For example
```
OIIOOutputDriver::~OIIOOutputDriver()
{
}
```
becomes
```
OIIOOutputDriver::~OIIOOutputDriver() {}
```
Saves quite some vertical space, which is especially handy for
constructors.
Pull Request: https://projects.blender.org/blender/blender/pulls/105594
57 lines
1.1 KiB
C++
57 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2023 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*/
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#include "vk_backend.hh"
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#include "vk_context.hh"
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namespace blender::gpu {
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void VKContext::debug_group_begin(const char *, int) {}
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void VKContext::debug_group_end() {}
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bool VKContext::debug_capture_begin()
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{
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return VKBackend::get().debug_capture_begin(vk_instance_);
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}
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bool VKBackend::debug_capture_begin(VkInstance vk_instance)
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{
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#ifdef WITH_RENDERDOC
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return renderdoc_api_.start_frame_capture(vk_instance, nullptr);
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#else
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UNUSED_VARS(vk_instance);
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return false;
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#endif
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}
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void VKContext::debug_capture_end()
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{
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VKBackend::get().debug_capture_end(vk_instance_);
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}
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void VKBackend::debug_capture_end(VkInstance vk_instance)
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{
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#ifdef WITH_RENDERDOC
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renderdoc_api_.end_frame_capture(vk_instance, nullptr);
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#else
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UNUSED_VARS(vk_instance);
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#endif
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}
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void *VKContext::debug_capture_scope_create(const char * /*name*/)
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{
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return nullptr;
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}
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bool VKContext::debug_capture_scope_begin(void * /*scope*/)
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{
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return false;
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}
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void VKContext::debug_capture_scope_end(void * /*scope*/) {}
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} // namespace blender::gpu
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