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test2/source/blender/modifiers/intern/MOD_nodes_evaluator.hh
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

48 lines
1.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_map.hh"
#include "NOD_derived_node_tree.hh"
#include "NOD_geometry_nodes_eval_log.hh"
#include "NOD_multi_function.hh"
#include "FN_generic_pointer.hh"
#include "DNA_modifier_types.h"
#include "FN_multi_function.hh"
namespace geo_log = blender::nodes::geometry_nodes_eval_log;
namespace blender::modifiers::geometry_nodes {
using namespace nodes::derived_node_tree_types;
using fn::GMutablePointer;
using fn::GPointer;
struct GeometryNodesEvaluationParams {
blender::LinearAllocator<> allocator;
Map<DOutputSocket, GMutablePointer> input_values;
Vector<DInputSocket> output_sockets;
/* These sockets will be computed but are not part of the output. Their value can be retrieved in
* `log_socket_value_fn`. These sockets are not part of `output_sockets` because then the
* evaluator would have to keep the socket values in memory until the end, which might not be
* necessary in all cases. Sometimes `log_socket_value_fn` might just want to look at the value
* and then it can be freed. */
Vector<DSocket> force_compute_sockets;
nodes::NodeMultiFunctions *mf_by_node;
const NodesModifierData *modifier_;
Depsgraph *depsgraph;
Object *self_object;
geo_log::GeoLogger *geo_logger;
Vector<GMutablePointer> r_output_values;
};
void evaluate_geometry_nodes(GeometryNodesEvaluationParams &params);
} // namespace blender::modifiers::geometry_nodes