Files
test2/intern/cycles/kernel/svm/svm_geometry.h
Jeroen Bakker 6a88f83d67 Hair Info Length Attribute
Goal is to add the length attribute to the Hair Info node, for better control over color gradients or similar along the hair.

Reviewed By: #eevee_viewport, brecht

Differential Revision: https://developer.blender.org/D10481
2021-09-24 07:44:22 +02:00

242 lines
6.4 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
/* Geometry Node */
ccl_device_noinline void svm_node_geometry(
const KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
float3 data;
switch (type) {
case NODE_GEOM_P:
data = sd->P;
break;
case NODE_GEOM_N:
data = sd->N;
break;
#ifdef __DPDU__
case NODE_GEOM_T:
data = primitive_tangent(kg, sd);
break;
#endif
case NODE_GEOM_I:
data = sd->I;
break;
case NODE_GEOM_Ng:
data = sd->Ng;
break;
case NODE_GEOM_uv:
data = make_float3(sd->u, sd->v, 0.0f);
break;
default:
data = make_float3(0.0f, 0.0f, 0.0f);
}
stack_store_float3(stack, out_offset, data);
}
ccl_device_noinline void svm_node_geometry_bump_dx(
const KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
#ifdef __RAY_DIFFERENTIALS__
float3 data;
switch (type) {
case NODE_GEOM_P:
data = sd->P + sd->dP.dx;
break;
case NODE_GEOM_uv:
data = make_float3(sd->u + sd->du.dx, sd->v + sd->dv.dx, 0.0f);
break;
default:
svm_node_geometry(kg, sd, stack, type, out_offset);
return;
}
stack_store_float3(stack, out_offset, data);
#else
svm_node_geometry(kg, sd, stack, type, out_offset);
#endif
}
ccl_device_noinline void svm_node_geometry_bump_dy(
const KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
#ifdef __RAY_DIFFERENTIALS__
float3 data;
switch (type) {
case NODE_GEOM_P:
data = sd->P + sd->dP.dy;
break;
case NODE_GEOM_uv:
data = make_float3(sd->u + sd->du.dy, sd->v + sd->dv.dy, 0.0f);
break;
default:
svm_node_geometry(kg, sd, stack, type, out_offset);
return;
}
stack_store_float3(stack, out_offset, data);
#else
svm_node_geometry(kg, sd, stack, type, out_offset);
#endif
}
/* Object Info */
ccl_device_noinline void svm_node_object_info(
const KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
float data;
switch (type) {
case NODE_INFO_OB_LOCATION: {
stack_store_float3(stack, out_offset, object_location(kg, sd));
return;
}
case NODE_INFO_OB_COLOR: {
stack_store_float3(stack, out_offset, object_color(kg, sd->object));
return;
}
case NODE_INFO_OB_INDEX:
data = object_pass_id(kg, sd->object);
break;
case NODE_INFO_MAT_INDEX:
data = shader_pass_id(kg, sd);
break;
case NODE_INFO_OB_RANDOM: {
if (sd->lamp != LAMP_NONE) {
data = lamp_random_number(kg, sd->lamp);
}
else {
data = object_random_number(kg, sd->object);
}
break;
}
default:
data = 0.0f;
break;
}
stack_store_float(stack, out_offset, data);
}
/* Particle Info */
ccl_device_noinline void svm_node_particle_info(
const KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
switch (type) {
case NODE_INFO_PAR_INDEX: {
int particle_id = object_particle_id(kg, sd->object);
stack_store_float(stack, out_offset, particle_index(kg, particle_id));
break;
}
case NODE_INFO_PAR_RANDOM: {
int particle_id = object_particle_id(kg, sd->object);
float random = hash_uint2_to_float(particle_index(kg, particle_id), 0);
stack_store_float(stack, out_offset, random);
break;
}
case NODE_INFO_PAR_AGE: {
int particle_id = object_particle_id(kg, sd->object);
stack_store_float(stack, out_offset, particle_age(kg, particle_id));
break;
}
case NODE_INFO_PAR_LIFETIME: {
int particle_id = object_particle_id(kg, sd->object);
stack_store_float(stack, out_offset, particle_lifetime(kg, particle_id));
break;
}
case NODE_INFO_PAR_LOCATION: {
int particle_id = object_particle_id(kg, sd->object);
stack_store_float3(stack, out_offset, particle_location(kg, particle_id));
break;
}
#if 0 /* XXX float4 currently not supported in SVM stack */
case NODE_INFO_PAR_ROTATION: {
int particle_id = object_particle_id(kg, sd->object);
stack_store_float4(stack, out_offset, particle_rotation(kg, particle_id));
break;
}
#endif
case NODE_INFO_PAR_SIZE: {
int particle_id = object_particle_id(kg, sd->object);
stack_store_float(stack, out_offset, particle_size(kg, particle_id));
break;
}
case NODE_INFO_PAR_VELOCITY: {
int particle_id = object_particle_id(kg, sd->object);
stack_store_float3(stack, out_offset, particle_velocity(kg, particle_id));
break;
}
case NODE_INFO_PAR_ANGULAR_VELOCITY: {
int particle_id = object_particle_id(kg, sd->object);
stack_store_float3(stack, out_offset, particle_angular_velocity(kg, particle_id));
break;
}
}
}
#ifdef __HAIR__
/* Hair Info */
ccl_device_noinline void svm_node_hair_info(
const KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
float data;
float3 data3;
switch (type) {
case NODE_INFO_CURVE_IS_STRAND: {
data = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
stack_store_float(stack, out_offset, data);
break;
}
case NODE_INFO_CURVE_INTERCEPT:
break; /* handled as attribute */
case NODE_INFO_CURVE_LENGTH:
break; /* handled as attribute */
case NODE_INFO_CURVE_RANDOM:
break; /* handled as attribute */
case NODE_INFO_CURVE_THICKNESS: {
data = curve_thickness(kg, sd);
stack_store_float(stack, out_offset, data);
break;
}
# if 0
case NODE_INFO_CURVE_FADE: {
data = sd->curve_transparency;
stack_store_float(stack, out_offset, data);
break;
}
# endif
case NODE_INFO_CURVE_TANGENT_NORMAL: {
data3 = curve_tangent_normal(kg, sd);
stack_store_float3(stack, out_offset, data3);
break;
}
}
}
#endif
CCL_NAMESPACE_END