Files
test2/source/blender/sequencer/intern/strip_retiming.cc
2024-03-28 17:16:33 +11:00

1097 lines
37 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "BLI_listbase.h"
#include "BLI_map.hh"
#include "BLI_math_geom.h"
#include "BLI_math_vector.h"
#include "BLI_span.hh"
#include "BLI_vector.hh"
#include "BKE_sound.h"
#include "SEQ_retiming.hh"
#include "SEQ_sequencer.hh"
#include "SEQ_time.hh"
#include "sequencer.hh"
#include "strip_time.hh"
using blender::MutableSpan;
MutableSpan<SeqRetimingKey> SEQ_retiming_keys_get(const Sequence *seq)
{
blender::MutableSpan<SeqRetimingKey> handles(seq->retiming_keys, seq->retiming_keys_num);
return handles;
}
bool SEQ_retiming_is_last_key(const Sequence *seq, const SeqRetimingKey *key)
{
return SEQ_retiming_key_index_get(seq, key) == seq->retiming_keys_num - 1;
}
SeqRetimingKey *SEQ_retiming_last_key_get(const Sequence *seq)
{
return seq->retiming_keys + seq->retiming_keys_num - 1;
}
int SEQ_retiming_key_index_get(const Sequence *seq, const SeqRetimingKey *key)
{
return key - seq->retiming_keys;
}
SeqRetimingKey *SEQ_retiming_key_get_by_timeline_frame(const Scene *scene,
const Sequence *seq,
const int timeline_frame)
{
for (auto &key : SEQ_retiming_keys_get(seq)) {
const int key_timeline_frame = SEQ_retiming_key_timeline_frame_get(scene, seq, &key);
if (key_timeline_frame == timeline_frame) {
return &key;
}
}
return nullptr;
}
SeqRetimingKey *SEQ_retiming_find_segment_start_key(const Sequence *seq, const int frame_index)
{
SeqRetimingKey *start_key = nullptr;
for (auto &key : SEQ_retiming_keys_get(seq)) {
if (SEQ_retiming_is_last_key(seq, &key)) {
break;
}
if (key.strip_frame_index > frame_index) {
break;
}
start_key = &key;
}
return start_key;
}
int SEQ_retiming_keys_count(const Sequence *seq)
{
return seq->retiming_keys_num;
}
void SEQ_retiming_data_ensure(Sequence *seq)
{
if (!SEQ_retiming_is_allowed(seq)) {
return;
}
if (SEQ_retiming_is_active(seq)) {
return;
}
seq->retiming_keys = (SeqRetimingKey *)MEM_calloc_arrayN(2, sizeof(SeqRetimingKey), __func__);
SeqRetimingKey *key = seq->retiming_keys + 1;
key->strip_frame_index = seq->len - 1;
key->retiming_factor = 1.0f;
seq->retiming_keys_num = 2;
}
void SEQ_retiming_data_clear(Sequence *seq)
{
seq->retiming_keys = nullptr;
seq->retiming_keys_num = 0;
seq->flag &= ~SEQ_SHOW_RETIMING;
}
bool SEQ_retiming_is_active(const Sequence *seq)
{
return seq->retiming_keys_num > 1;
}
bool SEQ_retiming_data_is_editable(const Sequence *seq)
{
return seq->flag & SEQ_SHOW_RETIMING;
}
bool SEQ_retiming_is_allowed(const Sequence *seq)
{
return ELEM(seq->type,
SEQ_TYPE_SOUND_RAM,
SEQ_TYPE_IMAGE,
SEQ_TYPE_META,
SEQ_TYPE_SCENE,
SEQ_TYPE_MOVIE,
SEQ_TYPE_MOVIECLIP,
SEQ_TYPE_MASK);
}
static int seq_retiming_segment_length_get(const SeqRetimingKey *start_key)
{
const SeqRetimingKey *end_key = start_key + 1;
return end_key->strip_frame_index - start_key->strip_frame_index;
}
static float seq_retiming_segment_step_get(const SeqRetimingKey *start_key)
{
const SeqRetimingKey *end_key = start_key + 1;
const int segment_length = seq_retiming_segment_length_get(start_key);
const float segment_fac_diff = end_key->retiming_factor - start_key->retiming_factor;
return segment_fac_diff / segment_length;
}
static void seq_retiming_segment_as_line_segment(const SeqRetimingKey *start_key,
double r_v1[2],
double r_v2[2])
{
const SeqRetimingKey *end_key = start_key + 1;
r_v1[0] = start_key->strip_frame_index;
r_v1[1] = start_key->retiming_factor;
r_v2[0] = end_key->strip_frame_index;
r_v2[1] = end_key->retiming_factor;
}
static void seq_retiming_line_segments_tangent_circle(const SeqRetimingKey *start_key,
double r_center[2],
double *radius)
{
double s1_1[2], s1_2[2], s2_1[2], s2_2[2], p1_2[2];
/* Get 2 segments. */
seq_retiming_segment_as_line_segment(start_key - 1, s1_1, s1_2);
seq_retiming_segment_as_line_segment(start_key + 1, s2_1, s2_2);
/* Backup first segment end point - needed to calculate arc radius. */
copy_v2_v2_db(p1_2, s1_2);
/* Convert segments to vectors. */
double v1[2], v2[2];
sub_v2_v2v2_db(v1, s1_1, s1_2);
sub_v2_v2v2_db(v2, s2_1, s2_2);
/* Rotate segments by 90 degrees around seg. 1 end and seg. 2 start point. */
