717 lines
21 KiB
C++
717 lines
21 KiB
C++
/* SPDX-FileCopyrightText: 2007 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup wm
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*
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* Manage initializing resources and correctly shutting down.
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*/
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "CLG_log.h"
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#include "DNA_genfile.h"
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#include "DNA_scene_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_fileops.h"
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#include "BLI_listbase.h"
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#include "BLI_path_util.h"
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#include "BLI_string.h"
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#include "BLI_task.h"
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#include "BLI_threads.h"
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#include "BLI_timer.h"
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#include "BLI_utildefines.h"
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#include "BLO_undofile.hh"
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#include "BLO_writefile.hh"
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#include "BKE_blender.h"
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#include "BKE_blendfile.hh"
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#include "BKE_callbacks.h"
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#include "BKE_context.hh"
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#include "BKE_global.h"
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#include "BKE_icons.h"
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#include "BKE_image.h"
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#include "BKE_keyconfig.h"
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#include "BKE_lib_remap.hh"
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#include "BKE_main.hh"
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#include "BKE_mball_tessellate.hh"
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#include "BKE_node.hh"
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#include "BKE_preview_image.hh"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_screen.hh"
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#include "BKE_sound.h"
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#include "BKE_vfont.hh"
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#include "BKE_addon.h"
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#include "BKE_appdir.hh"
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#include "BKE_mask.h" /* free mask clipboard */
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#include "BKE_material.h" /* BKE_material_copybuf_clear */
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#include "BKE_studiolight.h"
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#include "BKE_subdiv.hh"
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#include "BKE_tracking.h" /* free tracking clipboard */
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#include "RE_engine.h"
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#include "RE_pipeline.h" /* RE_ free stuff */
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#include "IMB_thumbs.hh"
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#ifdef WITH_PYTHON
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# include "BPY_extern.h"
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# include "BPY_extern_python.h"
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# include "BPY_extern_run.h"
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#endif
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#include "GHOST_C-api.h"
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#include "GHOST_Path-api.hh"
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#include "RNA_define.hh"
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#include "WM_api.hh"
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#include "WM_message.hh"
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#include "WM_types.hh"
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#include "wm.hh"
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#include "wm_cursors.hh"
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#include "wm_event_system.hh"
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#include "wm_files.hh"
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#include "wm_platform_support.hh"
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#include "wm_surface.hh"
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#include "wm_window.hh"
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#include "ED_anim_api.hh"
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#include "ED_armature.hh"
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#include "ED_asset.hh"
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#include "ED_gpencil_legacy.hh"
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#include "ED_keyframes_edit.hh"
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#include "ED_keyframing.hh"
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#include "ED_node.hh"
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#include "ED_render.hh"
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#include "ED_screen.hh"
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#include "ED_space_api.hh"
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#include "ED_undo.hh"
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#include "ED_util.hh"
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#include "ED_view3d.hh"
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#include "BLF_api.hh"
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#include "BLT_lang.h"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "UI_string_search.hh"
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#include "GPU_context.h"
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#include "GPU_init_exit.h"
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#include "GPU_material.hh"
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#include "COM_compositor.hh"
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#include "DEG_depsgraph.hh"
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#include "DEG_depsgraph_query.hh"
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#include "DRW_engine.hh"
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_OPERATORS, "wm.operator");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_HANDLERS, "wm.handler");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_EVENTS, "wm.event");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_KEYMAPS, "wm.keymap");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_TOOLS, "wm.tool");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_MSGBUS_PUB, "wm.msgbus.pub");
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CLG_LOGREF_DECLARE_GLOBAL(WM_LOG_MSGBUS_SUB, "wm.msgbus.sub");
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static void wm_init_scripts_extensions_once(bContext *C);
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static bool wm_start_with_console = false;
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void WM_init_state_start_with_console_set(bool value)
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{
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wm_start_with_console = value;
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}
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/**
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* Since we cannot know in advance if we will require the draw manager
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* context when starting blender in background mode (specially true with
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* scripts) we defer the ghost initialization the most as possible
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* so that it does not break anything that can run in headless mode (as in
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* without display server attached).
