- Texture Node: now displays 'intensity values' in node too, and has input, and shows in buttons when activated in Node editor. (no browsing buttons yet...) - New: "Normal Node". This uses a new UI button, which allows to quickly input a normal vector, based on spherical coordinates. The Normal Node has optional vector input, and delivers a dot product then. This can be used as a blending factor between nodes, or for fake extra light in a certain direction. - New: "Geometry Node". This actually replaces the Input node. It offers all coordinates (vectors) as being the starting point for shading and for textures. Note: for preview render this doesn't give much different results yet... this is the start for real render support! - http://www.blender.org/bf/rt5.jpg The two new nodes in action - Bugfix: the "Block" button (which delivers popups) did not return a correct event when nothing happened (mouse moved out), which could cause mouse clicks to be passed on to the queue.
733 lines
17 KiB
C
733 lines
17 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "DNA_ID.h"
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#include "DNA_node_types.h"
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#include "BKE_blender.h"
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#include "BKE_node.h"
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#include "BKE_texture.h"
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#include "BKE_utildefines.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "MEM_guardedalloc.h"
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/* ************** Type stuff ********** */
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static bNodeType *nodeGetType(bNodeTree *ntree, int type)
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{
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bNodeType **typedefs= ntree->alltypes;
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while( *typedefs && (*typedefs)->type!=type)
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typedefs++;
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return *typedefs;
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}
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void ntreeInitTypes(bNodeTree *ntree)
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{
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bNode *node, *next;
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if(ntree->type==NTREE_SHADER)
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ntree->alltypes= node_all_shaders;
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else {
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ntree->alltypes= NULL;
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printf("Error: no type definitions for nodes\n");
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}
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for(node= ntree->nodes.first; node; node= next) {
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next= node->next;
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node->typeinfo= nodeGetType(ntree, node->type);
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if(node->typeinfo==NULL) {
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printf("Error: Node type %s doesn't exist anymore, removed\n", node->name);
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nodeFreeNode(ntree, node);
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}
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}
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ntree->init |= NTREE_TYPE_INIT;
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}
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/* only used internal... we depend on type definitions! */
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static bNodeSocket *node_add_socket_type(ListBase *lb, bNodeSocketType *stype)
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{
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bNodeSocket *sock= MEM_callocN(sizeof(bNodeSocket), "sock");
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BLI_strncpy(sock->name, stype->name, NODE_MAXSTR);
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if(stype->limit==0) sock->limit= 0xFFF;
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else sock->limit= stype->limit;
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sock->type= stype->type;
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sock->ns.vec[0]= stype->val1;
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sock->ns.vec[1]= stype->val2;
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sock->ns.vec[2]= stype->val3;
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sock->ns.vec[3]= stype->val4;
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if(lb)
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BLI_addtail(lb, sock);
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return sock;
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}
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static void node_rem_socket(bNodeTree *ntree, ListBase *lb, bNodeSocket *sock)
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{
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bNodeLink *link, *next;
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for(link= ntree->links.first; link; link= next) {
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next= link->next;
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if(link->fromsock==sock || link->tosock==sock) {
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nodeRemLink(ntree, link);
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}
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}
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BLI_remlink(lb, sock);
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MEM_freeN(sock);
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}
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static bNodeSocket *verify_socket(ListBase *lb, bNodeSocketType *stype)
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{
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bNodeSocket *sock;
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for(sock= lb->first; sock; sock= sock->next) {
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if(strncmp(sock->name, stype->name, NODE_MAXSTR)==0)
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break;
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}
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if(sock) {
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sock->type= stype->type; /* in future, read this from tydefs! */
