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d84df351d0535ff17ee6a46a85de4f404c1d08ef
test2/source/blender/nodes
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Sergey Sharybin d6cf28c5e1 Cycles: Expose diffuse and glossy depth to Light Path node
Was a bit confusing to have transparent and translucent depth
exposed but no diffuse or glossy.

Reviewers: brecht

Subscribers: eyecandy

Differential Revision: https://developer.blender.org/D2399
2017-01-19 15:09:58 +01:00
..
composite
Cleanup/refactor: Add new BLI_string_util.
2017-01-16 20:36:23 +01:00
intern
Fix NodeGroup generic verify function crashing if node's ID pointer is NULL.
2016-11-19 12:18:32 +01:00
shader
Cycles: Expose diffuse and glossy depth to Light Path node
2017-01-19 15:09:58 +01:00
texture
Refactor BKE_blender into separate headers
2016-04-25 19:27:45 +10:00
CMakeLists.txt
Refactor translation code out of blenfont
2015-08-18 07:01:26 +10:00
NOD_common.h
correct include guards and add checks in check_style_c.py for them.
2013-09-19 23:17:52 +00:00
NOD_composite.h
Multi-View and Stereo 3D
2015-04-06 10:40:12 -03:00
NOD_shader.h
Cycles: Point density texture support
2015-07-18 22:49:10 +02:00
NOD_socket.h
Cleanup: redundant struct declarations
2015-03-29 03:56:39 +11:00
NOD_static_types.h
Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
2016-06-23 22:57:26 +02:00
NOD_texture.h
Removed some unused old function declarations for loop node register, awkward that this is still there ...
2013-09-02 10:34:27 +00:00
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