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test2/source/blender/editors/include/ED_curves.hh

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
#include "BKE_crazyspace.hh"
#include "BKE_curves.hh"
#include "BLI_index_mask_fwd.hh"
#include "BLI_vector.hh"
#include "BLI_vector_set.hh"
#include "ED_select_utils.hh"
struct bContext;
struct Curves;
struct UndoType;
struct SelectPick_Params;
struct ViewContext;
struct rcti;
struct TransVertStore;
struct wmKeyConfig;
namespace blender::bke {
enum class AttrDomain : int8_t;
struct GSpanAttributeWriter;
} // namespace blender::bke
namespace blender::ed::curves {
void operatortypes_curves();
void operatormacros_curves();
void undosys_type_register(UndoType *ut);
void keymap_curves(wmKeyConfig *keyconf);
/**
* Return an owning pointer to an array of point normals the same size as the number of control
* points. The normals depend on the normal mode for each curve and the "tilt" attribute and may be
* calculated for the evaluated points and sampled back to the control points.
*/
float (*point_normals_array_create(const Curves *curves_id))[3];
bool object_has_editable_curves(const Main &bmain, const Object &object);
bke::CurvesGeometry primitive_random_sphere(int curves_size, int points_per_curve);
VectorSet<Curves *> get_unique_editable_curves(const bContext &C);
void ensure_surface_deformation_node_exists(bContext &C, Object &curves_ob);
/**
* Allocate an array of `TransVert` for cursor/selection snapping (See
* `ED_transverts_create_from_obedit` in `view3d_snap.cc`).
* \note: the `TransVert` elements in \a tvs are expected to write to the positions of \a curves.
*/
void transverts_from_curves_positions_create(bke::CurvesGeometry &curves, TransVertStore *tvs);
/* -------------------------------------------------------------------- */
/** \name Poll Functions
* \{ */
bool editable_curves_with_surface_poll(bContext *C);
bool editable_curves_in_edit_mode_poll(bContext *C);
bool curves_with_surface_poll(bContext *C);
bool editable_curves_poll(bContext *C);
bool curves_poll(bContext *C);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Operators
* \{ */
void CURVES_OT_attribute_set(wmOperatorType *ot);
void CURVES_OT_draw(wmOperatorType *ot);
void CURVES_OT_extrude(wmOperatorType *ot);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mask Functions
* \{ */
/**
* Return a mask of all the end points in the curves.
* \param curves_mask (optional): The curves that should be used in the resulting point mask.
* \param amount_start: The amount of points to mask from the front.
* \param amount_end: The amount of points to mask from the back.
* \param inverted: Invert the resulting mask.
*/
IndexMask end_points(const bke::CurvesGeometry &curves,
int amount_start,
int amount_end,
bool inverted,
IndexMaskMemory &memory);
IndexMask end_points(const bke::CurvesGeometry &curves,
const IndexMask &curves_mask,
int amount_start,
int amount_end,
bool inverted,
IndexMaskMemory &memory);
/**
* Return a mask of random points or curves.
*
* \param mask (optional): The elements that should be used in the resulting mask. This mask should
* be in the same domain as the \a selection_domain. \param random_seed: The seed for the \a
* RandomNumberGenerator. \param probability: Determines how likely a point/curve will be chosen.
* If set to 0.0, nothing will be in the mask, if set to 1.0 everything will be in the mask.
*/
IndexMask random_mask(const bke::CurvesGeometry &curves,
bke::AttrDomain selection_domain,
uint32_t random_seed,
float probability,
IndexMaskMemory &memory);
IndexMask random_mask(const bke::CurvesGeometry &curves,
const IndexMask &mask,
bke::AttrDomain selection_domain,
uint32_t random_seed,
float probability,
IndexMaskMemory &memory);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Selection
*
* Selection on curves can be stored on either attribute domain: either per-curve or per-point. It
* can be stored with a float or boolean data-type. The boolean data-type is faster, smaller, and
* corresponds better to edit-mode selections, but the float data type is useful for soft selection
* (like masking) in sculpt mode.
*
* The attribute API is used to do the necessary type and domain conversions when necessary, and
* can handle most interaction with the selection attribute, but these functions implement some
* helpful utilities on top of that.
* \{ */
void fill_selection_false(GMutableSpan span);
void fill_selection_true(GMutableSpan span);
void fill_selection(GMutableSpan selection, bool value);
void fill_selection_false(GMutableSpan selection, const IndexMask &mask);
void fill_selection_true(GMutableSpan selection, const IndexMask &mask);
/**
* Return true if any element is selected, on either domain with either type.
*/
bool has_anything_selected(const bke::CurvesGeometry &curves);
bool has_anything_selected(const bke::CurvesGeometry &curves, const IndexMask &mask);
/**
* Return true if any element in the span is selected, on either domain with either type.