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if(stype->limit==0) sock->limit= 0xFFF;
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else sock->limit= stype->limit;
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BLI_remlink(lb, sock);
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return sock;
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}
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else {
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return node_add_socket_type(NULL, stype);
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}
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}
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static void verify_socket_list(bNodeTree *ntree, ListBase *lb, bNodeSocketType *stype_first)
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{
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bNodeSocketType *stype;
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/* no inputs anymore? */
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if(stype_first==NULL) {
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while(lb->first)
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node_rem_socket(ntree, lb, lb->first);
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}
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else {
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/* step by step compare */
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stype= stype_first;
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while(stype->type != -1) {
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stype->sock= verify_socket(lb, stype);
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stype++;
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}
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/* leftovers are removed */
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while(lb->first)
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node_rem_socket(ntree, lb, lb->first);
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/* and we put back the verified sockets */
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stype= stype_first;
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while(stype->type != -1) {
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BLI_addtail(lb, stype->sock);
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stype++;
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}
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}
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}
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void ntreeVerifyTypes(bNodeTree *ntree)
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{
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bNode *node;
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bNodeType *ntype;
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if((ntree->init & NTREE_TYPE_INIT)==0)
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ntreeInitTypes(ntree);
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/* check inputs and outputs, and remove or insert them */
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for(node= ntree->nodes.first; node; node= node->next) {
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ntype= node->typeinfo;
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if(ntype) {
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/* might add some other verify stuff here */
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verify_socket_list(ntree, &node->inputs, ntype->inputs);
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verify_socket_list(ntree, &node->outputs, ntype->outputs);
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}
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}
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}
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/* ************** Add stuff ********** */
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/* not very important, but the stack solver likes to know a maximum */
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#define MAX_SOCKET 64
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bNode *nodeAddNodeType(bNodeTree *ntree, int type)
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{
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bNode *node;
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bNodeType *ntype= nodeGetType(ntree, type);
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bNodeSocketType *stype;
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node= MEM_callocN(sizeof(bNode), "new node");
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BLI_addtail(&ntree->nodes, node);
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node->typeinfo= ntype;
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BLI_strncpy(node->name, ntype->name, NODE_MAXSTR);
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node->type= ntype->type;
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node->flag= NODE_SELECT|ntype->flag;
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node->width= ntype->width;
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node->miniwidth= 15.0f; /* small value only, allows print of first chars */
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if(ntype->inputs) {
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stype= ntype->inputs;
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while(stype->type != -1) {
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node_add_socket_type(&node->inputs, stype);
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stype++;
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}
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}
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if(ntype->outputs) {
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stype= ntype->outputs;
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while(stype->type != -1) {
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node_add_socket_type(&node->outputs, stype);
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stype++;
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}
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}
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/* need init handler later? */
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if(ntree->type==NTREE_SHADER) {
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if(type==SH_NODE_MATERIAL)
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node->custom1= SH_NODE_MAT_DIFF|SH_NODE_MAT_SPEC;
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else if(node->type==SH_NODE_VALTORGB)
