Files
test2/source/blender/io/usd/intern/usd_reader_skeleton.hh
Bastien Montagne 7ca62fa54e Refactor: Turn main USD public header into full Cpp one.
Rename `usd.h` to `usd.hh`, and put its declarations in the
`blender::io::usd` namespace.

Pull Request: https://projects.blender.org/blender/blender/pulls/117897
2024-02-07 09:42:23 +01:00

31 lines
798 B
C++

/* SPDX-FileCopyrightText: 2023 NVIDIA Corporation. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "usd.hh"
#include "usd_reader_xform.hh"
#include <pxr/usd/usdSkel/skeleton.h>
namespace blender::io::usd {
class USDSkeletonReader : public USDXformReader {
private:
pxr::UsdSkelSkeleton skel_;
public:
USDSkeletonReader(const pxr::UsdPrim &prim,
const USDImportParams &import_params,
const ImportSettings &settings)
: USDXformReader(prim, import_params, settings), skel_(prim)
{
}
bool valid() const override;
void create_object(Main *bmain, double motionSampleTime) override;
void read_object_data(Main *bmain, double motionSampleTime) override;
};
} // namespace blender::io::usd