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*/
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static bool gpu_is_init = false;
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void WM_init_gpu()
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{
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/* Must be called only once. */
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BLI_assert(gpu_is_init == false);
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if (G.background) {
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/* Ghost is still not initialized elsewhere in background mode. */
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wm_ghost_init_background();
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}
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if (!GPU_backend_supported()) {
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return;
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}
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/* Needs to be first to have an OpenGL context bound. */
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DRW_gpu_context_create();
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GPU_init();
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GPU_pass_cache_init();
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gpu_is_init = true;
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}
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static void sound_jack_sync_callback(Main *bmain, int mode, double time)
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{
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/* Ugly: Blender doesn't like it when the animation is played back during rendering. */
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if (G.is_rendering) {
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return;
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}
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wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
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LISTBASE_FOREACH (wmWindow *, window, &wm->windows) {
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Scene *scene = WM_window_get_active_scene(window);
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if ((scene->audio.flag & AUDIO_SYNC) == 0) {
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continue;
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}
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ViewLayer *view_layer = WM_window_get_active_view_layer(window);
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Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer);
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if (depsgraph == nullptr) {
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continue;
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}
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BKE_sound_lock();
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Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
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BKE_sound_jack_scene_update(scene_eval, mode, time);
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BKE_sound_unlock();
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}
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}
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void WM_init(bContext *C, int argc, const char **argv)
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{
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if (!G.background) {
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wm_ghost_init(C); /* NOTE: it assigns C to ghost! */
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wm_init_cursor_data();
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BKE_sound_jack_sync_callback_set(sound_jack_sync_callback);
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}
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GHOST_CreateSystemPaths();
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BKE_addon_pref_type_init();
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BKE_keyconfig_pref_type_init();
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wm_operatortype_init();
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wm_operatortypes_register();
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WM_paneltype_init(); /* Lookup table only. */
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WM_menutype_init();
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WM_uilisttype_init();
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wm_gizmotype_init();
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wm_gizmogrouptype_init();
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ED_undosys_type_init();
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BKE_library_callback_free_notifier_reference_set(WM_main_remove_notifier_reference);
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BKE_region_callback_free_gizmomap_set(wm_gizmomap_remove);
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BKE_region_callback_refresh_tag_gizmomap_set(WM_gizmomap_tag_refresh);
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BKE_library_callback_remap_editor_id_reference_set(WM_main_remap_editor_id_reference);
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BKE_spacedata_callback_id_remap_set(ED_spacedata_id_remap_single);
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DEG_editors_set_update_cb(ED_render_id_flush_update, ED_render_scene_update);
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ED_spacetypes_init();
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ED_node_init_butfuncs();
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BLF_init();
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BLT_lang_init();
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/* Must call first before doing any `.blend` file reading,
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* since versioning code may create new IDs. See #57066. */
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BLT_lang_set(nullptr);
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/* Init icons & previews before reading .blend files for preview icons, which can
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* get triggered by the depsgraph. This is also done in background mode
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* for scripts that do background processing with preview icons. */
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BKE_icons_init(BIFICONID_LAST_STATIC);
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BKE_preview_images_init();
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WM_msgbus_types_init();
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/* Studio-lights needs to be init before we read the home-file,
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* otherwise the versioning cannot find the default studio-light. */
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BKE_studiolight_init();
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BLI_assert((G.fileflags & G_FILE_NO_UI) == 0);
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/**
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* NOTE(@ideasman42): Startup file and order of initialization.
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*
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* Loading #BLENDER_STARTUP_FILE, #BLENDER_USERPREF_FILE, starting Python and other sub-systems,
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* have inter-dependencies, for example.
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*
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* - Some sub-systems depend on the preferences (initializing icons depend on the theme).
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* - Add-ons depends on the preferences to know what has been enabled.
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* - Add-ons depends on the window-manger to register their key-maps.
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* - Evaluating the startup file depends on Python for animation-drivers (see #89046).
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* - Starting Python depends on the startup file so key-maps can be added in the window-manger.
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*
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* Loading preferences early, then application subsystems and finally the startup data would
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* simplify things if it weren't for key-maps being part of the window-manager
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* which is blend file data.
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* Creating a dummy window-manager early, or moving the key-maps into the preferences
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* would resolve this and may be worth looking into long-term, see: D12184 for details.
