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test2/source/blender/editors/interface/views/abstract_view_item.cc

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edinterface
*/
#include "BKE_context.hh"
#include "BLI_listbase.h"
#include "WM_api.hh"
#include "UI_interface.hh"
#include "interface_intern.hh"
#include "UI_abstract_view.hh"
#include <stdexcept>
namespace blender::ui {
/* ---------------------------------------------------------------------- */
/** \name View Reconstruction
* \{ */
void AbstractViewItem::update_from_old(const AbstractViewItem &old)
{
is_active_ = old.is_active_;
is_renaming_ = old.is_renaming_;
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Active Item State
* \{ */
void AbstractViewItem::on_activate(bContext & /*C*/)
{
/* Do nothing by default. */
}
std::optional<bool> AbstractViewItem::should_be_active() const
{
return std::nullopt;
}
bool AbstractViewItem::set_state_active()
{
BLI_assert_msg(get_view().is_reconstructed(),
"Item activation can't be done until reconstruction is completed");
if (!is_activatable_) {
return false;
}
if (is_active()) {
return false;
}
/* Deactivate other items in the view. */
this->get_view().foreach_view_item([](auto &item) { item.deactivate(); });
is_active_ = true;
return true;
}
void AbstractViewItem::activate(bContext &C)
{
if (set_state_active()) {
on_activate(C);
}
}
void AbstractViewItem::deactivate()
{
is_active_ = false;
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name General State Management
* \{ */
void AbstractViewItem::change_state_delayed()
{
const std::optional<bool> should_be_active = this->should_be_active();
if (should_be_active.has_value() && *should_be_active) {
/* Don't call #activate() here, since this reflects an external state change and therefore
* shouldn't call #on_activate(). */
set_state_active();
}
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Renaming
* \{ */
bool AbstractViewItem::supports_renaming() const
{
/* No renaming by default. */
return false;
}
bool AbstractViewItem::rename(const bContext & /*C*/, StringRefNull /*new_name*/)
{
/* No renaming by default. */
return false;
}
StringRef AbstractViewItem::get_rename_string() const
{
/* No rename string by default. */
return {};
}
bool AbstractViewItem::is_renaming() const
{
return is_renaming_;
}
void AbstractViewItem::begin_renaming()
{
AbstractView &view = this->get_view();
if (view.is_renaming() || !supports_renaming()) {
return;
}
if (view.begin_renaming()) {
is_renaming_ = true;
}
StringRef initial_str = this->get_rename_string();
std::copy(std::begin(initial_str), std::end(initial_str), std::begin(view.get_rename_buffer()));
}
void AbstractViewItem::rename_apply(const bContext &C)
{
const AbstractView &view = this->get_view();
rename(C, view.get_rename_buffer().data());
end_renaming();
}
void AbstractViewItem::end_renaming()
{
if (!is_renaming()) {
return;
}
is_renaming_ = false;
AbstractView &view = this->get_view();
view.end_renaming();
}
static AbstractViewItem *find_item_from_rename_button(const uiBut &rename_but)
{
/* A minimal sanity check, can't do much more here. */
BLI_assert(rename_but.type == UI_BTYPE_TEXT && rename_but.poin);
LISTBASE_FOREACH (uiBut *, but, &rename_but.block->buttons) {
if (but->type != UI_BTYPE_VIEW_ITEM) {
continue;
}
uiButViewItem *view_item_but = (uiButViewItem *)but;
AbstractViewItem *item = reinterpret_cast<AbstractViewItem *>(view_item_but->view_item);
const AbstractView &view = item->get_view();
if (item->is_renaming() && (view.get_rename_buffer().data() == rename_but.poin)) {
return item;
}
}
return nullptr;
}
static void rename_button_fn(bContext *C, void *arg, char * /*origstr*/)
{
const uiBut *rename_but = static_cast<uiBut *>(arg);
AbstractViewItem *item = find_item_from_rename_button(*rename_but);
BLI_assert(item);
item->rename_apply(*C);
}
void AbstractViewItem::add_rename_button(uiBlock &block)
{
AbstractView &view = this->get_view();
uiBut *rename_but = uiDefBut(&block,
UI_BTYPE_TEXT,
1,
"",
0,
0,
UI_UNIT_X * 10,
UI_UNIT_Y,
view.get_rename_buffer().data(),
1.0f,
view.get_rename_buffer().size(),
"");
