Files
test2/source/blender/compositor/operations/COM_FlipOperation.cc
Manuel Castilla e2df5c8a56 Compositor: Fix Flip node not flipping translation on Full Frame
To match tiled implementation, flip center should not be translated
when canvas has offset. Instead the canvas offset needs to be flipped.
2021-09-30 23:56:53 +02:00

137 lines
4.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_FlipOperation.h"
namespace blender::compositor {
FlipOperation::FlipOperation()
{
this->addInputSocket(DataType::Color, ResizeMode::None);
this->addOutputSocket(DataType::Color);
this->set_canvas_input_index(0);
this->m_inputOperation = nullptr;
this->m_flipX = true;
this->m_flipY = false;
}
void FlipOperation::initExecution()
{
this->m_inputOperation = this->getInputSocketReader(0);
}
void FlipOperation::deinitExecution()
{
this->m_inputOperation = nullptr;
}
void FlipOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float nx = this->m_flipX ? ((int)this->getWidth() - 1) - x : x;
float ny = this->m_flipY ? ((int)this->getHeight() - 1) - y : y;
this->m_inputOperation->readSampled(output, nx, ny, sampler);
}
bool FlipOperation::determineDependingAreaOfInterest(rcti *input,
ReadBufferOperation *readOperation,
rcti *output)
{
rcti newInput;
if (this->m_flipX) {
const int w = (int)this->getWidth() - 1;
newInput.xmax = (w - input->xmin) + 1;
newInput.xmin = (w - input->xmax) - 1;
}
else {
newInput.xmin = input->xmin;
newInput.xmax = input->xmax;
}
if (this->m_flipY) {
const int h = (int)this->getHeight() - 1;
newInput.ymax = (h - input->ymin) + 1;
newInput.ymin = (h - input->ymax) - 1;
}
else {
newInput.ymin = input->ymin;
newInput.ymax = input->ymax;
}
return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
}
void FlipOperation::determine_canvas(const rcti &preferred_area, rcti &r_area)
{
NodeOperation::determine_canvas(preferred_area, r_area);
if (execution_model_ == eExecutionModel::FullFrame) {
rcti input_area = r_area;
if (m_flipX) {
const int width = BLI_rcti_size_x(&input_area) - 1;
r_area.xmax = (width - input_area.xmin) + 1;
r_area.xmin = (width - input_area.xmax) + 1;
}
if (m_flipY) {
const int height = BLI_rcti_size_y(&input_area) - 1;
r_area.ymax = (height - input_area.ymin) + 1;
r_area.ymin = (height - input_area.ymax) + 1;
}
}
}
void FlipOperation::get_area_of_interest(const int input_idx,
const rcti &output_area,
rcti &r_input_area)
{
BLI_assert(input_idx == 0);
UNUSED_VARS_NDEBUG(input_idx);
if (this->m_flipX) {
const int w = (int)this->getWidth() - 1;
r_input_area.xmax = (w - output_area.xmin) + 1;
r_input_area.xmin = (w - output_area.xmax) + 1;
}
else {
r_input_area.xmin = output_area.xmin;
r_input_area.xmax = output_area.xmax;
}
if (this->m_flipY) {
const int h = (int)this->getHeight() - 1;
r_input_area.ymax = (h - output_area.ymin) + 1;
r_input_area.ymin = (h - output_area.ymax) + 1;
}
else {
r_input_area.ymin = output_area.ymin;
r_input_area.ymax = output_area.ymax;
}
}
void FlipOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
const MemoryBuffer *input_img = inputs[0];
const int input_offset_x = input_img->get_rect().xmin;
const int input_offset_y = input_img->get_rect().ymin;
for (BuffersIterator<float> it = output->iterate_with({}, area); !it.is_end(); ++it) {
const int nx = this->m_flipX ? ((int)this->getWidth() - 1) - it.x : it.x;
const int ny = this->m_flipY ? ((int)this->getHeight() - 1) - it.y : it.y;
input_img->read_elem(input_offset_x + nx, input_offset_y + ny, it.out);
}
}
} // namespace blender::compositor