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*/
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wmFileReadPost_Params *params_file_read_post = nullptr;
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wmHomeFileRead_Params read_homefile_params{};
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read_homefile_params.use_data = true;
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read_homefile_params.use_userdef = true;
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read_homefile_params.use_factory_settings = G.factory_startup;
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read_homefile_params.use_empty_data = false;
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read_homefile_params.filepath_startup_override = nullptr;
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read_homefile_params.app_template_override = WM_init_state_app_template_get();
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wm_homefile_read_ex(C, &read_homefile_params, nullptr, ¶ms_file_read_post);
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/* NOTE: leave `G_MAIN->filepath` set to an empty string since this
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* matches behavior after loading a new file. */
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BLI_assert(G_MAIN->filepath[0] == '\0');
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/* Call again to set from preferences. */
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BLT_lang_set(nullptr);
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/* For file-system. Called here so can include user preference paths if needed. */
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ED_file_init();
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if (!G.background) {
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GPU_render_begin();
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#ifdef WITH_INPUT_NDOF
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/* Sets 3D mouse dead-zone. */
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WM_ndof_deadzone_set(U.ndof_deadzone);
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#endif
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WM_init_gpu();
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if (!WM_platform_support_perform_checks()) {
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WM_exit(C, -1);
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}
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GPU_context_begin_frame(GPU_context_active_get());
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UI_init();
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GPU_context_end_frame(GPU_context_active_get());
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GPU_render_end();
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}
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BKE_subdiv_init();
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ED_spacemacros_init();
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#ifdef WITH_PYTHON
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BPY_python_start(C, argc, argv);
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BPY_python_reset(C);
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#else
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UNUSED_VARS(argc, argv);
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#endif
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if (!G.background) {
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if (wm_start_with_console) {
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GHOST_setConsoleWindowState(GHOST_kConsoleWindowStateShow);
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}
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else {
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GHOST_setConsoleWindowState(GHOST_kConsoleWindowStateHideForNonConsoleLaunch);
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}
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}
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ED_render_clear_mtex_copybuf();
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wm_history_file_read();
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if (!G.background) {
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blender::ui::string_search::read_recent_searches_file();
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}
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STRNCPY(G.filepath_last_library, BKE_main_blendfile_path_from_global());
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CTX_py_init_set(C, true);
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/* Postpone updating the key-configuration until after add-ons have been registered,
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* needed to properly load user-configured add-on key-maps, see: #113603. */
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WM_keyconfig_update_postpone_begin();
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WM_keyconfig_init(C);
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/* Load add-ons after key-maps have been initialized (but before the blend file has been read),
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* important to guarantee default key-maps have been declared & before post-read handlers run. */
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wm_init_scripts_extensions_once(C);
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WM_keyconfig_update_postpone_end();
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WM_keyconfig_update(static_cast<wmWindowManager *>(G_MAIN->wm.first));
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wm_homefile_read_post(C, params_file_read_post);
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}
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static bool wm_init_splash_show_on_startup_check()
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{
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if (U.uiflag & USER_SPLASH_DISABLE) {
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return false;
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}
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bool use_splash = false;
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const char *blendfile_path = BKE_main_blendfile_path_from_global();
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if (blendfile_path[0] == '\0') {
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/* Common case, no file is loaded, show the splash. */
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use_splash = true;
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}
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else {
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/* A less common case, if there is no user preferences, show the splash screen
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* so the user has the opportunity to restore settings from a previous version. */
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const std::optional<std::string> cfgdir = BKE_appdir_folder_id(BLENDER_USER_CONFIG, nullptr);
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if (cfgdir.has_value()) {
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char userpref[FILE_MAX];
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BLI_path_join(userpref, sizeof(userpref), cfgdir->c_str(), BLENDER_USERPREF_FILE);
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if (!BLI_exists(userpref)) {
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use_splash = true;
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}