std::swap(v1[0], v1[1]);
std::swap(v2[0], v2[1]);
v1[0] *= -1;
v2[0] *= -1;
copy_v2_v2_db(s1_1, s1_2);
add_v2_v2_db(s1_2, v1);
copy_v2_v2_db(s2_2, s2_1);
add_v2_v2_db(s2_2, v2);
/* Get center and radius of arc segment between 2 linear segments. */
double lambda, mu;
isect_seg_seg_v2_lambda_mu_db(s1_1, s1_2, s2_1, s2_2, &lambda, &mu);
r_center[0] = s1_1[0] + lambda * (s1_2[0] - s1_1[0]);
r_center[1] = s1_1[1] + lambda * (s1_2[1] - s1_1[1]);
*radius = len_v2v2_db(p1_2, r_center);
}
bool SEQ_retiming_key_is_transition_type(const SeqRetimingKey *key)
{
return (key->flag & SEQ_SPEED_TRANSITION_IN) != 0 || (key->flag & SEQ_SPEED_TRANSITION_OUT) != 0;
}
bool SEQ_retiming_key_is_transition_start(const SeqRetimingKey *key)
{
return (key->flag & SEQ_SPEED_TRANSITION_IN) != 0;
}
SeqRetimingKey *SEQ_retiming_transition_start_get(SeqRetimingKey *key)
{
if (key->flag & SEQ_SPEED_TRANSITION_OUT) {
return key - 1;
}
if (key->flag & SEQ_SPEED_TRANSITION_IN) {
return key;
}
return nullptr;
}
bool SEQ_retiming_key_is_freeze_frame(const SeqRetimingKey *key)
{
return (key->flag & SEQ_FREEZE_FRAME_IN) != 0 || (key->flag & SEQ_FREEZE_FRAME_OUT) != 0;
}
/* Check colinearity of 2 segments allowing for some imprecision.
* `isect_seg_seg_v2_lambda_mu_db()` return value does not work well in this case. */
static bool seq_retiming_transition_is_linear(const Sequence *seq, const SeqRetimingKey *key)
{
const float prev_speed = SEQ_retiming_key_speed_get(seq, key - 1);
const float next_speed = SEQ_retiming_key_speed_get(seq, key + 1);
return abs(prev_speed - next_speed) < 0.01f;
}
static float seq_retiming_evaluate_arc_segment(const SeqRetimingKey *key, const float frame_index)
{
double c[2], r;
seq_retiming_line_segments_tangent_circle(key, c, &r);
const int side = c[1] > key->retiming_factor ? -1 : 1;
const float y = c[1] + side * sqrt(pow(r, 2) - pow((frame_index - c[0]), 2));
return y;
}
float seq_retiming_evaluate(const Sequence *seq, const float frame_index)
{
const SeqRetimingKey *start_key = SEQ_retiming_find_segment_start_key(seq, frame_index);
const int start_key_index = start_key - seq->retiming_keys;
BLI_assert(start_key_index < seq->retiming_keys_num);
const float segment_frame_index = frame_index - start_key->strip_frame_index;
if (!SEQ_retiming_key_is_transition_start(start_key)) {
const float segment_step = seq_retiming_segment_step_get(start_key);
return start_key->retiming_factor + segment_step * segment_frame_index;
}
if (seq_retiming_transition_is_linear(seq, start_key)) {
const float segment_step = seq_retiming_segment_step_get(start_key - 1);
return start_key->retiming_factor + segment_step * segment_frame_index;
}
/* Sanity check for transition type. */
BLI_assert(start_key_index > 0);
BLI_assert(start_key_index < seq->retiming_keys_num - 1);
UNUSED_VARS_NDEBUG(start_key_index);
return seq_retiming_evaluate_arc_segment(start_key, frame_index);
}
SeqRetimingKey *SEQ_retiming_add_key(const Scene *scene, Sequence *seq, const int timeline_frame)
{
float frame_index = (timeline_frame - SEQ_time_start_frame_get(seq)) *
SEQ_time_media_playback_rate_factor_get(scene, seq);
if (timeline_frame >= SEQ_time_content_end_frame_get(scene, seq) - 1) {
return SEQ_retiming_last_key_get(seq); /* This is expected for strips with no offsets. */
}
SeqRetimingKey *start_key = SEQ_retiming_find_segment_start_key(seq, frame_index);
if (SEQ_retiming_key_timeline_frame_get(scene, seq, start_key) == timeline_frame) {
return start_key; /* Retiming key already exists. */
}
if ((start_key->flag & SEQ_SPEED_TRANSITION_IN) != 0 ||
(start_key->flag & SEQ_FREEZE_FRAME_IN) != 0)
{
return nullptr;
}
float value = seq_retiming_evaluate(seq, frame_index);
SeqRetimingKey *keys = seq->retiming_keys;
size_t keys_count = SEQ_retiming_keys_count(seq);
const int new_key_index = start_key - keys + 1;
BLI_assert(new_key_index >= 0);
BLI_assert(new_key_index < keys_count);
SeqRetimingKey *new_keys = (SeqRetimingKey *)MEM_callocN(
(keys_count + 1) * sizeof(SeqRetimingKey), __func__);
if (new_key_index > 0) {
memcpy(new_keys, keys, new_key_index * sizeof(SeqRetimingKey));
}