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node->storage= add_colorband(1);
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}
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return node;
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}
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/* keep socket listorder identical, for copying links */
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/* ntree is the target tree */
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bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node)
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{
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bNode *nnode= MEM_callocN(sizeof(bNode), "dupli node");
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*nnode= *node;
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BLI_addtail(&ntree->nodes, nnode);
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duplicatelist(&nnode->inputs, &node->inputs);
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duplicatelist(&nnode->outputs, &node->outputs);
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if(nnode->id)
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nnode->id->us++;
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if(nnode->storage)
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nnode->storage= MEM_dupallocN(nnode->storage);
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node->new= nnode;
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nnode->new= NULL;
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nnode->preview= NULL;
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return nnode;
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}
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bNodeLink *nodeAddLink(bNodeTree *ntree, bNode *fromnode, bNodeSocket *fromsock, bNode *tonode, bNodeSocket *tosock)
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{
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bNodeLink *link= MEM_callocN(sizeof(bNodeLink), "link");
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BLI_addtail(&ntree->links, link);
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link->fromnode= fromnode;
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link->fromsock= fromsock;
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link->tonode= tonode;
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link->tosock= tosock;
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return link;
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}
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void nodeRemLink(bNodeTree *ntree, bNodeLink *link)
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{
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BLI_remlink(&ntree->links, link);
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if(link->tosock)
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link->tosock->link= NULL;
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MEM_freeN(link);
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}
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bNodeTree *ntreeAddTree(int type)
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{
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bNodeTree *ntree= MEM_callocN(sizeof(bNodeTree), "new node tree");
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ntree->type= type;
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ntreeInitTypes(ntree);
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return ntree;
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}
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/* ************** Free stuff ********** */
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/* goes over entire tree */
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static void node_unlink_node(bNodeTree *ntree, bNode *node)
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{
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bNodeLink *link, *next;
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bNodeSocket *sock;
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ListBase *lb;
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for(link= ntree->links.first; link; link= next) {
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next= link->next;
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if(link->fromnode==node)
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lb= &node->outputs;
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else if(link->tonode==node)
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lb= &node->inputs;
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else
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lb= NULL;
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if(lb) {
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for(sock= lb->first; sock; sock= sock->next) {
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if(link->fromsock==sock || link->tosock==sock)
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break;
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}
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if(sock) {
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nodeRemLink(ntree, link);
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}
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}
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}
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}
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void nodeFreeNode(bNodeTree *ntree, bNode *node)
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{
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if(ntree) {
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node_unlink_node(ntree, node);
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BLI_remlink(&ntree->nodes, node);
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}
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if(node->id)
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node->id->us--;
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BLI_freelistN(&node->inputs);
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BLI_freelistN(&node->outputs);
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if(node->preview) {
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if(node->preview->rect)
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MEM_freeN(node->preview->rect);
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MEM_freeN(node->preview);
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}
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if(node->storage)
