNA_enum_item_add_separator(item, totitem);
}
/* Builtin Keying Sets. */
enum_index = -1;
for (keyingset = static_cast<KeyingSet *>(builtin_keyingsets.first); keyingset;
keyingset = keyingset->next, enum_index--)
{
/* Only show KeyingSet if context is suitable. */
if (ANIM_keyingset_context_ok_poll(C, keyingset)) {
item_tmp.identifier = keyingset->idname;
item_tmp.name = keyingset->name;
item_tmp.description = keyingset->description;
item_tmp.value = enum_index;
RNA_enum_item_add(item, totitem, &item_tmp);
}
}
RNA_enum_item_end(item, totitem);
*r_free = true;
}
static const EnumPropertyItem *keyingset_set_active_enum_itemf(bContext *C,
PointerRNA * /*ptr*/,
PropertyRNA * /*prop*/,
bool *r_free)
{
if (C == nullptr) {
return rna_enum_dummy_DEFAULT_items;
}
/* Active Keying Set.
* - only include entry if it exists
*/
Scene *scene = CTX_data_scene(C);
EnumPropertyItem *item = nullptr, item_tmp = {0};
int totitem = 0;
if (scene->active_keyingset) {
/* Active Keying Set. */
item_tmp.identifier = "__ACTIVE__";
item_tmp.name = "Clear Active Keying Set";
item_tmp.value = 0;
RNA_enum_item_add(&item, &totitem, &item_tmp);
RNA_enum_item_add_separator(&item, &totitem);
}
build_keyingset_enum(C, &item, &totitem, r_free);
return item;
}
void ANIM_OT_keying_set_active_set(wmOperatorType *ot)
{
PropertyRNA *prop;
/* Identifiers. */
ot->name = "Set Active Keying Set";
ot->idname = "ANIM_OT_keying_set_active_set";
ot->description = "Set a new active keying set";
/* Callbacks. */
ot->invoke = keyingset_active_menu_invoke;
ot->exec = keyingset_active_menu_exec;
ot->poll = ED_operator_areaactive;
/* Flags. */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* Keyingset to use (dynamic enum). */
prop = RNA_def_enum(
ot->srna, "type", rna_enum_dummy_DEFAULT_items, 0, "Keying Set", "The Keying Set to use");
RNA_def_enum_funcs(prop, keyingset_set_active_enum_itemf);
}
/* ******************************************* */
/* REGISTERED KEYING SETS */
/* Keying Set Type Info declarations. */
static ListBase keyingset_type_infos = {nullptr, nullptr};
ListBase builtin_keyingsets = {nullptr, nullptr};
/* --------------- */
KeyingSetInfo *ANIM_keyingset_info_find_name(const char name[])
{
if ((name == nullptr) || (name[0] == 0)) {
return nullptr;
}
/* Search by comparing names. */
return static_cast<KeyingSetInfo *>(
BLI_findstring(&keyingset_type_infos, name, offsetof(KeyingSetInfo, idname)));
}
KeyingSet *ANIM_builtin_keyingset_get_named(const char name[])
{
if (name[0] == 0) {
return nullptr;
}
/* Loop over KeyingSets checking names. */
LISTBASE_FOREACH (KeyingSet *, keyingset, &builtin_keyingsets) {
if (STREQ(name, keyingset->idname)) {
return keyingset;
}
}
/* Complain about missing keying sets on debug builds. */
#ifndef NDEBUG
printf("%s: '%s' not found\n", __func__, name);
#endif
/* no matches found */
return nullptr;
}
/* --------------- */
void ANIM_keyingset_info_register(KeyingSetInfo *keyingset_info)
{
/* Create a new KeyingSet
* - inherit name and keyframing settings from the typeinfo
*/
KeyingSet *keyingset = BKE_keyingset_add(&builtin_keyingsets,
keyingset_info->idname,
keyingset_info->name,
1,
keyingset_info->keyingflag);
/* Link this KeyingSet with its typeinfo. */
memcpy(&keyingset->typeinfo, keyingset_info->idname, sizeof(keyingset->typeinfo));
/* Copy description. */
STRNCPY(keyingset->description, keyingset_info->description);
/* Add type-info to the list. */
BLI_addtail(&keyingset_type_infos, keyingset_info);
}
void ANIM_keyingset_info_unregister(Main *bmain, KeyingSetInfo *keyingset_info)
{
/* Find relevant builtin KeyingSets which use this, and remove them. */