if (new_key_index < keys_count) {
memcpy(new_keys + new_key_index + 1,
keys + new_key_index,
(keys_count - new_key_index) * sizeof(SeqRetimingKey));
}
MEM_freeN(keys);
seq->retiming_keys = new_keys;
seq->retiming_keys_num++;
SeqRetimingKey *added_key = (new_keys + new_key_index);
added_key->strip_frame_index = frame_index;
added_key->retiming_factor = value;
return added_key;
}
void SEQ_retiming_transition_key_frame_set(const Scene * /*scene */,
const Sequence *seq,
SeqRetimingKey *key,
const int timeline_frame)
{
SeqRetimingKey *key_start = SEQ_retiming_transition_start_get(key);
SeqRetimingKey *key_end = key_start + 1;
const int start_frame_index = key_start->strip_frame_index;
const int midpoint = key_start->original_strip_frame_index;
const int new_frame_index = timeline_frame - SEQ_time_start_frame_get(seq);
int new_midpoint_offset = new_frame_index - midpoint;
const float prev_segment_step = seq_retiming_segment_step_get(key_start - 1);
const float next_segment_step = seq_retiming_segment_step_get(key_end);
/* Prevent keys crossing eachother. */
SeqRetimingKey *prev_segment_end = key_start - 1, *next_segment_start = key_end + 1;
const int offset_max_left = midpoint - prev_segment_end->strip_frame_index - 1;
const int offset_max_right = next_segment_start->strip_frame_index - midpoint - 1;
new_midpoint_offset = abs(new_midpoint_offset);
new_midpoint_offset = min_iii(new_midpoint_offset, offset_max_left, offset_max_right);
new_midpoint_offset = max_ii(new_midpoint_offset, 1);
key_start->strip_frame_index = midpoint - new_midpoint_offset;
key_end->strip_frame_index = midpoint + new_midpoint_offset;
const int offset = key_start->strip_frame_index - start_frame_index;
key_start->retiming_factor += offset * prev_segment_step;
key_end->retiming_factor -= offset * next_segment_step;
}
static void seq_retiming_cleanup_freeze_frame(SeqRetimingKey *key)
{
if ((key->flag & SEQ_FREEZE_FRAME_IN) != 0) {
SeqRetimingKey *next_key = key + 1;
key->flag &= ~SEQ_FREEZE_FRAME_IN;
next_key->flag &= ~SEQ_FREEZE_FRAME_OUT;
}
if ((key->flag & SEQ_FREEZE_FRAME_OUT) != 0) {
SeqRetimingKey *previous_key = key - 1;
key->flag &= ~SEQ_FREEZE_FRAME_OUT;
previous_key->flag &= ~SEQ_FREEZE_FRAME_IN;
}
}
void SEQ_retiming_remove_multiple_keys(Sequence *seq,
blender::Vector<SeqRetimingKey *> &keys_to_remove)
{
/* Transitions need special treatment, so separate these from `keys_to_remove`. */
blender::Vector<SeqRetimingKey *> transitions;
/* Cleanup freeze frames and extract transition keys. */
for (SeqRetimingKey *key : keys_to_remove) {
if (SEQ_retiming_key_is_freeze_frame(key)) {
seq_retiming_cleanup_freeze_frame(key);
}
if ((key->flag & SEQ_SPEED_TRANSITION_IN) != 0) {
transitions.append_non_duplicates(key);
transitions.append_non_duplicates(key + 1);
}
if ((key->flag & SEQ_SPEED_TRANSITION_OUT) != 0) {
transitions.append_non_duplicates(key);
transitions.append_non_duplicates(key - 1);
}
}
/* Sanitize keys to be removed. */
keys_to_remove.remove_if([&](SeqRetimingKey *key) {
return key->strip_frame_index == 0 || SEQ_retiming_is_last_key(seq, key) ||
SEQ_retiming_key_is_transition_type(key);
});
const size_t keys_count = SEQ_retiming_keys_count(seq);
size_t new_keys_count = keys_count - keys_to_remove.size() - transitions.size() / 2;
SeqRetimingKey *new_keys = (SeqRetimingKey *)MEM_callocN(new_keys_count * sizeof(SeqRetimingKey),
__func__);
int keys_copied = 0;
/* Copy keys to new array. */
for (SeqRetimingKey &key : SEQ_retiming_keys_get(seq)) {
/* Create key that was used to make transition in new array. */
if (transitions.contains(&key) && SEQ_retiming_key_is_transition_start(&key)) {
SeqRetimingKey *new_key = new_keys + keys_copied;
new_key->strip_frame_index = key.original_strip_frame_index;
new_key->retiming_factor = key.original_retiming_factor;
keys_copied++;
continue;
}
if (keys_to_remove.contains(&key) || transitions.contains(&key)) {
continue;
}
memcpy(new_keys + keys_copied, &key, sizeof(SeqRetimingKey));
keys_copied++;
}
MEM_freeN(seq->retiming_keys);
seq->retiming_keys = new_keys;
seq->retiming_keys_num = new_keys_count;
}
static void seq_retiming_remove_key_ex(Sequence *seq, SeqRetimingKey *key)