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MEM_freeN(node->storage);
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MEM_freeN(node);
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}
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void ntreeFreeTree(bNodeTree *ntree)
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{
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bNode *node, *next;
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for(node= ntree->nodes.first; node; node= next) {
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next= node->next;
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nodeFreeNode(NULL, node); /* NULL -> no unlinking needed */
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}
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BLI_freelistN(&ntree->links);
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MEM_freeN(ntree);
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}
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bNodeTree *ntreeCopyTree(bNodeTree *ntree, int internal_select)
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{
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bNodeTree *newtree;
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bNode *node, *nnode, *last;
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bNodeLink *link, *nlink;
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bNodeSocket *sock;
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int a;
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if(ntree==NULL) return NULL;
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if(internal_select==0) {
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newtree= MEM_dupallocN(ntree);
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newtree->nodes.first= newtree->nodes.last= NULL;
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newtree->links.first= newtree->links.last= NULL;
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}
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else
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newtree= ntree;
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last= ntree->nodes.last;
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for(node= ntree->nodes.first; node; node= node->next) {
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node->new= NULL;
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if(internal_select==0 || (node->flag & NODE_SELECT)) {
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nnode= nodeCopyNode(newtree, node); /* sets node->new */
|
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if(internal_select) {
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node->flag &= ~NODE_SELECT;
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nnode->flag |= NODE_SELECT;
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}
|
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node->flag &= ~NODE_ACTIVE;
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}
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if(node==last) break;
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}
|
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|
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/* check for copying links */
|
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for(link= ntree->links.first; link; link= link->next) {
|
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if(link->fromnode->new && link->tonode->new) {
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nlink= nodeAddLink(newtree, link->fromnode->new, NULL, link->tonode->new, NULL);
|
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/* sockets were copied in order */
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for(a=0, sock= link->fromnode->outputs.first; sock; sock= sock->next, a++) {
|
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if(sock==link->fromsock)
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break;
|
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}
|
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nlink->fromsock= BLI_findlink(&link->fromnode->new->outputs, a);
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|
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for(a=0, sock= link->tonode->inputs.first; sock; sock= sock->next, a++) {
|
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if(sock==link->tosock)
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break;
|
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}
|
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nlink->tosock= BLI_findlink(&link->tonode->new->inputs, a);
|
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}
|
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}
|
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return newtree;
|
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}
|
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|
|
/* ************ find stuff *************** */
|
|
|
|
bNodeLink *nodeFindLink(bNodeTree *ntree, bNodeSocket *from, bNodeSocket *to)
|
|
{
|
|
bNodeLink *link;
|
|
|
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for(link= ntree->links.first; link; link= link->next) {
|
|
if(link->fromsock==from && link->tosock==to)
|
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return link;
|
|
if(link->fromsock==to && link->tosock==from) /* hrms? */
|
|
return link;
|
|
}
|
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return NULL;
|
|
}
|
|
|
|
int nodeCountSocketLinks(bNodeTree *ntree, bNodeSocket *sock)
|
|
{
|
|
bNodeLink *link;
|
|
int tot= 0;
|
|
|
|
for(link= ntree->links.first; link; link= link->next) {
|
|
if(link->fromsock==sock || link->tosock==sock)
|
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tot++;
|
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}
|
|
return tot;
|
|
}
|
|
|
|
bNode *nodeGetActive(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
|
|
if(ntree==NULL) return NULL;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next)
|
|
if(node->flag & NODE_ACTIVE)
|
|
break;
|
|
return node;
|
|
}
|
|
|
|
/* two active flags, ID nodes have special flag for buttons display */
|
|
bNode *nodeGetActiveID(bNodeTree *ntree, short idtype)
|
|
{
|
|
bNode *node;
|
|
|
|
if(ntree==NULL) return NULL;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next)
|
|
if(node->id && GS(node->id->name)==idtype)
|
|
if(node->flag & NODE_ACTIVE_ID)
|
|
break;
|
|
return node;
|
|
}
|
|
|
|
/* two active flags, ID nodes have special flag for buttons display */
|
|
void nodeClearActiveID(bNodeTree *ntree, short idtype)
|
|
{
|
|
bNode *node;
|
|
|
|
if(ntree==NULL) return;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next)
|
