Rename `usd.h` to `usd.hh`, and put its declarations in the `blender::io::usd` namespace. Pull Request: https://projects.blender.org/blender/blender/pulls/117897
31 lines
798 B
C++
31 lines
798 B
C++
/* SPDX-FileCopyrightText: 2023 NVIDIA Corporation. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "usd.hh"
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#include "usd_reader_xform.hh"
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#include <pxr/usd/usdSkel/skeleton.h>
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namespace blender::io::usd {
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class USDSkeletonReader : public USDXformReader {
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private:
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pxr::UsdSkelSkeleton skel_;
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public:
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USDSkeletonReader(const pxr::UsdPrim &prim,
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const USDImportParams &import_params,
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const ImportSettings &settings)
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: USDXformReader(prim, import_params, settings), skel_(prim)
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{
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}
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bool valid() const override;
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void create_object(Main *bmain, double motionSampleTime) override;
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void read_object_data(Main *bmain, double motionSampleTime) override;
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};
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} // namespace blender::io::usd
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