{
if (key->strip_frame_index == 0 || SEQ_retiming_is_last_key(seq, key)) {
return; /* First and last key can not be removed. */
}
if (SEQ_retiming_key_is_freeze_frame(key)) {
seq_retiming_cleanup_freeze_frame(key);
}
size_t keys_count = SEQ_retiming_keys_count(seq);
SeqRetimingKey *keys = (SeqRetimingKey *)MEM_callocN((keys_count - 1) * sizeof(SeqRetimingKey),
__func__);
const int key_index = key - seq->retiming_keys;
memcpy(keys, seq->retiming_keys, (key_index) * sizeof(SeqRetimingKey));
memcpy(keys + key_index,
seq->retiming_keys + key_index + 1,
(keys_count - key_index - 1) * sizeof(SeqRetimingKey));
MEM_freeN(seq->retiming_keys);
seq->retiming_keys = keys;
seq->retiming_keys_num--;
}
/* This function removes transition segment and creates retiming key where it originally was. */
static SeqRetimingKey *seq_retiming_remove_transition(const Scene *scene,
Sequence *seq,
SeqRetimingKey *key)
{
SeqRetimingKey *transition_start = key;
if ((key->flag & SEQ_SPEED_TRANSITION_OUT) != 0) {
transition_start = key - 1;
}
const int orig_frame_index = transition_start->original_strip_frame_index;
const float orig_retiming_factor = transition_start->original_retiming_factor;
/* Remove both keys defining transition. */
int key_index = SEQ_retiming_key_index_get(seq, transition_start);
seq_retiming_remove_key_ex(seq, transition_start);
seq_retiming_remove_key_ex(seq, seq->retiming_keys + key_index);
/* Create original linear key. */
SeqRetimingKey *orig_key = SEQ_retiming_add_key(
scene, seq, SEQ_time_start_frame_get(seq) + orig_frame_index);
orig_key->retiming_factor = orig_retiming_factor;
return orig_key;
}
void SEQ_retiming_remove_key(const Scene *scene, Sequence *seq, SeqRetimingKey *key)
{
if (SEQ_retiming_key_is_transition_type(key)) {
seq_retiming_remove_transition(scene, seq, key);
return;
}
seq_retiming_remove_key_ex(seq, key);
}
static int seq_retiming_clamp_create_offset(SeqRetimingKey *key, int offset)
{
SeqRetimingKey *prev_key = key - 1;
SeqRetimingKey *next_key = key + 1;
const int prev_dist = key->strip_frame_index - prev_key->strip_frame_index;
const int next_dist = next_key->strip_frame_index - key->strip_frame_index;
return min_iii(offset, prev_dist - 1, next_dist - 1);
}
SeqRetimingKey *SEQ_retiming_add_freeze_frame(const Scene *scene,
Sequence *seq,
SeqRetimingKey *key,
const int offset)
{
/* First offset old key, then add new key to original place with same fac
* This is not great way to do things, but it's done in order to be able to freeze last key. */
if (SEQ_retiming_key_is_transition_type(key)) {
return nullptr;
}
int clamped_offset = seq_retiming_clamp_create_offset(key, offset);
const int orig_timeline_frame = SEQ_retiming_key_timeline_frame_get(scene, seq, key);
const float orig_retiming_factor = key->retiming_factor;
key->strip_frame_index += clamped_offset;
key->flag |= SEQ_FREEZE_FRAME_OUT;
SeqRetimingKey *new_key = SEQ_retiming_add_key(scene, seq, orig_timeline_frame);
if (new_key == nullptr) {
key->strip_frame_index -= clamped_offset;
key->flag &= ~SEQ_FREEZE_FRAME_OUT;
return nullptr;
}
new_key->retiming_factor = orig_retiming_factor;
new_key->flag |= SEQ_FREEZE_FRAME_IN;
/* Tag previous key as freeze frame key. This is only a convenient way to prevent creating
* speed transitions. When freeze frame is deleted, this flag should be cleared. */
return new_key + 1;
}
SeqRetimingKey *SEQ_retiming_add_transition(const Scene *scene,
Sequence *seq,
SeqRetimingKey *key,
const int offset)
{
BLI_assert(!SEQ_retiming_is_last_key(seq, key));
BLI_assert(key->strip_frame_index != 0);
SeqRetimingKey *prev_key = key - 1;
if ((key->flag & SEQ_SPEED_TRANSITION_IN) != 0 ||
(prev_key->flag & SEQ_SPEED_TRANSITION_IN) != 0)
{
return nullptr;
}
if ((key->flag & SEQ_FREEZE_FRAME_IN) != 0 || (prev_key->flag & SEQ_FREEZE_FRAME_IN) != 0) {
return nullptr;
}
int clamped_offset = seq_retiming_clamp_create_offset(key, offset);
const int orig_key_index = SEQ_retiming_key_index_get(seq, key);
const int orig_timeline_frame = SEQ_retiming_key_timeline_frame_get(scene, seq, key);
const int orig_frame_index = key->strip_frame_index;
