===========================
Commiting camera tracking integration gsoc project into trunk.
This commit includes:
- Bundled version of libmv library (with some changes against official repo,
re-sync with libmv repo a bit later)
- New datatype ID called MovieClip which is optimized to work with movie
clips (both of movie files and image sequences) and doing camera/motion
tracking operations.
- New editor called Clip Editor which is currently used for motion/tracking
stuff only, but which can be easily extended to work with masks too.
This editor supports:
* Loading movie files/image sequences
* Build proxies with different size for loaded movie clip, also supports
building undistorted proxies to increase speed of playback in
undistorted mode.
* Manual lens distortion mode calibration using grid and grease pencil
* Supervised 2D tracking using two different algorithms KLT and SAD.
* Basic algorithm for feature detection
* Camera motion solving. scene orientation
- New constraints to "link" scene objects with solved motions from clip:
* Follow Track (make object follow 2D motion of track with given name
or parent object to reconstructed 3D position of track)
* Camera Solver to make camera moving in the same way as reconstructed camera
This commit NOT includes changes from tomato branch:
- New nodes (they'll be commited as separated patch)
- Automatic image offset guessing for image input node and image editor
(need to do more tests and gather more feedback)
- Code cleanup in libmv-capi. It's not so critical cleanup, just increasing
readability and understanadability of code. Better to make this chaneg when
Keir will finish his current patch.
More details about this project can be found on this page:
http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011
Further development of small features would be done in trunk, bigger/experimental
features would first be implemented in tomato branch.
327 lines
7.0 KiB
C
327 lines
7.0 KiB
C
/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/** \file UI_resources.h
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* \ingroup editorui
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*/
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#ifndef UI_RESOURCES_H
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#define UI_RESOURCES_H
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/* elubie: TODO: move the typedef for icons to UI_interface_icons.h */
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/* and add/replace include of UI_resources.h by UI_interface_icons.h */
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#define DEF_ICON(name) ICON_##name,
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#define DEF_VICO(name) VICO_##name,
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typedef enum {
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/* ui */
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#include "UI_icons.h"
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BIFICONID_LAST
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} BIFIconID;
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#define BIFICONID_FIRST (ICON_NONE)
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#define BIFNICONIDS (BIFICONID_LAST-BIFICONID_FIRST + 1)
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#undef DEF_ICON
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#undef DEF_VICO
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typedef enum {
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#define BIFCOLORSHADE_FIRST (COLORSHADE_DARK)
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COLORSHADE_DARK,
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COLORSHADE_GREY,
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COLORSHADE_MEDIUM,
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COLORSHADE_HILITE,
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COLORSHADE_LIGHT,
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COLORSHADE_WHITE
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#define BIFCOLORSHADE_LAST (COLORSHADE_WHITE)
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#define BIFNCOLORSHADES (BIFCOLORSHADE_LAST-BIFCOLORSHADE_FIRST + 1)
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} BIFColorShade;
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typedef enum {
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#define BIFCOLORID_FIRST (BUTGREY)
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BUTGREY = 0,
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BUTGREEN,
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BUTBLUE,
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BUTSALMON,
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MIDGREY,
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BUTPURPLE,
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BUTYELLOW,
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REDALERT,
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BUTRUST,
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BUTWHITE,
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BUTDBLUE,
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BUTPINK,
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BUTDPINK,
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BUTMACTIVE,
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BUTIPO,
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BUTAUDIO,
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BUTCAMERA,
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BUTRANDOM,
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BUTEDITOBJECT,
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BUTPROPERTY,
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BUTSCENE,
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BUTMOTION,
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BUTMESSAGE,
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BUTACTION,
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BUTCD,
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BUTGAME,
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BUTVISIBILITY,
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BUTYUCK,
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BUTSEASICK,
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BUTCHOKE,
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BUTIMPERIAL,
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BUTTEXTCOLOR,
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BUTTEXTPRESSED,
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BUTSBACKGROUND,
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VIEWPORTBACKCOLOR,
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VIEWPORTGRIDCOLOR,
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VIEWPORTACTIVECOLOR,
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VIEWPORTSELECTEDCOLOR,
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VIEWPORTUNSELCOLOR,
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EDITVERTSEL,
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EDITVERTUNSEL,
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EDITEDGESEL,
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EDITEDGEUNSEL
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#define BIFCOLORID_LAST (EDITEDGEUNSEL)
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#define BIFNCOLORIDS (BIFCOLORID_LAST-BIFCOLORID_FIRST + 1)
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} BIFColorID;
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enum {
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TH_REDALERT,
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TH_THEMEUI,
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// common colors among spaces
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TH_BACK,
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TH_TEXT,
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TH_TEXT_HI,
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TH_TITLE,
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TH_HEADER,
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TH_HEADERDESEL,
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TH_HEADER_TEXT,
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TH_HEADER_TEXT_HI,
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/* float panels */
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TH_PANEL,
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TH_PANEL_TEXT,
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TH_PANEL_TEXT_HI,
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TH_BUTBACK,
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TH_BUTBACK_TEXT,
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TH_BUTBACK_TEXT_HI,
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TH_SHADE1,
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TH_SHADE2,
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TH_HILITE,
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TH_GRID,
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TH_WIRE,
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TH_SELECT,
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TH_ACTIVE,
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TH_GROUP,
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TH_GROUP_ACTIVE,
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TH_TRANSFORM,
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TH_VERTEX,
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TH_VERTEX_SELECT,
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TH_VERTEX_SIZE,
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TH_OUTLINE_WIDTH,
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TH_EDGE,
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TH_EDGE_SELECT,
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TH_EDGE_SEAM,
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TH_EDGE_FACESEL,
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TH_FACE,