/* TODO: this isn't done now, since unregister is really only used at the moment when we
* reload the scripts, which kind of defeats the purpose of "builtin"? */
LISTBASE_FOREACH_MUTABLE (KeyingSet *, keyingset, &builtin_keyingsets) {
/* Remove if matching typeinfo name. */
if (!STREQ(keyingset->typeinfo, keyingset_info->idname)) {
continue;
}
Scene *scene;
BKE_keyingset_free_paths(keyingset);
BLI_remlink(&builtin_keyingsets, keyingset);
for (scene = static_cast<Scene *>(bmain->scenes.first); scene;
scene = static_cast<Scene *>(scene->id.next))
{
BLI_remlink_safe(&scene->keyingsets, keyingset);
}
MEM_freeN(keyingset);
}
BLI_freelinkN(&keyingset_type_infos, keyingset_info);
}
void ANIM_keyingset_infos_exit()
{
/* Free type infos. */
LISTBASE_FOREACH_MUTABLE (KeyingSetInfo *, keyingset_info, &keyingset_type_infos) {
/* Free extra RNA data, and remove from list. */
if (keyingset_info->rna_ext.free) {
keyingset_info->rna_ext.free(keyingset_info->rna_ext.data);
}
BLI_freelinkN(&keyingset_type_infos, keyingset_info);
}
BKE_keyingsets_free(&builtin_keyingsets);
}
bool ANIM_keyingset_find_id(KeyingSet *keyingset, ID *id)
{
if (ELEM(nullptr, keyingset, id)) {
return false;
}
return BLI_findptr(&keyingset->paths, id, offsetof(KS_Path, id)) != nullptr;
}
/* ******************************************* */
/* KEYING SETS API (for UI) */
/* Getters for Active/Indices ----------------------------- */
KeyingSet *ANIM_scene_get_active_keyingset(const Scene *scene)
{
/* If no scene, we've got no hope of finding the Keying Set. */
if (scene == nullptr) {
return nullptr;
}
/* Currently, there are several possibilities here:
* - 0: no active keying set
* - > 0: one of the user-defined Keying Sets, but indices start from 0 (hence the -1)
* - < 0: a builtin keying set
*/
if (scene->active_keyingset > 0) {
return static_cast<KeyingSet *>(BLI_findlink(&scene->keyingsets, scene->active_keyingset - 1));
}
return static_cast<KeyingSet *>(
BLI_findlink(&builtin_keyingsets, (-scene->active_keyingset) - 1));
}
int ANIM_scene_get_keyingset_index(Scene *scene, KeyingSet *keyingset)
{
int index;
/* If no KeyingSet provided, have none. */
if (keyingset == nullptr) {
return 0;
}
/* Check if the KeyingSet exists in scene list. */
if (scene) {
/* Get index and if valid, return
* - (absolute) Scene KeyingSets are from (>= 1)
*/
index = BLI_findindex(&scene->keyingsets, keyingset);
if (index != -1) {
return (index + 1);
}
}
/* Still here, so try built-ins list too:
* - Built-ins are from (<= -1).
* - None/Invalid is (= 0).
*/
index = BLI_findindex(&builtin_keyingsets, keyingset);
if (index != -1) {
return -(index + 1);
}
return 0;
}
KeyingSet *ANIM_get_keyingset_for_autokeying(const Scene *scene, const char *transformKSName)
{
/* Get KeyingSet to use
* - use the active KeyingSet if defined (and user wants to use it for all autokeying),
* or otherwise key transforms only
*/
if (blender::animrig::is_keying_flag(scene, AUTOKEY_FLAG_ONLYKEYINGSET) &&
(scene->active_keyingset))
{
return ANIM_scene_get_active_keyingset(scene);
}
if (blender::animrig::is_keying_flag(scene, AUTOKEY_FLAG_INSERTAVAILABLE)) {
return ANIM_builtin_keyingset_get_named(ANIM_KS_AVAILABLE_ID);
}
return ANIM_builtin_keyingset_get_named(transformKSName);
}
static void anim_keyingset_visit_for_search_impl(
const bContext *C,
blender::FunctionRef<void(StringPropertySearchVisitParams)> visit_fn,
const bool use_poll)
{
/* Poll requires context. */
if (use_poll && (C == nullptr)) {
return;
}
Scene *scene = C ? CTX_data_scene(C) : nullptr;
/* Active Keying Set. */
if (!use_poll || (scene && scene->active_keyingset)) {
StringPropertySearchVisitParams visit_params{};