/* Gotta be careful with what's passed to the `arg1` here. Any view data will be freed once the
* callback is executed. */
UI_but_func_rename_set(rename_but, rename_button_fn, rename_but);
UI_but_flag_disable(rename_but, UI_BUT_UNDO);
const bContext *evil_C = reinterpret_cast<bContext *>(block.evil_C);
ARegion *region = CTX_wm_region(evil_C);
/* Returns false if the button was removed. */
if (UI_but_active_only(evil_C, region, &block, rename_but) == false) {
end_renaming();
}
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Context Menu
* \{ */
void AbstractViewItem::build_context_menu(bContext & /*C*/, uiLayout & /*column*/) const
{
/* No context menu by default. */
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Filtering
* \{ */
bool AbstractViewItem::is_filtered_visible() const
{
return true;
}
bool AbstractViewItem::is_filtered_visible_cached() const
{
if (is_filtered_visible_.has_value()) {
return *is_filtered_visible_;
}
is_filtered_visible_ = is_filtered_visible();
return *is_filtered_visible_;
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Drag 'n Drop
* \{ */
std::unique_ptr<AbstractViewItemDragController> AbstractViewItem::create_drag_controller() const
{
/* There's no drag controller (and hence no drag support) by default. */
return nullptr;
}
std::unique_ptr<DropTargetInterface> AbstractViewItem::create_item_drop_target()
{
/* There's no drop target (and hence no drop support) by default. */
return nullptr;
}
AbstractViewItemDragController::AbstractViewItemDragController(AbstractView &view) : view_(view) {}
void AbstractViewItemDragController::on_drag_start()
{
/* Do nothing by default. */
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name General Getters & Setters
* \{ */
AbstractView &AbstractViewItem::get_view() const
{
if (UNLIKELY(!view_)) {
throw std::runtime_error(
"Invalid state, item must be registered through AbstractView::register_item()");
}
return *view_;
}
uiButViewItem *AbstractViewItem::view_item_button() const
{
return view_item_but_;
}
void AbstractViewItem::disable_activatable()
{
is_activatable_ = false;
}
void AbstractViewItem::disable_interaction()
{
is_interactive_ = false;
}
bool AbstractViewItem::is_interactive() const
{
return is_interactive_;
}
bool AbstractViewItem::is_active() const
{
BLI_assert_msg(this->get_view().is_reconstructed(),
"State can't be queried until reconstruction is completed");
return is_active_;
}
/** \} */
} // namespace blender::ui
/* ---------------------------------------------------------------------- */
/** \name C-API
* \{ */
namespace blender::ui {
/**
* Helper class to provide a higher level public (C-)API. Has access to private/protected view item
* members and ensures some invariants that way.
*/
class ViewItemAPIWrapper {
public:
static bool matches(const AbstractViewItem &a, const AbstractViewItem &b)
{
if (typeid(a) != typeid(b)) {
return false;
}
/* TODO should match the view as well. */
return a.matches(b);
}
static void swap_button_pointers(AbstractViewItem &a, AbstractViewItem &b)
{
std::swap(a.view_item_but_, b.view_item_but_);
}
};
} // namespace blender::ui
using namespace blender::ui;
bool UI_view_item_matches(const AbstractViewItem &a, const AbstractViewItem &b)
{
return ViewItemAPIWrapper::matches(a, b);
}
void ui_view_item_swap_button_pointers(AbstractViewItem &a, AbstractViewItem &b)
{
ViewItemAPIWrapper::swap_button_pointers(a, b);
}
bool UI_view_item_can_rename(const AbstractViewItem &item)
{
const AbstractView &view = item.get_view();
return !view.is_renaming() && item.supports_renaming();
}
void UI_view_item_begin_rename(AbstractViewItem &item)
{
item.begin_renaming();
}
bool UI_view_item_supports_drag(const AbstractViewItem &item)
{
return item.create_drag_controller() != nullptr;
}
bool UI_view_item_drag_start(bContext &C, const AbstractViewItem &item)
{
const std::unique_ptr<AbstractViewItemDragController> drag_controller =
item.create_drag_controller();
if (!drag_controller) {
return false;
}
WM_event_start_drag(&C,
ICON_NONE,
drag_controller->get_drag_type(),
drag_controller->create_drag_data(),
WM_DRAG_FREE_DATA);
drag_controller->on_drag_start();
return true;
}
/** \} */