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TH_FACE_SELECT,
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TH_NORMAL,
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TH_VNORMAL,
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TH_FACE_DOT,
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TH_FACEDOT_SIZE,
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TH_CFRAME,
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TH_NURB_ULINE,
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TH_NURB_VLINE,
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TH_NURB_SEL_ULINE,
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TH_NURB_SEL_VLINE,
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/* this eight colors should be in one block */
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TH_HANDLE_FREE,
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TH_HANDLE_AUTO,
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TH_HANDLE_VECT,
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TH_HANDLE_ALIGN,
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TH_HANDLE_AUTOCLAMP,
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TH_HANDLE_SEL_FREE,
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TH_HANDLE_SEL_AUTO,
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TH_HANDLE_SEL_VECT,
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TH_HANDLE_SEL_ALIGN,
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TH_HANDLE_SEL_AUTOCLAMP,
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TH_ACTIVE_SPLINE,
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TH_LASTSEL_POINT,
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TH_SYNTAX_B,
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TH_SYNTAX_V,
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TH_SYNTAX_C,
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TH_SYNTAX_L,
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TH_SYNTAX_N,
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TH_BONE_SOLID,
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TH_BONE_POSE,
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TH_STRIP,
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TH_STRIP_SELECT,
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TH_LAMP,
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TH_SPEAKER,
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TH_NODE,
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TH_NODE_IN_OUT,
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TH_NODE_OPERATOR,
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TH_NODE_CONVERTOR,
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TH_NODE_GROUP,
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TH_CONSOLE_OUTPUT,
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TH_CONSOLE_INPUT,
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TH_CONSOLE_INFO,
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TH_CONSOLE_ERROR,
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TH_CONSOLE_CURSOR,
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TH_SEQ_MOVIE,
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TH_SEQ_IMAGE,
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TH_SEQ_SCENE,
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TH_SEQ_AUDIO,
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TH_SEQ_EFFECT,
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TH_SEQ_PLUGIN,
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TH_SEQ_TRANSITION,
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TH_SEQ_META,
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TH_EDGE_SHARP,
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TH_EDITMESH_ACTIVE,
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TH_HANDLE_VERTEX,
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TH_HANDLE_VERTEX_SELECT,
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TH_HANDLE_VERTEX_SIZE,
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TH_DOPESHEET_CHANNELOB,
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TH_DOPESHEET_CHANNELSUBOB,
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TH_PREVIEW_BACK,
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TH_EDGE_CREASE,
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TH_DRAWEXTRA_EDGELEN,
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TH_DRAWEXTRA_FACEAREA,
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TH_DRAWEXTRA_FACEANG,
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TH_NODE_CURVING,
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TH_MARKER_OUTLINE,
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TH_MARKER,
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TH_ACT_MARKER,
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TH_SEL_MARKER,
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TH_BUNDLE_SOLID,
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TH_DIS_MARKER,
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TH_PATH_BEFORE,
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TH_PATH_AFTER,
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TH_CAMERA_PATH,
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TH_LOCK_MARKER
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};
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/* XXX WARNING: previous is saved in file, so do not change order! */
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/* specific defines per space should have higher define values */
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struct bTheme;
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struct PointerRNA;
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// THE CODERS API FOR THEMES:
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// sets the color
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void UI_ThemeColor(int colorid);
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// sets the color plus alpha
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void UI_ThemeColor4(int colorid);
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// sets color plus offset for shade
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void UI_ThemeColorShade(int colorid, int offset);
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// sets color plus offset for alpha
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void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
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// sets color, which is blend between two theme colors
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void UI_ThemeColorBlend(int colorid1, int colorid2, float fac);
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// same, with shade offset
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void UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset);
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void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int offset, int alphaoffset);
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// returns one value, not scaled
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float UI_GetThemeValuef(int colorid);
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int UI_GetThemeValue(int colorid);
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// get three color values, scaled to 0.0-1.0 range
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void UI_GetThemeColor3fv(int colorid, float *col);
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// get the color, range 0.0-1.0, complete with shading offset
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void UI_GetThemeColorShade3fv(int colorid, int offset, float *col);
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// get the 3 or 4 byte values
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void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);
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void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]);
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// get a theme color from specified space type
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void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]);
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// blends and shades between two color pointers
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void UI_ColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], float fac, int offset);
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// shade a 3 byte color (same as UI_GetColorPtrBlendShade3ubv with 0.0 factor)
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void UI_GetColorPtrShade3ubv(const unsigned char cp1[3], unsigned char col[3], int offset);
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// get a 3 byte color, blended and shaded between two other char color pointers
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void UI_GetColorPtrBlendShade3ubv(const unsigned char cp1[3], const unsigned char cp2[3], unsigned char col[3], float fac, int offset);
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// clear the openGL ClearColor using the input colorid
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void UI_ThemeClearColor(int colorid);
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// internal (blender) usage only, for init and set active
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void UI_SetTheme(int spacetype, int regionid);
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/* only for buttons in theme editor! */
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const unsigned char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
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void UI_make_axis_color(const unsigned char *src_col, unsigned char *dst_col, const char axis);
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#endif /* UI_ICONS_H */
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