Files
test2/source/blender/freestyle/intern/scene_graph/SceneHash.cpp
Tamito Kajiyama 0305b208eb Fix for Freestyle view map caching not properly updated upon changes of render resolution and scale.
Problem reports independently by Light BWK and Folkert de Vries, thanks.
2015-02-02 10:00:12 +09:00

85 lines
2.5 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/freestyle/intern/scene_graph/SceneHash.cpp
* \ingroup freestyle
*/
#include "SceneHash.h"
#include <sstream>
namespace Freestyle {
string SceneHash::toString()
{
stringstream ss;
ss << hex << _sum;
return ss.str();
}
void SceneHash::visitNodeSceneRenderLayer(NodeSceneRenderLayer& node)
{
struct RenderData *r = &node.scene().r;
adler32((unsigned char *)&r->xsch, sizeof(r->xsch)); // resolution_x
adler32((unsigned char *)&r->ysch, sizeof(r->ysch)); // resolution_y
adler32((unsigned char *)&r->size, sizeof(r->size)); // resolution_percentage
struct FreestyleConfig *config = &node.sceneRenderLayer().freestyleConfig;
adler32((unsigned char *)&config->flags, sizeof(config->flags));
adler32((unsigned char *)&config->crease_angle, sizeof(config->crease_angle));
adler32((unsigned char *)&config->sphere_radius, sizeof(config->sphere_radius));
adler32((unsigned char *)&config->dkr_epsilon, sizeof(config->dkr_epsilon));
}
void SceneHash::visitNodeCamera(NodeCamera& cam)
{
double *proj = cam.projectionMatrix();
for (int i = 0; i < 16; i++) {
adler32((unsigned char *)&proj[i], sizeof(double));
}
}
void SceneHash::visitIndexedFaceSet(IndexedFaceSet& ifs)
{
const real *v = ifs.vertices();
const unsigned n = ifs.vsize();
for (unsigned i = 0; i < n; i++) {
adler32((unsigned char *)&v[i], sizeof(v[i]));
}
}
static const int MOD_ADLER = 65521;
void SceneHash::adler32(unsigned char *data, int size)
{
uint32_t sum1 = _sum & 0xffff;
uint32_t sum2 = (_sum >> 16) & 0xffff;
for (int i = 0; i < size; i++) {
sum1 = (sum1 + data[i]) % MOD_ADLER;
sum2 = (sum1 + sum2) % MOD_ADLER;
}
_sum = sum1 | (sum2 << 16);
}
} /* namespace Freestyle */