const float orig_retiming_factor = key->retiming_factor;
SeqRetimingKey *transition_out = SEQ_retiming_add_key(
scene, seq, orig_timeline_frame + clamped_offset);
transition_out->flag |= SEQ_SPEED_TRANSITION_OUT;
SeqRetimingKey *transition_in = SEQ_retiming_add_key(
scene, seq, orig_timeline_frame - clamped_offset);
transition_in->flag |= SEQ_SPEED_TRANSITION_IN;
transition_in->original_strip_frame_index = orig_frame_index;
transition_in->original_retiming_factor = orig_retiming_factor;
seq_retiming_remove_key_ex(seq, seq->retiming_keys + orig_key_index + 1);
return seq->retiming_keys + orig_key_index + 1;
}
float SEQ_retiming_key_speed_get(const Sequence *seq, const SeqRetimingKey *key)
{
if (key->strip_frame_index == 0) {
return 1.0f;
}
const SeqRetimingKey *key_prev = key - 1;
const int frame_index_max = seq->len - 1;
const int frame_retimed_prev = round_fl_to_int(key_prev->retiming_factor * frame_index_max);
const int frame_index_prev = key_prev->strip_frame_index;
const int frame_retimed = round_fl_to_int(key->retiming_factor * frame_index_max);
const int frame_index = key->strip_frame_index;
const int fragment_length_retimed = frame_retimed - frame_retimed_prev;
const int fragment_length_original = frame_index - frame_index_prev;
const float speed = float(fragment_length_retimed) / float(fragment_length_original);
return speed;
}
enum eRangeType {
LINEAR = 0,
TRANSITION = 1,
};
enum eIntersectType {
FULL,
PARTIAL_START,
PARTIAL_END,
INSIDE,
NONE,
};
class RetimingRange {
public:
int start, end;
float speed;
blender::Vector<float> speed_table;
eRangeType type;
RetimingRange(const Sequence *seq, int start_frame, int end_frame, float speed, eRangeType type)
: start(start_frame), end(end_frame), speed(speed), type(type)
{
if (type == TRANSITION) {
speed = 1.0f;
claculate_speed_table_from_seq(seq);
}
}
RetimingRange(int start_frame, int end_frame, float speed, eRangeType type)
: start(start_frame), end(end_frame), speed(speed), type(type)
{
}
RetimingRange duplicate()
{
RetimingRange new_range = RetimingRange(start, end, speed, type);
for (int i = 0; i < speed_table.size(); i++) {
new_range.speed_table.append(speed_table[i]);
}
return new_range;
}
/* Create new range representing overlap of 2 ranges.
* Returns overlapping range. */
RetimingRange operator*(const RetimingRange &rhs_range)
{
RetimingRange new_range = RetimingRange(0, 0, 0, LINEAR);
/* Offsets to merge speed tables. */
int range_offset = 0, rhs_range_offset = 0;
if (intersect_type(rhs_range) == FULL) {
new_range.start = start;
new_range.end = end;
rhs_range_offset = start - rhs_range.start;
}
else if (intersect_type(rhs_range) == PARTIAL_START) {
new_range.start = start;
new_range.end = rhs_range.end;
rhs_range_offset = start - rhs_range.start;
}
else if (intersect_type(rhs_range) == PARTIAL_END) {
new_range.start = rhs_range.start;
new_range.end = end;
range_offset = rhs_range.start - start;
}
else if (intersect_type(rhs_range) == INSIDE) {
new_range.start = rhs_range.start;
new_range.end = rhs_range.end;
range_offset = rhs_range.start - start;
}
if (type != TRANSITION && rhs_range.type != TRANSITION) {
new_range.speed = speed * rhs_range.speed;
return new_range;
}
/* One of ranges is transition type, so speed tables has to be copied. */
new_range.type = TRANSITION;
new_range.speed = 1.0f;
const int new_range_len = new_range.end - new_range.start;
if (type == TRANSITION && rhs_range.type == TRANSITION) {
for (int i = 0; i < new_range_len; i++) {
const float range_speed = speed_table[i + range_offset];
const float rhs_range_speed = rhs_range.speed_table[i + rhs_range_offset];
new_range.speed_table.append(range_speed * rhs_range_speed);
}
}
else if (type == TRANSITION) {
for (int i = 0; i < new_range_len; i++) {
const float range_speed = speed_table[i + range_offset];
new_range.speed_table.append(range_speed * rhs_range.speed);
}
}
else if (rhs_range.type == TRANSITION) {
for (int i = 0; i < new_range_len; i++) {
const float rhs_range_speed = rhs_range.speed_table[i + rhs_range_offset];
new_range.speed_table.append(speed * rhs_range_speed);
}
}
return new_range;
}