*/
bool has_anything_selected(GSpan selection);
bool has_anything_selected(const VArray<bool> &varray, IndexRange range_to_check);
bool has_anything_selected(const VArray<bool> &varray, const IndexMask &indices_to_check);
/**
* Find curves that have any point selected (a selection factor greater than zero),
* or curves that have their own selection factor greater than zero.
*/
IndexMask retrieve_selected_curves(const bke::CurvesGeometry &curves, IndexMaskMemory &memory);
IndexMask retrieve_selected_curves(const Curves &curves_id, IndexMaskMemory &memory);
/**
* Find points that are selected (a selection factor greater than zero),
* or points in curves with a selection factor greater than zero).
*/
IndexMask retrieve_selected_points(const bke::CurvesGeometry &curves, IndexMaskMemory &memory);
IndexMask retrieve_selected_points(const Curves &curves_id, IndexMaskMemory &memory);
/**
* If the ".selection" attribute doesn't exist, create it with the requested type (bool or float).
*/
bke::GSpanAttributeWriter ensure_selection_attribute(bke::CurvesGeometry &curves,
bke::AttrDomain selection_domain,
eCustomDataType create_type);
/** Apply a change to a single curve or point. Avoid using this when affecting many elements. */
void apply_selection_operation_at_index(GMutableSpan selection, int index, eSelectOp sel_op);
/**
* (De)select all the curves.
*
* \param mask (optional): The elements that should be affected. This mask should be in the domain
* of the \a selection_domain.
* \param action: One of SEL_TOGGLE, SEL_SELECT, SEL_DESELECT, or SEL_INVERT. See
* "ED_select_utils.hh".
*/
void select_all(bke::CurvesGeometry &curves, bke::AttrDomain selection_domain, int action);
void select_all(bke::CurvesGeometry &curves,
const IndexMask &mask,
bke::AttrDomain selection_domain,
int action);
/**
* Select the points of all curves that have at least one point selected.
*
* \param curves_mask (optional): The curves that should be affected.
*/
void select_linked(bke::CurvesGeometry &curves);
void select_linked(bke::CurvesGeometry &curves, const IndexMask &curves_mask);
/**
* Select alternated points in strokes with already selected points
*
* \param curves_mask (optional): The curves that should be affected.
*/
void select_alternate(bke::CurvesGeometry &curves, const bool deselect_ends);
void select_alternate(bke::CurvesGeometry &curves,
const IndexMask &curves_mask,
const bool deselect_ends);
/**
* (De)select all the adjacent points of the current selected points.
*
* \param curves_mask (optional): The curves that should be affected.
*/
void select_adjacent(bke::CurvesGeometry &curves, bool deselect);
void select_adjacent(bke::CurvesGeometry &curves, const IndexMask &curves_mask, bool deselect);
/**
* Helper struct for `closest_elem_find_screen_space`.
*/
struct FindClosestData {
int index = -1;
float distance = FLT_MAX;
};
/**
* Find the closest screen-space point or curve in projected region-space.
*
* \return A new point or curve closer than the \a initial input, if one exists.
*/
std::optional<FindClosestData> closest_elem_find_screen_space(const ViewContext &vc,
OffsetIndices<int> points_by_curve,
Span<float3> deformed_positions,
const float4x4 &projection,
const IndexMask &mask,
bke::AttrDomain domain,
int2 coord,
const FindClosestData &initial);
/**
* Select points or curves in a (screen-space) rectangle.
*/
bool select_box(const ViewContext &vc,
bke::CurvesGeometry &curves,
Span<float3> deformed_positions,
const float4x4 &projection,
const IndexMask &mask,
bke::AttrDomain selection_domain,
const rcti &rect,
eSelectOp sel_op);
/**
* Select points or curves in a (screen-space) poly shape.
*/
bool select_lasso(const ViewContext &vc,
bke::CurvesGeometry &curves,
Span<float3> deformed_positions,
const float4x4 &projection_matrix,
const IndexMask &mask,
bke::AttrDomain selection_domain,
Span<int2> lasso_coords,
eSelectOp sel_op);
/**
* Select points or curves in a (screen-space) circle.
*/
bool select_circle(const ViewContext &vc,
bke::CurvesGeometry &curves,
Span<float3> deformed_positions,
const float4x4 &projection,
const IndexMask &mask,
bke::AttrDomain selection_domain,
int2 coord,
float radius,
eSelectOp sel_op);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Editing
* \{ */
/**
* Remove (dissolve) selected curves or points based on the ".selection" attribute.
* \returns true if any point or curve was removed.
*/
bool remove_selection(bke::CurvesGeometry &curves, bke::AttrDomain selection_domain);
void duplicate_points(bke::CurvesGeometry &curves, const IndexMask &mask);
void duplicate_curves(bke::CurvesGeometry &curves, const IndexMask &mask);
/** \} */
} // namespace blender::ed::curves