visit_params.text = "__ACTIVE__";
visit_params.info = "Active Keying Set";
visit_fn(visit_params);
}
/* User-defined Keying Sets. */
if (scene && scene->keyingsets.first) {
LISTBASE_FOREACH (KeyingSet *, keyingset, &scene->keyingsets) {
if (use_poll && !ANIM_keyingset_context_ok_poll((bContext *)C, keyingset)) {
continue;
}
StringPropertySearchVisitParams visit_params{};
visit_params.text = keyingset->idname;
visit_params.info = keyingset->name;
visit_fn(visit_params);
}
}
/* Builtin Keying Sets. */
LISTBASE_FOREACH (KeyingSet *, keyingset, &builtin_keyingsets) {
if (use_poll && !ANIM_keyingset_context_ok_poll((bContext *)C, keyingset)) {
continue;
}
StringPropertySearchVisitParams visit_params{};
visit_params.text = keyingset->idname;
visit_params.info = keyingset->name;
visit_fn(visit_params);
}
}
void ANIM_keyingset_visit_for_search(
const bContext *C,
PointerRNA * /*ptr*/,
PropertyRNA * /*prop*/,
const char * /*edit_text*/,
blender::FunctionRef<void(StringPropertySearchVisitParams)> visit_fn)
{
anim_keyingset_visit_for_search_impl(C, visit_fn, false);
}
void ANIM_keyingset_visit_for_search_no_poll(
const bContext *C,
PointerRNA * /*ptr*/,
PropertyRNA * /*prop*/,
const char * /*edit_text*/,
blender::FunctionRef<void(StringPropertySearchVisitParams)> visit_fn)
{
anim_keyingset_visit_for_search_impl(C, visit_fn, true);
}
/* Menu of All Keying Sets ----------------------------- */
const EnumPropertyItem *ANIM_keying_sets_enum_itemf(bContext *C,
PointerRNA * /*ptr*/,
PropertyRNA * /*prop*/,
bool *r_free)
{
if (C == nullptr) {
return rna_enum_dummy_DEFAULT_items;
}
/* Active Keying Set
* - only include entry if it exists
*/
Scene *scene = CTX_data_scene(C);
EnumPropertyItem *item = nullptr, item_tmp = {0};
int totitem = 0;
if (scene->active_keyingset) {
/* Active Keying Set. */
item_tmp.identifier = "__ACTIVE__";
item_tmp.name = "Active Keying Set";
item_tmp.value = 0;
RNA_enum_item_add(&item, &totitem, &item_tmp);
RNA_enum_item_add_separator(&item, &totitem);
}
build_keyingset_enum(C, &item, &totitem, r_free);
return item;
}
KeyingSet *ANIM_keyingset_get_from_enum_type(Scene *scene, int type)
{
if (type == 0) {
type = scene->active_keyingset;
}
if (type > 0) {
return static_cast<KeyingSet *>(BLI_findlink(&scene->keyingsets, type - 1));
}
else {
return static_cast<KeyingSet *>(BLI_findlink(&builtin_keyingsets, -type - 1));
}
return nullptr;
}
KeyingSet *ANIM_keyingset_get_from_idname(Scene *scene, const char *idname)
{
KeyingSet *keyingset = static_cast<KeyingSet *>(
BLI_findstring(&scene->keyingsets, idname, offsetof(KeyingSet, idname)));
if (keyingset == nullptr) {
keyingset = static_cast<KeyingSet *>(
BLI_findstring(&builtin_keyingsets, idname, offsetof(KeyingSet, idname)));
}
return keyingset;
}
/* ******************************************* */
/* KEYFRAME MODIFICATION */
/* Polling API ----------------------------------------------- */
bool ANIM_keyingset_context_ok_poll(bContext *C, KeyingSet *keyingset)
{
if (keyingset->flag & KEYINGSET_ABSOLUTE) {
return true;
}
KeyingSetInfo *keyingset_info = ANIM_keyingset_info_find_name(keyingset->typeinfo);
/* Get the associated 'type info' for this KeyingSet. */
if (keyingset_info == nullptr) {
return false;
}
/* TODO: check for missing callbacks! */
/* Check if it can be used in the current context. */
return keyingset_info->poll(keyingset_info, C);
}
/* Special 'Overrides' Iterator for Relative KeyingSets ------ */
/* Iterator used for overriding the behavior of iterators defined for
* relative Keying Sets, with the main usage of this being operators
* requiring Auto Keyframing. Internal Use Only!
