Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
213 lines
4.1 KiB
C++
213 lines
4.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#pragma once
|
|
|
|
/** \file
|
|
* \ingroup freestyle
|
|
* \brief Class to define a polygon
|
|
*/
|
|
|
|
#include <vector>
|
|
|
|
#include "Geom.h"
|
|
#include "GeomUtils.h"
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
# include "MEM_guardedalloc.h"
|
|
#endif
|
|
|
|
using namespace std;
|
|
|
|
namespace Freestyle {
|
|
|
|
namespace Geometry {
|
|
|
|
template<class Point> class Polygon {
|
|
public:
|
|
inline Polygon()
|
|
{
|
|
_id = 0;
|
|
userdata = 0;
|
|
userdata2 = 0;
|
|
}
|
|
|
|
inline Polygon(const vector<Point> &vertices)
|
|
{
|
|
_vertices = vertices;
|
|
computeBBox();
|
|
_id = 0;
|
|
userdata = 0;
|
|
userdata2 = 0;
|
|
}
|
|
|
|
inline Polygon(const Polygon<Point> &poly)
|
|
{
|
|
Point p;
|
|
for (typename vector<Point>::const_iterator it = poly.getVertices().begin();
|
|
it != poly.getVertices().end();
|
|
it++)
|
|
{
|
|
p = *it;
|
|
_vertices.push_back(p);
|
|
}
|
|
|
|
_id = poly.getId();
|
|
poly.getBBox(_min, _max);
|
|
userdata = 0;
|
|
userdata2 = 0;
|
|
}
|
|
|
|
virtual ~Polygon() {}
|
|
|
|
//
|
|
// Accessors
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
inline const vector<Point> &getVertices() const
|
|
{
|
|
return _vertices;
|
|
}
|
|
|
|
inline void getBBox(Point &min, Point &max) const
|
|
{
|
|
min = _min;
|
|
max = _max;
|
|
}
|
|
|
|
inline Point getBBoxCenter()
|
|
{
|
|
Point result;
|
|
result = (_min + _max) / 2;
|
|
return result;
|
|
}
|
|
|
|
inline Point getCenter()
|
|
{
|
|
Point result;
|
|
for (typename vector<Point>::iterator it = _vertices.begin(); it != _vertices.end(); it++) {
|
|
result += *it;
|
|
}
|
|
result /= _vertices.size();
|
|
return result;
|
|
}
|
|
|
|
inline uint getId() const
|
|
{
|
|
return _id;
|
|
}
|
|
|
|
//
|
|
// Modifiers
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
inline void setVertices(const vector<Point> &vertices)
|
|
{
|
|
_vertices.clear();
|
|
Point p;
|
|
for (typename vector<Point>::const_iterator it = vertices.begin(); it != vertices.end(); it++)
|
|
{
|
|
p = *it;
|
|
_vertices.push_back(p);
|
|
}
|
|
computeBBox();
|
|
}
|
|
|
|
inline void setId(uint id)
|
|
{
|
|
_id = id;
|
|
}
|
|
|
|
//
|
|
// Other methods
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
inline void computeBBox()
|
|
{
|
|
if (_vertices.empty()) {
|
|
return;
|
|
}
|
|
|
|
_max = _vertices[0];
|
|
_min = _vertices[0];
|
|
|
|
for (typename vector<Point>::iterator it = _vertices.begin(); it != _vertices.end(); it++) {
|
|
for (uint i = 0; i < Point::dim(); i++) {
|
|
if ((*it)[i] > _max[i]) {
|
|
_max[i] = (*it)[i];
|
|
}
|
|
if ((*it)[i] < _min[i]) {
|
|
_min[i] = (*it)[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// FIXME Is it possible to get rid of userdatas ?
|
|
void *userdata;
|
|
void *userdata2; // Used during ray casting
|
|
|
|
protected:
|
|
vector<Point> _vertices;
|
|
Point _min;
|
|
Point _max;
|
|
uint _id;
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Geometry:Polygon")
|
|
#endif
|
|
};
|
|
|
|
//
|
|
// Polygon3r class
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
class Polygon3r : public Polygon<Vec3r> {
|
|
public:
|
|
inline Polygon3r() : Polygon<Vec3r>() {}
|
|
|
|
inline Polygon3r(const vector<Vec3r> &vertices, const Vec3r &normal) : Polygon<Vec3r>(vertices)
|
|
{
|
|
setNormal(normal);
|
|
}
|
|
|
|
inline Polygon3r(const Polygon3r &poly) : Polygon<Vec3r>(poly), _normal(poly._normal) {}
|
|
|
|
virtual ~Polygon3r() {}
|
|
|
|
void setNormal(const Vec3r &normal)
|
|
{
|
|
_normal = normal;
|
|
}
|
|
|
|
inline Vec3r getNormal() const
|
|
{
|
|
return _normal;
|
|
}
|
|
|
|
/** Check whether the Polygon intersects with the ray or not */
|
|
inline bool rayIntersect(const Vec3r &orig,
|
|
const Vec3r &dir,
|
|
real &t,
|
|
real &u,
|
|
real &v,
|
|
real epsilon = M_EPSILON) const
|
|
{
|
|
#if 0
|
|
if (_vertices.size() < 3) {
|
|
return false;
|
|
}
|
|
#endif
|
|
return GeomUtils::intersectRayTriangle(
|
|
orig, dir, _vertices[0], _vertices[1], _vertices[2], t, u, v, epsilon);
|
|
}
|
|
|
|
private:
|
|
Vec3r _normal;
|
|
};
|
|
|
|
} // end of namespace Geometry
|
|
|
|
} /* namespace Freestyle */
|