Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
84 lines
2.1 KiB
C++
84 lines
2.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup collada
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <map>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "COLLADAFWFileInfo.h"
|
|
#include "Math/COLLADABUMathMatrix4.h"
|
|
|
|
#include "BLI_linklist.h"
|
|
#include "DNA_armature_types.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_scene_types.h"
|
|
|
|
class UnitConverter {
|
|
private:
|
|
COLLADAFW::FileInfo::Unit unit;
|
|
COLLADAFW::FileInfo::UpAxisType up_axis;
|
|
|
|
float x_up_mat4[4][4];
|
|
float y_up_mat4[4][4];
|
|
float z_up_mat4[4][4];
|
|
float scale_mat4[4][4];
|
|
|
|
public:
|
|
enum UnitSystem {
|
|
None,
|
|
Metric,
|
|
Imperial,
|
|
};
|
|
|
|
/* Initialize with Z_UP, since Blender uses right-handed, z-up */
|
|
UnitConverter();
|
|
|
|
void read_asset(const COLLADAFW::FileInfo *asset);
|
|
|
|
void convertVector3(COLLADABU::Math::Vector3 &vec, float *v);
|
|
|
|
UnitConverter::UnitSystem isMetricSystem(void);
|
|
|
|
float getLinearMeter(void);
|
|
|
|
/* TODO: need also for angle conversion, time conversion... */
|
|
|
|
static void dae_matrix_to_mat4_(float out[4][4], const COLLADABU::Math::Matrix4 &in);
|
|
static void mat4_to_dae(float out[4][4], float in[4][4]);
|
|
static void mat4_to_dae_double(double out[4][4], float in[4][4]);
|
|
|
|
float (&get_rotation())[4][4];
|
|
float (&get_scale())[4][4];
|
|
void calculate_scale(Scene &sce);
|
|
};
|
|
|
|
extern void clear_global_id_map();
|
|
/** Look at documentation of translate_map */
|
|
extern std::string translate_id(const std::string &id);
|
|
/** Look at documentation of translate_map */
|
|
extern std::string translate_id(const char *idString);
|
|
|
|
extern std::string id_name(void *id);
|
|
extern std::string encode_xml(std::string xml);
|
|
|
|
extern std::string get_geometry_id(Object *ob);
|
|
extern std::string get_geometry_id(Object *ob, bool use_instantiation);
|
|
|
|
extern std::string get_light_id(Object *ob);
|
|
|
|
extern std::string get_joint_sid(Bone *bone);
|
|
|
|
extern std::string get_camera_id(Object *ob);
|
|
extern std::string get_morph_id(Object *ob);
|
|
|
|
extern std::string get_effect_id(Material *mat);
|
|
extern std::string get_material_id(Material *mat);
|