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}
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else {
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use_splash = true;
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}
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}
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return use_splash;
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}
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void WM_init_splash_on_startup(bContext *C)
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{
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if (!wm_init_splash_show_on_startup_check()) {
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return;
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}
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WM_init_splash(C);
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}
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void WM_init_splash(bContext *C)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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/* NOTE(@ideasman42): this should practically never happen. */
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if (UNLIKELY(BLI_listbase_is_empty(&wm->windows))) {
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return;
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}
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wmWindow *prevwin = CTX_wm_window(C);
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CTX_wm_window_set(C, static_cast<wmWindow *>(wm->windows.first));
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WM_operator_name_call(C, "WM_OT_splash", WM_OP_INVOKE_DEFAULT, nullptr, nullptr);
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CTX_wm_window_set(C, prevwin);
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}
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/** Load add-ons & app-templates once on startup. */
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static void wm_init_scripts_extensions_once(bContext *C)
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{
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#ifdef WITH_PYTHON
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const char *imports[] = {"bpy", nullptr};
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BPY_run_string_eval(C, imports, "bpy.utils.load_scripts_extensions()");
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#else
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UNUSED_VARS(C);
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#endif
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}
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/* free strings of open recent files */
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static void free_openrecent()
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{
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LISTBASE_FOREACH (RecentFile *, recent, &G.recent_files) {
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MEM_freeN(recent->filepath);
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}
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BLI_freelistN(&(G.recent_files));
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}
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static int wm_exit_handler(bContext *C, const wmEvent *event, void *userdata)
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{
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WM_exit(C, EXIT_SUCCESS);
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UNUSED_VARS(event, userdata);
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return WM_UI_HANDLER_BREAK;
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}
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void wm_exit_schedule_delayed(const bContext *C)
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{
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/* What we do here is a little bit hacky, but quite simple and doesn't require bigger
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* changes: Add a handler wrapping WM_exit() to cause a delayed call of it. */
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wmWindow *win = CTX_wm_window(C);
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/* Use modal UI handler for now.
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* Could add separate WM handlers or so, but probably not worth it. */
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WM_event_add_ui_handler(
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C, &win->modalhandlers, wm_exit_handler, nullptr, nullptr, eWM_EventHandlerFlag(0));
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WM_event_add_mousemove(win); /* ensure handler actually gets called */
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}
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void UV_clipboard_free();
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void WM_exit_ex(bContext *C, const bool do_python_exit, const bool do_user_exit_actions)
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{
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using namespace blender;
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wmWindowManager *wm = C ? CTX_wm_manager(C) : nullptr;
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/* While nothing technically prevents saving user data in background mode,
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* don't do this as not typically useful and more likely to cause problems
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* if automated scripts happen to write changes to the preferences for e.g.
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* Saving #BLENDER_QUIT_FILE is also not likely to be desired either. */
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BLI_assert(G.background ? (do_user_exit_actions == false) : true);
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/* first wrap up running stuff, we assume only the active WM is running */
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/* modal handlers are on window level freed, others too? */
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/* NOTE: same code copied in `wm_files.cc`. */
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if (C && wm) {
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if (do_user_exit_actions) {
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MemFile *undo_memfile = wm->undo_stack ?
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ED_undosys_stack_memfile_get_active(wm->undo_stack) :
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nullptr;
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if (undo_memfile != nullptr) {
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/* save the undo state as quit.blend */
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Main *bmain = CTX_data_main(C);
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char filepath[FILE_MAX];
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const int fileflags = G.fileflags & ~G_FILE_COMPRESS;
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BLI_path_join(filepath, sizeof(filepath), BKE_tempdir_base(), BLENDER_QUIT_FILE);
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/* When true, the `undo_memfile` doesn't contain all information necessary
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* for writing and up to date blend file. */
|
|
const bool is_memfile_outdated = ED_editors_flush_edits(bmain);
|
|
|
|
BlendFileWriteParams blend_file_write_params{};
|
|
if (is_memfile_outdated ?