void claculate_speed_table_from_seq(const Sequence *seq)
{
for (int frame = start; frame <= end; frame++) {
/* We need number actual number of frames here. */
const double normal_step = 1 / double(seq->len);
/* Who needs calculus, when you can have slow code? */
const double val_prev = seq_retiming_evaluate(seq, frame - 1);
const double val = seq_retiming_evaluate(seq, frame);
const double speed_at_frame = (val - val_prev) / normal_step;
speed_table.append(speed_at_frame);
}
}
const eIntersectType intersect_type(const RetimingRange &other) const
{
if (other.start <= start && other.end >= end) {
return FULL;
}
if (other.start > start && other.start < end && other.end > start && other.end < end) {
return INSIDE;
}
if (other.start > start && other.start < end) {
return PARTIAL_END;
}
if (other.end > start && other.end < end) {
return PARTIAL_START;
}
return NONE;
}
};
class RetimingRangeData {
public:
blender::Vector<RetimingRange> ranges;
RetimingRangeData(const Sequence *seq)
{
for (const SeqRetimingKey &key : SEQ_retiming_keys_get(seq)) {
if (key.strip_frame_index == 0) {
continue;
}
const SeqRetimingKey *key_prev = &key - 1;
float speed = SEQ_retiming_key_speed_get(seq, &key);
int frame_start = SEQ_time_start_frame_get(seq) + key_prev->strip_frame_index;
int frame_end = SEQ_time_start_frame_get(seq) + key.strip_frame_index;
eRangeType type = SEQ_retiming_key_is_transition_type(key_prev) ? TRANSITION : LINEAR;
RetimingRange range = RetimingRange(seq, frame_start, frame_end, speed, type);
ranges.append(range);
}
}
RetimingRangeData &operator*=(const RetimingRangeData &rhs)
{
if (ranges.is_empty()) {
for (const RetimingRange &rhs_range : rhs.ranges) {
RetimingRange range = RetimingRange(
rhs_range.start, rhs_range.end, rhs_range.speed, rhs_range.type);
ranges.append(range);
}
return *this;
}
for (int i = 0; i < ranges.size(); i++) {
RetimingRange &range = ranges[i];
for (const RetimingRange &rhs_range : rhs.ranges) {
if (range.intersect_type(rhs_range) == NONE) {
continue;
}
else if (range.intersect_type(rhs_range) == FULL) {
RetimingRange isect = range * rhs_range;
ranges.remove(i);
ranges.insert(i, isect);
}
if (range.intersect_type(rhs_range) == PARTIAL_START) {
ranges.insert(i, range * rhs_range);
ranges.insert(i, range * rhs_range);
range.start = rhs_range.end + 1;
}
else if (range.intersect_type(rhs_range) == PARTIAL_END) {
ranges.insert(i, range * rhs_range);
range.end = rhs_range.start;
}
else if (range.intersect_type(rhs_range) == INSIDE) {
RetimingRange left_range = range.duplicate();
left_range.end = rhs_range.start;
range.start = rhs_range.end + 1;
ranges.insert(i, left_range);
ranges.insert(i, range * rhs_range);
}
}
}
return *this;
}
};
static RetimingRangeData seq_retiming_range_data_get(const Scene *scene, const Sequence *seq)
{
RetimingRangeData strip_retiming_data = RetimingRangeData(seq);
const Sequence *meta_parent = seq_sequence_lookup_meta_by_seq(scene, seq);
if (meta_parent == nullptr) {
return strip_retiming_data;
}
RetimingRangeData meta_retiming_data = RetimingRangeData(meta_parent);
strip_retiming_data *= meta_retiming_data;
return strip_retiming_data;
}
void SEQ_retiming_sound_animation_data_set(const Scene *scene, const Sequence *seq)
{
/* Content cut off by `anim_startofs` is as if it does not exist for sequencer. But Audaspace
* seeking relies on having animation buffer initialized for whole sequence. */
if (seq->anim_startofs > 0) {
const int seq_start = SEQ_time_start_frame_get(seq);
BKE_sound_set_scene_sound_pitch_constant_range(
seq->scene_sound, seq_start - seq->anim_startofs, seq_start, 1.0f);
}
RetimingRangeData retiming_data = seq_retiming_range_data_get(scene, seq);
for (int i = 0; i < retiming_data.ranges.size(); i++) {
RetimingRange range = retiming_data.ranges[i];
if (range.type == TRANSITION) {
const int range_length = range.end - range.start;
for (int i = 0; i <= range_length; i++) {
const int frame = range.start + i;
BKE_sound_set_scene_sound_pitch_at_frame(
seq->scene_sound, frame, range.speed_table[i], true);
}
}
else {
const int range_start = max_ii(0, range.start);
const int range_end = max_ii(0, range.end);
