45 lines
972 B
C
45 lines
972 B
C
/* SPDX-FileCopyrightText: 2005 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*
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* Generate shader code from the intermediate node graph.
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*/
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#pragma once
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#include "GPU_material.hh"
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#include "GPU_shader.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GPUNodeGraph;
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typedef struct GPUPass GPUPass;
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/* Pass */
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GPUPass *GPU_generate_pass(GPUMaterial *material,
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struct GPUNodeGraph *graph,
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eGPUMaterialEngine engine,
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GPUCodegenCallbackFn finalize_source_cb,
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void *thunk,
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bool optimize_graph);
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GPUShader *GPU_pass_shader_get(GPUPass *pass);
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bool GPU_pass_compile(GPUPass *pass, const char *shname);
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void GPU_pass_release(GPUPass *pass);
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bool GPU_pass_should_optimize(GPUPass *pass);
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/* Module */
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void gpu_codegen_init(void);
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void gpu_codegen_exit(void);
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#ifdef __cplusplus
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}
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#endif
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