|
|
BLO_write_file(bmain, filepath, fileflags, &blend_file_write_params, nullptr) :
|
|
BLO_memfile_write_file(undo_memfile, filepath))
|
|
{
|
|
printf("Saved session recovery to \"%s\"\n", filepath);
|
|
}
|
|
}
|
|
}
|
|
|
|
WM_jobs_kill_all(wm);
|
|
|
|
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
|
|
CTX_wm_window_set(C, win); /* needed by operator close callbacks */
|
|
WM_event_remove_handlers(C, &win->handlers);
|
|
WM_event_remove_handlers(C, &win->modalhandlers);
|
|
ED_screen_exit(C, win, WM_window_get_active_screen(win));
|
|
}
|
|
|
|
if (!G.background) {
|
|
blender::ui::string_search::write_recent_searches_file();
|
|
}
|
|
|
|
if (do_user_exit_actions) {
|
|
if ((U.pref_flag & USER_PREF_FLAG_SAVE) && ((G.f & G_FLAG_USERPREF_NO_SAVE_ON_EXIT) == 0)) {
|
|
if (U.runtime.is_dirty) {
|
|
BKE_blendfile_userdef_write_all(nullptr);
|
|
}
|
|
}
|
|
/* Free the callback data used on file-open
|
|
* (will be set when a recover operation has run). */
|
|
wm_test_autorun_revert_action_set(nullptr, nullptr);
|
|
}
|
|
}
|
|
|
|
#if defined(WITH_PYTHON) && !defined(WITH_PYTHON_MODULE)
|
|
/* Without this, we there isn't a good way to manage false-positive resource leaks
|
|
* where a #PyObject references memory allocated with guarded-alloc, #71362.
|
|
*
|
|
* This allows add-ons to free resources when unregistered (which is good practice anyway).
|
|
*
|
|
* Don't run this code when built as a Python module as this runs when Python is in the
|
|
* process of shutting down, where running a snippet like this will crash, see #82675.
|
|
* Instead use the `atexit` module, installed by #BPY_python_start.
|
|
*
|
|
* Don't run this code when `C` is null because #pyrna_unregister_class
|
|
* passes in `CTX_data_main(C)` to un-registration functions.
|
|
* Further: `addon_utils.disable_all()` may call into functions that expect a valid context,
|
|
* supporting all these code-paths with a null context is quite involved for such a corner-case.
|
|
*
|
|
* Check `CTX_py_init_get(C)` in case this function runs before Python has been initialized.
|
|
* Which can happen when the GPU backend fails to initialize.
|
|
*/
|
|
if (C && CTX_py_init_get(C)) {
|
|
const char *imports[2] = {"addon_utils", nullptr};
|
|
BPY_run_string_eval(C, imports, "addon_utils.disable_all()");
|
|
}
|
|
#endif
|
|
|
|
BLI_timer_free();
|
|
|
|
WM_paneltype_clear();
|
|
|
|
BKE_addon_pref_type_free();
|
|
BKE_keyconfig_pref_type_free();
|
|
BKE_materials_exit();
|
|
|
|
wm_operatortype_free();
|
|
wm_surfaces_free();
|
|
wm_dropbox_free();
|
|
WM_menutype_free();
|
|
|
|
/* all non-screen and non-space stuff editors did, like editmode */
|
|
if (C) {
|
|
Main *bmain = CTX_data_main(C);
|
|
ED_editors_exit(bmain, true);
|
|
}
|
|
|
|
free_openrecent();
|
|
|
|
BKE_mball_cubeTable_free();
|
|
|
|
/* render code might still access databases */
|
|
RE_FreeAllRender();
|
|
RE_engines_exit();
|
|
|
|
ED_preview_free_dbase(); /* frees a Main dbase, before BKE_blender_free! */
|
|
ED_preview_restart_queue_free();
|
|
ed::asset::list::storage_exit();
|
|
|
|
BKE_tracking_clipboard_free();
|
|
BKE_mask_clipboard_free();
|
|
BKE_vfont_clipboard_free();
|
|
ED_node_clipboard_free();
|
|
UV_clipboard_free();
|
|
wm_clipboard_free();
|
|
|
|
#ifdef WITH_COMPOSITOR_CPU
|
|
COM_deinitialize();
|
|
#endif
|
|
|
|
BKE_subdiv_exit();
|
|
|
|
if (gpu_is_init) {
|
|
BKE_image_free_unused_gpu_textures();
|
|
}
|
|
|
|