*/
static void RKS_ITER_overrides_list(KeyingSetInfo *keyingset_info,
bContext *C,
KeyingSet *keyingset,
blender::Vector<PointerRNA> &sources)
{
for (PointerRNA ptr : sources) {
/* Run generate callback on this data. */
keyingset_info->generate(keyingset_info, C, keyingset, &ptr);
}
}
void ANIM_relative_keyingset_add_source(blender::Vector<PointerRNA> &sources,
ID *id,
StructRNA *srna,
void *data)
{
if (ELEM(nullptr, srna, data, id)) {
return;
}
sources.append(RNA_pointer_create(id, srna, data));
}
void ANIM_relative_keyingset_add_source(blender::Vector<PointerRNA> &sources, ID *id)
{
if (id == nullptr) {
return;
}
sources.append(RNA_id_pointer_create(id));
}
/* KeyingSet Operations (Insert/Delete Keyframes) ------------ */
eModifyKey_Returns ANIM_validate_keyingset(bContext *C,
blender::Vector<PointerRNA> *sources,
KeyingSet *keyingset)
{
if (keyingset == nullptr) {
return MODIFYKEY_SUCCESS;
}
/* If relative Keying Sets, poll and build up the paths. */
if (keyingset->flag & KEYINGSET_ABSOLUTE) {
return MODIFYKEY_SUCCESS;
}
KeyingSetInfo *keyingset_info = ANIM_keyingset_info_find_name(keyingset->typeinfo);
/* Clear all existing paths
* NOTE: BKE_keyingset_free_paths() frees all of the paths for the KeyingSet, but not the set
* itself.
*/
BKE_keyingset_free_paths(keyingset);
/* Get the associated 'type info' for this KeyingSet. */
if (keyingset_info == nullptr) {
return MODIFYKEY_MISSING_TYPEINFO;
}
/* TODO: check for missing callbacks! */
/* Check if it can be used in the current context. */
if (!keyingset_info->poll(keyingset_info, C)) {
/* Poll callback tells us that KeyingSet is useless in current context. */
/* FIXME: the poll callback needs to give us more info why. */
return MODIFYKEY_INVALID_CONTEXT;
}
/* If a list of data sources are provided, run a special iterator over them,
* otherwise, just continue per normal.
*/
if (sources != nullptr) {
RKS_ITER_overrides_list(keyingset_info, C, keyingset, *sources);
}
else {
keyingset_info->iter(keyingset_info, C, keyingset);
}
/* If we don't have any paths now, then this still qualifies as invalid context. */
/* FIXME: we need some error conditions (to be retrieved from the iterator why this failed!)
*/
if (BLI_listbase_is_empty(&keyingset->paths)) {
return MODIFYKEY_INVALID_CONTEXT;
}
return MODIFYKEY_SUCCESS;
}
/* Determine which keying flags apply based on the override flags. */
static eInsertKeyFlags keyingset_apply_keying_flags(const eInsertKeyFlags base_flags,
const eInsertKeyFlags overrides,
const eInsertKeyFlags own_flags)
{
/* Pass through all flags by default (i.e. even not explicitly listed ones). */
eInsertKeyFlags result = base_flags;
/* The logic for whether a keying flag applies is as follows:
* - If the flag in question is set in "overrides", that means that the
* status of that flag in "own_flags" is used
* - If however the flag isn't set, then its value in "base_flags" is used
* instead (i.e. no override)
*/
#define APPLY_KEYINGFLAG_OVERRIDE(kflag) \
if (overrides & kflag) { \
result &= ~kflag; \
result |= (own_flags & kflag); \
}
/* Apply the flags one by one...
* (See rna_def_common_keying_flags() for the supported flags)
*/
APPLY_KEYINGFLAG_OVERRIDE(INSERTKEY_NEEDED)
APPLY_KEYINGFLAG_OVERRIDE(INSERTKEY_MATRIX)
#undef APPLY_KEYINGFLAG_OVERRIDE
return result;
}
static int insert_key_to_keying_set_path(bContext *C,
KS_Path *keyingset_path,
KeyingSet *keyingset,
const eInsertKeyFlags insert_key_flags,
const eModifyKey_Modes mode,
const float frame)
{
/* Since keying settings can be defined on the paths too,
* apply the settings for this path first. */
const eInsertKeyFlags path_insert_key_flags = keyingset_apply_keying_flags(
insert_key_flags,
eInsertKeyFlags(keyingset_path->keyingoverride),
eInsertKeyFlags(keyingset_path->keyingflag));
const char *groupname = nullptr;
/* Get pointer to name of group to add channels to. */
if (keyingset_path->groupmode == KSP_GROUP_NONE) {
groupname = nullptr;
}
else if (keyingset_path->groupmode == KSP_GROUP_KSNAME) {
groupname = keyingset->name;
}
else {
groupname = keyingset_path->group;
}
/* Init - array_length should be greater than array_index so that
* normal non-array entries get keyframed correctly.
