Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
44 lines
848 B
C++
44 lines
848 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <chrono>
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#include <iostream>
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#include <string>
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#include "BLI_sys_types.h"
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namespace blender::timeit {
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using Clock = std::chrono::steady_clock;
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using TimePoint = Clock::time_point;
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using Nanoseconds = std::chrono::nanoseconds;
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void print_duration(Nanoseconds duration);
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class ScopedTimer {
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private:
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std::string name_;
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TimePoint start_;
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public:
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ScopedTimer(std::string name) : name_(std::move(name))
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{
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start_ = Clock::now();
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}
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~ScopedTimer()
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{
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const TimePoint end = Clock::now();
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const Nanoseconds duration = end - start_;
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std::cout << "Timer '" << name_ << "' took ";
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print_duration(duration);
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std::cout << '\n';
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}
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};
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} // namespace blender::timeit
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#define SCOPED_TIMER(name) blender::timeit::ScopedTimer scoped_timer(name)
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