/* Frees the entire library (#G_MAIN) and space-types. */
|
|
BKE_blender_free();
|
|
|
|
/* Important this runs after #BKE_blender_free because the window manager may be allocated
|
|
* when `C` is null, holding references to undo steps which will fail to free if their types
|
|
* have been freed first. */
|
|
ED_undosys_type_free();
|
|
|
|
/* Free the GPU subdivision data after the database to ensure that subdivision structs used by
|
|
* the modifiers were garbage collected. */
|
|
if (gpu_is_init) {
|
|
blender::draw::DRW_subdiv_free();
|
|
}
|
|
|
|
ANIM_fcurves_copybuf_free();
|
|
ANIM_drivers_copybuf_free();
|
|
ANIM_driver_vars_copybuf_free();
|
|
ANIM_fmodifiers_copybuf_free();
|
|
ED_gpencil_anim_copybuf_free();
|
|
ED_gpencil_strokes_copybuf_free();
|
|
|
|
/* free gizmo-maps after freeing blender,
|
|
* so no deleted data get accessed during cleaning up of areas. */
|
|
wm_gizmomaptypes_free();
|
|
wm_gizmogrouptype_free();
|
|
wm_gizmotype_free();
|
|
/* Same for UI-list types. */
|
|
WM_uilisttype_free();
|
|
|
|
BLF_exit();
|
|
|
|
BLT_lang_free();
|
|
|
|
ANIM_keyingset_infos_exit();
|
|
|
|
// free_txt_data();
|
|
|
|
#ifdef WITH_PYTHON
|
|
/* Option not to exit Python so this function can be called from 'atexit'. */
|
|
if ((C == nullptr) || CTX_py_init_get(C)) {
|
|
/* NOTE: (old note)
|
|
* before BKE_blender_free so Python's garbage-collection happens while library still exists.
|
|
* Needed at least for a rare crash that can happen in python-drivers.
|
|
*
|
|
* Update for Blender 2.5, move after #BKE_blender_free because Blender now holds references
|
|
* to #PyObject's so #Py_DECREF'ing them after Python ends causes bad problems every time
|
|
* the python-driver bug can be fixed if it happens again we can deal with it then. */
|
|
BPY_python_end(do_python_exit);
|
|
}
|
|
#else
|
|
(void)do_python_exit;
|
|
#endif
|
|
|
|
ED_file_exit(); /* For file-selector menu data. */
|
|
|
|
/* Delete GPU resources and context. The UI also uses GPU resources and so
|
|
* is also deleted with the context active. */
|
|
if (gpu_is_init) {
|
|
DRW_gpu_context_enable_ex(false);
|
|
UI_exit();
|
|
GPU_pass_cache_free();
|
|
GPU_exit();
|
|
DRW_gpu_context_disable_ex(false);
|
|
DRW_gpu_context_destroy();
|
|
}
|
|
else {
|
|
UI_exit();
|
|
}
|
|
|
|
BKE_blender_userdef_data_free(&U, false);
|
|
|
|
RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */
|
|
|
|
wm_ghost_exit();
|
|
|
|
if (C) {
|
|
CTX_free(C);
|
|
}
|
|
|
|
GHOST_DisposeSystemPaths();
|
|
|
|
DNA_sdna_current_free();
|
|
|
|
BLI_threadapi_exit();
|
|
BLI_task_scheduler_exit();
|
|
|
|
/* No need to call this early, rather do it late so that other
|
|
* pieces of Blender using sound may exit cleanly, see also #50676. */
|
|
BKE_sound_exit();
|
|
|
|
BKE_appdir_exit();
|
|
|
|
BKE_blender_atexit();
|
|
|
|
wm_autosave_delete();
|
|
|
|
BKE_tempdir_session_purge();
|
|
|
|
/* Logging cannot be called after exiting (#CLOG_INFO, #CLOG_WARN etc will crash).
|
|
* So postpone exiting until other sub-systems that may use logging have shut down. */
|
|
CLG_exit();
|
|
}
|
|
|
|
void WM_exit(bContext *C, const int exit_code)
|
|
{
|
|
const bool do_user_exit_actions = G.background ? false : (exit_code == EXIT_SUCCESS);
|
|
WM_exit_ex(C, true, do_user_exit_actions);
|
|
|
|
printf("\nBlender quit\n");
|
|
|
|
exit(exit_code);
|
|
}
|
|
|
|
void WM_script_tag_reload()
|
|
{
|
|
UI_interface_tag_script_reload();
|
|
}
|