*/
int array_index = keyingset_path->array_index;
int array_length = array_index;
/* Get length of array if whole array option is enabled. */
if (keyingset_path->flag & KSP_FLAG_WHOLE_ARRAY) {
PointerRNA ptr;
PropertyRNA *prop;
PointerRNA id_ptr = RNA_id_pointer_create(keyingset_path->id);
if (RNA_path_resolve_property(&id_ptr, keyingset_path->rna_path, &ptr, &prop)) {
array_length = RNA_property_array_length(&ptr, prop);
/* Start from start of array, instead of the previously specified index - #48020 */
array_index = 0;
}
}
/* We should do at least one step. */
if (array_length == array_index) {
array_length++;
}
Main *bmain = CTX_data_main(C);
ReportList *reports = CTX_wm_reports(C);
Scene *scene = CTX_data_scene(C);
const eBezTriple_KeyframeType keytype = eBezTriple_KeyframeType(
scene->toolsettings->keyframe_type);
/* For each possible index, perform operation
* - Assume that array-length is greater than index. */
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
const AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct(depsgraph,
frame);
int keyed_channels = 0;
for (; array_index < array_length; array_index++) {
if (mode == MODIFYKEY_MODE_INSERT) {
keyed_channels += blender::animrig::insert_keyframe(bmain,
reports,
keyingset_path->id,
groupname,
keyingset_path->rna_path,
array_index,
&anim_eval_context,
keytype,
path_insert_key_flags);
}
else if (mode == MODIFYKEY_MODE_DELETE) {
keyed_channels += blender::animrig::delete_keyframe(bmain,
reports,
keyingset_path->id,
nullptr,
keyingset_path->rna_path,
array_index,
frame);
}
}
switch (GS(keyingset_path->id->name)) {
case ID_OB: /* Object (or Object-Related) Keyframes */
{
Object *ob = (Object *)keyingset_path->id;
/* XXX: only object transforms? */
DEG_id_tag_update(&ob->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
break;
}
default:
DEG_id_tag_update(keyingset_path->id, ID_RECALC_ANIMATION_NO_FLUSH);
break;
}
/* Send notifiers for updates (this doesn't require context to work!). */
WM_main_add_notifier(NC_ANIMATION | ND_KEYFRAME | NA_ADDED, nullptr);
return keyed_channels;
}
int ANIM_apply_keyingset(bContext *C,
blender::Vector<PointerRNA> *sources,
KeyingSet *keyingset,
short mode,
float cfra)
{
if (keyingset == nullptr) {
return 0;
}
Scene *scene = CTX_data_scene(C);
const eInsertKeyFlags base_kflags = ANIM_get_keyframing_flags(scene);
eInsertKeyFlags kflag = INSERTKEY_NOFLAGS;
if (mode == MODIFYKEY_MODE_INSERT) {
/* use context settings as base */
kflag = keyingset_apply_keying_flags(base_kflags,
eInsertKeyFlags(keyingset->keyingoverride),
eInsertKeyFlags(keyingset->keyingflag));
}
else if (mode == MODIFYKEY_MODE_DELETE) {
kflag = INSERTKEY_NOFLAGS;
}
/* If relative Keying Sets, poll and build up the paths. */
{
const eModifyKey_Returns error = ANIM_validate_keyingset(C, sources, keyingset);
if (error != MODIFYKEY_SUCCESS) {
BLI_assert(error < 0);
return error;
}
}
ReportList *reports = CTX_wm_reports(C);
int keyed_channels = 0;
/* Apply the paths as specified in the KeyingSet now. */
LISTBASE_FOREACH (KS_Path *, keyingset_path, &keyingset->paths) {
/* Skip path if no ID pointer is specified. */
if (keyingset_path->id == nullptr) {
BKE_reportf(reports,
RPT_WARNING,
"Skipping path in keying set, as it has no ID (KS = '%s', path = '%s[%d]')",
keyingset->name,
keyingset_path->rna_path,
keyingset_path->array_index);
continue;
}
keyed_channels += insert_key_to_keying_set_path(
C, keyingset_path, keyingset, kflag, eModifyKey_Modes(mode), cfra);
}
/* Return the number of channels successfully affected. */
BLI_assert(keyed_channels >= 0);
return keyed_channels;
}
/* ************************************************** */