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dae5f38f553a4e4e0be73619b37bb7d76fe6f620
test2/source/gameengine/SceneGraph
History
Campbell Barton afdd54fa37 moved source and text to american spelling
* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
2007-04-04 13:18:41 +00:00
..
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
…
SConscript
==SCons==
2006-02-07 21:24:36 +00:00
SG_BBox.cpp
moved source and text to american spelling
2007-04-04 13:18:41 +00:00
SG_BBox.h
…
SG_Controller.cpp
…
SG_Controller.h
…
SG_IObject.cpp
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SG_IObject.h
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SG_Node.cpp
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
2006-05-22 21:03:43 +00:00
SG_Node.h
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SG_ParentRelation.h
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SG_Spatial.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SG_Spatial.h
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SG_Tree.cpp
moved source and text to american spelling
2007-04-04 13:18:41 +00:00
SG_Tree.h
moved source and text to american spelling
2007-04-04 13:18:41 +00:00
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