Files
test2/source/blender/compositor/operations/COM_MapUVOperation.cc
Manuel Castilla f84fb12f5d Compositor: Add support for canvas compositing
This commit adds functionality for operations that require pixel
translation or resizing on "Full Frame" mode, allowing to adjust
their canvas. It fixes most cropping issues in translate, scale,
rotate and transform nodes by adjusting their canvas to the result,
instead of the input canvas.

Operations output buffer is still always on (0,0) position for
easier image algorithm implementation, even when the
canvas is not.

Current limitations (will be addressed on bcon2):
- Displayed translation in Viewer node is limited to 6000px.
- When scaling up the canvas size is limited to the
 scene resolution size x 1.5 . From that point it crops.

If none of these limitations are hit, the Viewer node displays
the full input with any translation.

Differential Revision: https://developer.blender.org/D12466
2021-09-28 22:00:17 +02:00

272 lines
8.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_MapUVOperation.h"
#include "BLI_math.h"
namespace blender::compositor {
MapUVOperation::MapUVOperation()
{
this->addInputSocket(DataType::Color, ResizeMode::Align);
this->addInputSocket(DataType::Vector);
this->addOutputSocket(DataType::Color);
this->m_alpha = 0.0f;
this->flags.complex = true;
set_canvas_input_index(UV_INPUT_INDEX);
this->m_inputUVProgram = nullptr;
this->m_inputColorProgram = nullptr;
}
void MapUVOperation::init_data()
{
NodeOperation *image_input = get_input_operation(IMAGE_INPUT_INDEX);
image_width_ = image_input->getWidth();
image_height_ = image_input->getHeight();
NodeOperation *uv_input = get_input_operation(UV_INPUT_INDEX);
uv_width_ = uv_input->getWidth();
uv_height_ = uv_input->getHeight();
}
void MapUVOperation::initExecution()
{
this->m_inputColorProgram = this->getInputSocketReader(0);
this->m_inputUVProgram = this->getInputSocketReader(1);
if (execution_model_ == eExecutionModel::Tiled) {
uv_input_read_fn_ = [=](float x, float y, float *out) {
this->m_inputUVProgram->readSampled(out, x, y, PixelSampler::Bilinear);
};
}
}
void MapUVOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler /*sampler*/)
{
float xy[2] = {x, y};
float uv[2], deriv[2][2], alpha;
pixelTransform(xy, uv, deriv, alpha);
if (alpha == 0.0f) {
zero_v4(output);
return;
}
/* EWA filtering */
this->m_inputColorProgram->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1]);
/* UV to alpha threshold */
const float threshold = this->m_alpha * 0.05f;
/* XXX alpha threshold is used to fade out pixels on boundaries with invalid derivatives.
* this calculation is not very well defined, should be looked into if it becomes a problem ...
*/
float du = len_v2(deriv[0]);
float dv = len_v2(deriv[1]);
float factor = 1.0f - threshold * (du / m_inputColorProgram->getWidth() +
dv / m_inputColorProgram->getHeight());
if (factor < 0.0f) {
alpha = 0.0f;
}
else {
alpha *= factor;
}
/* "premul" */
if (alpha < 1.0f) {
mul_v4_fl(output, alpha);
}
}
bool MapUVOperation::read_uv(float x, float y, float &r_u, float &r_v, float &r_alpha)
{
if (x < 0.0f || x >= uv_width_ || y < 0.0f || y >= uv_height_) {
r_u = 0.0f;
r_v = 0.0f;
r_alpha = 0.0f;
return false;
}
float vector[3];
uv_input_read_fn_(x, y, vector);
r_u = vector[0] * image_width_;
r_v = vector[1] * image_height_;
r_alpha = vector[2];
return true;
}
void MapUVOperation::pixelTransform(const float xy[2],
float r_uv[2],
float r_deriv[2][2],
float &r_alpha)
{
float uv[2], alpha; /* temporary variables for derivative estimation */
int num;
