Files
test2/source
Nicholas Bishop d86663ee1a 2.5/Modes:
* Added OBJECT_OT_mode_set for setting the object mode. Takes one property, "mode", which can be any of the OB_MODE_* flags. The available modes are limited based on the active object (e.g. only meshes can have sculptmode, and so forth.)
* Set the icon properties in the object mode enum RNA

TODO:
At this point I think everything is ready to start ripping out the ugly hacks in view3d_header for setting the mode :)
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