BKE_sound_set_scene_sound_pitch_constant_range(
seq->scene_sound, range_start, range_end, range.speed);
}
}
}
int SEQ_retiming_key_timeline_frame_get(const Scene *scene,
const Sequence *seq,
const SeqRetimingKey *key)
{
return round_fl_to_int(SEQ_time_start_frame_get(seq) +
key->strip_frame_index /
SEQ_time_media_playback_rate_factor_get(scene, seq));
}
static int seq_retiming_clamp_transition_offset(SeqRetimingKey *start_key, int offset)
{
SeqRetimingKey *end_key = start_key + 1;
SeqRetimingKey *prev_key = start_key - 1;
SeqRetimingKey *next_key = start_key + 2;
const int prev_dist = start_key->strip_frame_index - prev_key->strip_frame_index;
const int next_dist = next_key->strip_frame_index - end_key->strip_frame_index;
if (offset >= 0) {
return min_ii(offset, next_dist - 1);
}
else {
return max_ii(offset, -(prev_dist - 1));
}
}
static void seq_retiming_transition_offset(const Scene *scene,
Sequence *seq,
SeqRetimingKey *key,
const int offset)
{
int clamped_offset = seq_retiming_clamp_transition_offset(key, offset);
const int duration = key->original_strip_frame_index - key->strip_frame_index;
const bool was_selected = SEQ_retiming_selection_contains(SEQ_editing_get(scene), key);
SeqRetimingKey *original_key = seq_retiming_remove_transition(scene, seq, key);
original_key->strip_frame_index += clamped_offset;
SeqRetimingKey *transition_in = SEQ_retiming_add_transition(scene, seq, original_key, duration);
if (was_selected) {
SEQ_retiming_selection_append(transition_in);
SEQ_retiming_selection_append(transition_in + 1);
}
}
static int seq_retiming_clamp_timeline_frame(const Scene *scene,
Sequence *seq,
SeqRetimingKey *key,
const int timeline_frame)
{
int prev_key_timeline_frame = -MAXFRAME;
int next_key_timeline_frame = MAXFRAME;
if (key->strip_frame_index > 0) {
SeqRetimingKey *prev_key = key - 1;
prev_key_timeline_frame = SEQ_retiming_key_timeline_frame_get(scene, seq, prev_key);
}
if (!SEQ_retiming_is_last_key(seq, key)) {
SeqRetimingKey *next_key = key + 1;
next_key_timeline_frame = SEQ_retiming_key_timeline_frame_get(scene, seq, next_key);
}
const int orig_timeline_frame = SEQ_retiming_key_timeline_frame_get(scene, seq, key);
int clamped_timeline_frame = timeline_frame;
if (timeline_frame < orig_timeline_frame) {
clamped_timeline_frame = max_ii(timeline_frame, prev_key_timeline_frame + 1);
}
else if (timeline_frame > orig_timeline_frame) {
clamped_timeline_frame = min_ii(timeline_frame, next_key_timeline_frame - 1);
}
return clamped_timeline_frame;
}
/* Remove and re-create transition. This way transition won't change length.
* Alternative solution is to find where in arc segment the `y` value is closest to key
* retiming factor, then trim transition to that point. This would change transition length. */
static void seq_retiming_fix_transition(const Scene *scene, Sequence *seq, SeqRetimingKey *key)
{
const int transition_duration = key->original_strip_frame_index - key->strip_frame_index;
SeqRetimingKey *orig_key = seq_retiming_remove_transition(scene, seq, key);
SEQ_retiming_add_transition(scene, seq, orig_key, transition_duration);
}
static void seq_retiming_fix_transitions(const Scene *scene, Sequence *seq, SeqRetimingKey *key)
{
if (SEQ_retiming_key_index_get(seq, key) <= 1) {
return;
}
const int key_index = SEQ_retiming_key_index_get(seq, key);
/* Store value, since handles array will be reallocated. */
bool is_last_key = SEQ_retiming_is_last_key(seq, key);
SeqRetimingKey *prev_key = key - 2;
if (SEQ_retiming_key_is_transition_start(prev_key)) {
seq_retiming_fix_transition(scene, seq, prev_key);
}
if (is_last_key) {
return;
}
SeqRetimingKey *next_key = &SEQ_retiming_keys_get(seq)[key_index + 1];
if (SEQ_retiming_key_is_transition_start(next_key)) {
seq_retiming_fix_transition(scene, seq, next_key);
}
}
static void seq_retiming_key_offset(const Scene *scene,
Sequence *seq,
SeqRetimingKey *key,
const int offset)
{
if ((key->flag & SEQ_SPEED_TRANSITION_IN) != 0) {
seq_retiming_transition_offset(scene, seq, key, offset);
}
else {
key->strip_frame_index += offset * SEQ_time_media_playback_rate_factor_get(scene, seq);
seq_retiming_fix_transitions(scene, seq, key);
}
}
