Files
test2/source
Daniel Dunbar da01fb62ac - added vertex normal calculation functionality to CCG subsurf (CCGSS
is fast, but can be rather tedious to work with...)
 - vertex normals for smooth faces draw correctly now... this code also
   switched to drawing with GL_QUAD_STRIP which can be quite a bit faster
   (depends how fast graphics card calcs lighting, I get 50% faster here)
2005-04-03 21:52:10 +00:00
..
2005-03-09 19:45:59 +00:00
2004-01-05 00:06:11 +00:00
2004-11-03 14:45:52 +00:00
2005-03-09 19:45:59 +00:00