read_uv(xy[0], xy[1], r_uv[0], r_uv[1], r_alpha);
/* Estimate partial derivatives using 1-pixel offsets */
const float epsilon[2] = {1.0f, 1.0f};
zero_v2(r_deriv[0]);
zero_v2(r_deriv[1]);
num = 0;
if (read_uv(xy[0] + epsilon[0], xy[1], uv[0], uv[1], alpha)) {
r_deriv[0][0] += uv[0] - r_uv[0];
r_deriv[1][0] += uv[1] - r_uv[1];
num++;
}
if (read_uv(xy[0] - epsilon[0], xy[1], uv[0], uv[1], alpha)) {
r_deriv[0][0] += r_uv[0] - uv[0];
r_deriv[1][0] += r_uv[1] - uv[1];
num++;
}
if (num > 0) {
float numinv = 1.0f / (float)num;
r_deriv[0][0] *= numinv;
r_deriv[1][0] *= numinv;
}
num = 0;
if (read_uv(xy[0], xy[1] + epsilon[1], uv[0], uv[1], alpha)) {
r_deriv[0][1] += uv[0] - r_uv[0];
r_deriv[1][1] += uv[1] - r_uv[1];
num++;
}
if (read_uv(xy[0], xy[1] - epsilon[1], uv[0], uv[1], alpha)) {
r_deriv[0][1] += r_uv[0] - uv[0];
r_deriv[1][1] += r_uv[1] - uv[1];
num++;
}
if (num > 0) {
float numinv = 1.0f / (float)num;
r_deriv[0][1] *= numinv;
r_deriv[1][1] *= numinv;
}
}
void MapUVOperation::deinitExecution()
{
this->m_inputUVProgram = nullptr;
this->m_inputColorProgram = nullptr;
}
bool MapUVOperation::determineDependingAreaOfInterest(rcti *input,
ReadBufferOperation *readOperation,
rcti *output)
{
rcti colorInput;
rcti uvInput;
NodeOperation *operation = nullptr;
/* the uv buffer only needs a 3x3 buffer. The image needs whole buffer */
operation = getInputOperation(0);
colorInput.xmax = operation->getWidth();
colorInput.xmin = 0;
colorInput.ymax = operation->getHeight();
colorInput.ymin = 0;
if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) {
return true;
}
operation = getInputOperation(1);
uvInput.xmax = input->xmax + 1;
uvInput.xmin = input->xmin - 1;
uvInput.ymax = input->ymax + 1;
uvInput.ymin = input->ymin - 1;
if (operation->determineDependingAreaOfInterest(&uvInput, readOperation, output)) {
return true;
}
return false;
}
void MapUVOperation::get_area_of_interest(const int input_idx,
const rcti &output_area,
rcti &r_input_area)
{
switch (input_idx) {
case IMAGE_INPUT_INDEX: {
r_input_area = get_input_operation(IMAGE_INPUT_INDEX)->get_canvas();
break;
}
case UV_INPUT_INDEX: {
r_input_area = output_area;
expand_area_for_sampler(r_input_area, PixelSampler::Bilinear);
break;
}
}
}
void MapUVOperation::update_memory_buffer_started(MemoryBuffer *UNUSED(output),
const rcti &UNUSED(area),
Span<MemoryBuffer *> inputs)
{
const MemoryBuffer *uv_input = inputs[UV_INPUT_INDEX];
uv_input_read_fn_ = [=](float x, float y, float *out) {
uv_input->read_elem_bilinear(x, y, out);
};
}
void MapUVOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
const MemoryBuffer *input_image = inputs[IMAGE_INPUT_INDEX];
for (BuffersIterator<float> it = output->iterate_with({}, area); !it.is_end(); ++it) {
float xy[2] = {(float)it.x, (float)it.y};
float uv[2];
float deriv[2][2];
float alpha;
pixelTransform(xy, uv, deriv, alpha);
if (alpha == 0.0f) {
zero_v4(it.out);
continue;
}
/* EWA filtering. */
input_image->read_elem_filtered(uv[0], uv[1], deriv[0], deriv[1], it.out);
/* UV to alpha threshold. */
const float threshold = this->m_alpha * 0.05f;
/* XXX alpha threshold is used to fade out pixels on boundaries with invalid derivatives.
* this calculation is not very well defined, should be looked into if it becomes a problem ...
*/
const float du = len_v2(deriv[0]);
const float dv = len_v2(deriv[1]);
const float factor = 1.0f - threshold * (du / image_width_ + dv / image_height_);
if (factor < 0.0f) {
alpha = 0.0f;
}
else {
alpha *= factor;
}
/* "premul" */
if (alpha < 1.0f) {
mul_v4_fl(it.out, alpha);
}
}
}
} // namespace blender::compositor