void SEQ_retiming_key_timeline_frame_set(const Scene *scene,
Sequence *seq,
SeqRetimingKey *key,
const int timeline_frame)
{
if ((key->flag & SEQ_SPEED_TRANSITION_OUT) != 0) {
return;
}
const int orig_timeline_frame = SEQ_retiming_key_timeline_frame_get(scene, seq, key);
const int clamped_timeline_frame = seq_retiming_clamp_timeline_frame(
scene, seq, key, timeline_frame);
const int offset = clamped_timeline_frame - orig_timeline_frame;
const int key_count = SEQ_retiming_keys_get(seq).size();
const int key_index = SEQ_retiming_key_index_get(seq, key);
if (orig_timeline_frame == SEQ_time_right_handle_frame_get(scene, seq)) {
for (int i = key_index; i < key_count; i++) {
SeqRetimingKey *key_iter = &SEQ_retiming_keys_get(seq)[i];
seq_retiming_key_offset(scene, seq, key_iter, offset);
}
}
else if (orig_timeline_frame == SEQ_time_left_handle_frame_get(scene, seq) ||
key->strip_frame_index == 0)
{
seq->start += offset;
for (int i = key_index + 1; i < key_count; i++) {
SeqRetimingKey *key_iter = &SEQ_retiming_keys_get(seq)[i];
seq_retiming_key_offset(scene, seq, key_iter, -offset);
}
}
else {
seq_retiming_key_offset(scene, seq, key, offset);
}
blender::Span effects = seq_sequence_lookup_effects_by_seq(scene, seq);
seq_time_update_effects_strip_range(scene, effects);
SEQ_time_update_meta_strip_range(scene, seq_sequence_lookup_meta_by_seq(scene, seq));
}
void SEQ_retiming_key_speed_set(
const Scene *scene, Sequence *seq, SeqRetimingKey *key, const float speed, bool keep_retiming)
{
if (key->strip_frame_index == 0) {
return;
}
const SeqRetimingKey *key_prev = key - 1;
const float speed_fac = 100.0f / speed;
const int frame_index_max = seq->len;
const int frame_retimed_prev = round_fl_to_int(key_prev->retiming_factor * frame_index_max);
const int frame_retimed = round_fl_to_int(key->retiming_factor * frame_index_max);
const int segment_duration = frame_retimed - frame_retimed_prev;
const int new_duration = segment_duration * speed_fac;
const int orig_timeline_frame = SEQ_retiming_key_timeline_frame_get(scene, seq, key);
const int new_timeline_frame = SEQ_retiming_key_timeline_frame_get(scene, seq, key_prev) +
new_duration;
SEQ_retiming_key_timeline_frame_set(scene, seq, key, new_timeline_frame);
if (keep_retiming) {
const int key_index = SEQ_retiming_key_index_get(seq, key);
const int offset = new_timeline_frame - orig_timeline_frame;
for (int i = key_index + 1; i < SEQ_retiming_keys_count(seq); i++) {
SeqRetimingKey *key_iter = &SEQ_retiming_keys_get(seq)[i];
seq_retiming_key_offset(scene, seq, key_iter, offset);
}
}
}
bool SEQ_retiming_selection_clear(const Editing *ed)
{
bool was_empty = true;
LISTBASE_FOREACH (Sequence *, seq, ed->seqbasep) {
for (SeqRetimingKey &key : SEQ_retiming_keys_get(seq)) {
was_empty &= (key.flag & SEQ_KEY_SELECTED) == 0;
key.flag &= ~SEQ_KEY_SELECTED;
}
}
return !was_empty;
}
void SEQ_retiming_selection_append(
SeqRetimingKey *key)
{
key->flag |= SEQ_KEY_SELECTED;
}
void SEQ_retiming_selection_remove(SeqRetimingKey *key)
{
key->flag &= ~SEQ_KEY_SELECTED;
}
blender::Map<SeqRetimingKey *, Sequence *> SEQ_retiming_selection_get(const Editing *ed)
{
blender::Map<SeqRetimingKey *, Sequence *> selection;
LISTBASE_FOREACH (Sequence *, seq, ed->seqbasep) {
for (SeqRetimingKey &key : SEQ_retiming_keys_get(seq)) {
if ((key.flag & SEQ_KEY_SELECTED) != 0) {
selection.add(&key, seq);
}
}
}
return selection;
}
bool SEQ_retiming_selection_contains(const Editing *ed, const SeqRetimingKey *key)
{
LISTBASE_FOREACH (Sequence *, seq, ed->seqbasep) {
for (SeqRetimingKey &key_iter : SEQ_retiming_keys_get(seq)) {
if ((key_iter.flag & SEQ_KEY_SELECTED) != 0 && &key_iter == key) {
return true;
}
}
}
return false;
}
bool SEQ_retiming_selection_has_whole_transition(const Editing *ed, SeqRetimingKey *key)
{
SeqRetimingKey *key_start = SEQ_retiming_transition_start_get(key);
SeqRetimingKey *key_end = key_start + 1;
bool has_start = false, has_end = false;
for (auto item : SEQ_retiming_selection_get(ed).items()) {
if (item.key == key_start) {
has_start = true;
}
if (item.key == key_end) {
has_end = true;
}
if (has_start && has_end) {
return true;
}
}
return false;
}