|
if(node->id && GS(node->id->name)==idtype)
|
|
node->flag &= ~NODE_ACTIVE_ID;
|
|
}
|
|
|
|
/* two active flags, ID nodes have special flag for buttons display */
|
|
void nodeSetActive(bNodeTree *ntree, bNode *node)
|
|
{
|
|
bNode *tnode;
|
|
|
|
/* make sure only one node is active, and only one per ID type */
|
|
for(tnode= ntree->nodes.first; tnode; tnode= tnode->next) {
|
|
tnode->flag &= ~NODE_ACTIVE;
|
|
|
|
if(node->id && tnode->id) {
|
|
if(GS(node->id->name) == GS(tnode->id->name))
|
|
tnode->flag &= ~NODE_ACTIVE_ID;
|
|
}
|
|
}
|
|
|
|
node->flag |= NODE_ACTIVE;
|
|
if(node->id)
|
|
node->flag |= NODE_ACTIVE_ID;
|
|
}
|
|
|
|
/* ************** dependency stuff *********** */
|
|
|
|
/* node is guaranteed to be not checked before */
|
|
static int node_recurs_check(bNode *node, bNode ***nsort, int level)
|
|
{
|
|
bNode *fromnode;
|
|
bNodeSocket *sock;
|
|
int has_inputlinks= 0;
|
|
|
|
node->done= 1;
|
|
level++;
|
|
|
|
for(sock= node->inputs.first; sock; sock= sock->next) {
|
|
if(sock->link) {
|
|
has_inputlinks= 1;
|
|
fromnode= sock->link->fromnode;
|
|
if(fromnode->done==0) {
|
|
fromnode->level= node_recurs_check(fromnode, nsort, level);
|
|
}
|
|
}
|
|
}
|
|
// printf("node sort %s level %d\n", node->name, level);
|
|
**nsort= node;
|
|
(*nsort)++;
|
|
|
|
if(has_inputlinks)
|
|
return level;
|
|
else
|
|
return 0xFFF;
|
|
}
|
|
|
|
void ntreeSolveOrder(bNodeTree *ntree)
|
|
{
|
|
bNode *node, **nodesort, **nsort;
|
|
bNodeSocket *sock;
|
|
bNodeLink *link;
|
|
int a, totnode=0;
|
|
|
|
/* set links pointers the input sockets, to find dependencies */
|
|
/* first clear data */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
node->done= 0;
|
|
totnode++;
|
|
for(sock= node->inputs.first; sock; sock= sock->next)
|
|
sock->link= NULL;
|
|
}
|
|
if(totnode==0)
|
|
return;
|
|
|
|
for(link= ntree->links.first; link; link= link->next) {
|
|
link->tosock->link= link;
|
|
}
|
|
|
|
nsort= nodesort= MEM_callocN(totnode*sizeof(void *), "sorted node array");
|
|
|
|
/* recursive check */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->done==0) {
|
|
node->level= node_recurs_check(node, &nsort, 0);
|
|
}
|
|
}
|
|
|
|
/* re-insert nodes in order, first a paranoia check */
|
|
for(a=0; a<totnode; a++) {
|
|
if(nodesort[a]==NULL)
|
|
break;
|
|
}
|
|
if(a<totnode)
|
|
printf("sort error in node tree");
|
|
else {
|
|
ntree->nodes.first= ntree->nodes.last= NULL;
|
|
for(a=0; a<totnode; a++)
|
|
BLI_addtail(&ntree->nodes, nodesort[a]);
|
|
}
|
|
|
|
MEM_freeN(nodesort);
|
|
|
|
/* find the active outputs, tree type dependant, might become handler */
|
|
if(ntree->type==NTREE_SHADER) {
|
|
/* shader nodes only accepts one output */
|
|
int output= 0;
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->typeinfo->nclass==NODE_CLASS_OUTPUT) {
|
|
if(output==0)
|
|
node->flag |= NODE_DO_OUTPUT;
|
|
else
|
|
node->flag &= ~NODE_DO_OUTPUT;
|
|
output= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* here we could recursively set which nodes have to be done,
|
|
might be different for editor or for "real" use... */
|
|
|
|
|
|
|
|
}
|
|
|
|
/* *************** preview *********** */
|
|
|
|
/* if node->preview, then we assume the rect to exist */
|
|
|
|
static void nodeInitPreview(bNode *node, int xsize, int ysize)
|
|
{
|
|
/* signal we don't do anything, preview writing is protected */
|
|
if(xsize==0 || ysize==0)
|
|
return;
|
|
|
|
/* sanity checks & initialize */
|
|
if(node->preview) {
|
|
if(node->preview->xsize!=xsize && node->preview->ysize!=ysize) {
|
|
MEM_freeN(node->preview->rect);
|
|
node->preview->rect= NULL;
|
|
}
|
|
}
|
|
|
|
if(node->preview==NULL) {
|
|
node->preview= MEM_callocN(sizeof(bNodePreview), "node preview");
|
|
}
|
|
if(node->preview->rect==NULL) {
|
|
node->preview->rect= MEM_callocN(4*xsize + xsize*ysize*sizeof(float)*4, "node preview rect");
|
|
node->preview->xsize= xsize;
|
|
node->preview->ysize= ysize;
|
|
}
|
|
}
|
|
|
|
void nodeAddToPreview(bNode *node, float *col, int x, int y)
|
|
{
|
|
bNodePreview *preview= node->preview;
|
|
if(preview) {
|
|
if(x>=0 && y>=0) {
|
|
if(x<preview->xsize && y<preview->ysize) {
|
|
float *tar= preview->rect+ 4*((preview->xsize*y) + x);
|
|
QUATCOPY(tar, col);
|
|
}
|
|
else printf("prv out bound x y %d %d\n", x, y);
|
|
}
|
|
else printf("prv out bound x y %d %d\n", x, y);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/* ******************* executing ************* */
|
|
|
|
|
|
void ntreeBeginExecTree(bNodeTree *ntree, int xsize, int ysize)
|
|
{
|
|
bNode *node;
|
|
bNodeSocket *sock;
|
|
int index= 0;
|
|
|
|
if((ntree->init & NTREE_TYPE_INIT)==0)
|
|
ntreeInitTypes(ntree);
|
|
|
|
/* create indices for stack, check preview */
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
sock->stack_index= index++;
|
|
}
|
|
|
|
if(node->typeinfo->flag & NODE_PREVIEW) /* hrms, check for closed nodes? */
|
|
nodeInitPreview(node, xsize, ysize);
|
|
|
|
}
|
|
if(index) {
|
|
bNodeStack *ns;
|
|
int a;
|
|
|
|
ns=ntree->stack= MEM_callocN(index*sizeof(bNodeStack), "node stack");
|
|
for(a=0; a<index; a++, ns++) ns->hasinput= 1;
|
|
}
|
|
|
|
ntree->init |= NTREE_EXEC_INIT;
|
|
}
|
|
|
|
void ntreeEndExecTree(bNodeTree *ntree)
|
|
{
|
|
if(ntree->stack) {
|
|
MEM_freeN(ntree->stack);
|
|
ntree->stack= NULL;
|
|
}
|
|
|
|
ntree->init &= ~NTREE_EXEC_INIT;
|
|
}
|
|
|
|
static void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out)
|
|
{
|
|
bNodeSocket *sock;
|
|
|
|
/* build pointer stack */
|
|
for(sock= node->inputs.first; sock; sock= sock->next) {
|
|
if(sock->link)
|
|
*(in++)= stack + sock->link->fromsock->stack_index;
|
|
else
|
|
*(in++)= &sock->ns;
|
|
}
|
|
|
|
for(sock= node->outputs.first; sock; sock= sock->next) {
|
|
*(out++)= stack + sock->stack_index;
|
|
}
|
|
}
|
|
|
|
/* nodes are presorted, so exec is in order of list */
|
|
void ntreeExecTree(bNodeTree *ntree)
|
|
{
|
|
bNode *node;
|
|
bNodeStack *nsin[MAX_SOCKET]; /* arbitrary... watch this */
|
|
bNodeStack *nsout[MAX_SOCKET]; /* arbitrary... watch this */
|
|
|
|
/* only when initialized */
|
|
if(ntree->init & NTREE_EXEC_INIT) {
|
|
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->typeinfo->execfunc) {
|
|
node_get_stack(node, ntree->stack, nsin, nsout);
|
|
node->typeinfo->execfunc(ntree->data, node, nsin, nsout);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* clear one pixel in all the preview images */
|
|
void ntreeClearPixelTree(bNodeTree *ntree, int x, int y)
|
|
{
|
|
bNode *node;
|
|
float vec[4]= {0.0f, 0.0f, 0.0f, 0.0f};
|
|
|
|
/* only when initialized */
|
|
if(ntree->init & NTREE_EXEC_INIT) {
|
|
for(node= ntree->nodes.first; node; node= node->next) {
|
|
if(node->preview)
|
|
nodeAddToPreview(node, vec, x, y);
|
|
}
|
|
}
|
|
}
|