Files
test2/source/blender/compositor/operations/COM_PixelateOperation.cc
Manuel Castilla 76377f0176 Compositor: Replace resolution concept by canvas
This is a code refactor in preparation of supporting canvas
compositing. See {D12466}.

No functional changes, all canvases are at (0,0) position matching
tiled implementation.

Differential Revision: https://developer.blender.org/D12465
2021-09-28 22:00:16 +02:00

52 lines
1.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_PixelateOperation.h"
namespace blender::compositor {
PixelateOperation::PixelateOperation(DataType datatype)
{
this->addInputSocket(datatype);
this->addOutputSocket(datatype);
this->set_canvas_input_index(0);
this->m_inputOperation = nullptr;
}
void PixelateOperation::initExecution()
{
this->m_inputOperation = this->getInputSocketReader(0);
}
void PixelateOperation::deinitExecution()
{
this->m_inputOperation = nullptr;
}
void PixelateOperation::executePixelSampled(float output[4],
float x,
float y,
PixelSampler sampler)
{
float nx = round(x);
float ny = round(y);
this->m_inputOperation->readSampled(output, nx, ny, sampler);
}
} // namespace blender::compositor