Due to changes in the build environment shader_builder wasn't able to compile on macOs. This patch reverts several recent changes to CMake files. *dbb2844ed9*94817f64b9*1b6cd937ffThe idea is that in the near future shader_builder will run on the buildbot as part of any regular build to ensure that changes to the CMake doesn't break shader_builder and we only detect it after a few days. Pull Request: https://projects.blender.org/blender/blender/pulls/115929
46 lines
802 B
CMake
46 lines
802 B
CMake
# SPDX-FileCopyrightText: 2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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../include
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../../asset_system
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../../blenkernel
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../../blentranslation
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../../bmesh
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../../functions
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../../makesrna
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../../nodes
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../../windowmanager
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# RNA_prototypes.h
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${CMAKE_BINARY_DIR}/source/blender/makesrna
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)
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set(INC_SYS
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)
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set(SRC
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geometry_attributes.cc
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geometry_ops.cc
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geometry_randomization.cc
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node_group_operator.cc
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geometry_intern.hh
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)
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set(LIB
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bf_blenkernel
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PRIVATE bf::blenlib
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PRIVATE bf::depsgraph
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PRIVATE bf::dna
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bf_editor_object
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PRIVATE bf::intern::guardedalloc
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bf_windowmanager
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)
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blender_add_lib(bf_editor_geometry "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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# RNA_prototypes.h dna_type_offsets.h
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add_dependencies(bf_editor_geometry bf_rna)
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