Files
test2/source/blender/blenkernel/BKE_image_save.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

48 lines
1.0 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
#pragma once
#include "DNA_scene_types.h"
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Image;
struct Main;
struct ReportList;
struct Scene;
typedef struct ImageSaveOptions {
/* Context within which image is saved. */
struct Main *bmain;
struct Scene *scene;
/* Format and absolute file path. */
struct ImageFormatData im_format;
char filepath[1024]; /* 1024 = FILE_MAX */
/* Options. */
bool relative;
bool save_copy;
bool save_as_render;
bool do_newpath;
} ImageSaveOptions;
void BKE_image_save_options_init(struct ImageSaveOptions *opts,
struct Main *bmain,
struct Scene *scene);
bool BKE_image_save(struct ReportList *reports,
struct Main *bmain,
struct Image *ima,
struct ImageUser *iuser,
struct ImageSaveOptions *opts);
#ifdef __cplusplus
}
#endif