Files
test2/source/blender/editors/physics/rigidbody_object.c
Sergej Reich 92b6a54e50 rigidbody: Don't cancel add operator if rigid body already exists
In some cases objects might have rigid bodies but aren't in the rigid
body group, just add objects to the group then.

Also allow changing the rigid body type by using the add acive/passive
buttons. This avoids having to remove objects just to change type.
2013-02-12 14:45:57 +00:00

630 lines
17 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joshua Leung, Sergej Reich
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file rigidbody_object.c
* \ingroup editor_physics
* \brief Rigid Body object editing operators
*/
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_group_types.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_group.h"
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_rigidbody.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_physics.h"
#include "ED_screen.h"
#include "physics_intern.h"
/* ********************************************** */
/* Helper API's for RigidBody Objects Editing */
static int ED_operator_rigidbody_active_poll(bContext *C)
{
if (ED_operator_object_active_editable(C)) {
Object *ob = CTX_data_active_object(C);
return (ob && ob->rigidbody_object);
}
else
return 0;
}
static int ED_operator_rigidbody_add_poll(bContext *C)
{
if (ED_operator_object_active_editable(C)) {
Object *ob = CTX_data_active_object(C);
return (ob && ob->type == OB_MESH);
}
else
return 0;
}
/* ----------------- */
void ED_rigidbody_ob_add(wmOperator *op, Scene *scene, Object *ob, int type)
{
RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
if (ob->type != OB_MESH) {
BKE_report(op->reports, RPT_ERROR, "Can't add Rigid Body to non mesh object");
return;
}
if (((Mesh *)ob->data)->totpoly == 0) {
BKE_report(op->reports, RPT_ERROR, "Can't create Rigid Body from mesh with no polygons");
return;
}
/* Add rigid body world and group if they don't exist for convenience */
if (rbw == NULL) {
rbw = BKE_rigidbody_create_world(scene);
BKE_rigidbody_validate_sim_world(scene, rbw, false);
scene->rigidbody_world = rbw;
}
if (rbw->group == NULL) {
rbw->group = add_group(G.main, "RigidBodyWorld");
}
/* make rigidbody object settings */
if (ob->rigidbody_object == NULL) {
ob->rigidbody_object = BKE_rigidbody_create_object(scene, ob, type);
}
ob->rigidbody_object->type = type;
ob->rigidbody_object->flag |= RBO_FLAG_NEEDS_VALIDATE;
/* add object to rigid body group */
add_to_group(rbw->group, ob, scene, NULL);
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
}
void ED_rigidbody_ob_remove(Scene *scene, Object *ob)
{
RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
BKE_rigidbody_remove_object(scene, ob);
if (rbw)
rem_from_group(rbw->group, ob, scene, NULL);
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
}
/* ********************************************** */
/* Active Object Add/Remove Operators */
/* ************ Add Rigid Body ************** */
static int rigidbody_ob_add_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Object *ob = (scene) ? OBACT : NULL;
int type = RNA_enum_get(op->ptr, "type");
/* apply to active object */
ED_rigidbody_ob_add(op, scene, ob, type);
/* send updates */
DAG_ids_flush_update(CTX_data_main(C), 0);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
/* done */
return OPERATOR_FINISHED;
}
void RIGIDBODY_OT_object_add(wmOperatorType *ot)
{
/* identifiers */
ot->idname = "RIGIDBODY_OT_object_add";
ot->name = "Add Rigid Body";
ot->description = "Add active object as Rigid Body";
/* callbacks */
ot->exec = rigidbody_ob_add_exec;
ot->poll = ED_operator_rigidbody_add_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", rigidbody_ob_type_items, RBO_TYPE_ACTIVE, "Rigid Body Type", "");
}
/* ************ Remove Rigid Body ************** */
static int rigidbody_ob_remove_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Object *ob = (scene) ? OBACT : NULL;
/* sanity checks */
if (scene == NULL)
return OPERATOR_CANCELLED;
/* apply to active object */
if (ELEM(NULL, ob, ob->rigidbody_object)) {
BKE_report(op->reports, RPT_ERROR, "Object has no Rigid Body settings to remove");
return OPERATOR_CANCELLED;
}
else
ED_rigidbody_ob_remove(scene, ob);
/* send updates */
DAG_ids_flush_update(CTX_data_main(C), 0);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
/* done */
return OPERATOR_FINISHED;
}
void RIGIDBODY_OT_object_remove(wmOperatorType *ot)
{
/* identifiers */
ot->idname = "RIGIDBODY_OT_object_remove";
ot->name = "Remove Rigid Body";
ot->description = "Remove Rigid Body settings from Object";
/* callbacks */
ot->exec = rigidbody_ob_remove_exec;
ot->poll = ED_operator_rigidbody_active_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************************************** */
/* Selected Object Add/Remove Operators */
/* ************ Add Rigid Bodies ************** */
static int rigidbody_obs_add_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
int type = RNA_enum_get(op->ptr, "type");
/* sanity check */
if (scene == NULL) {
BKE_report(op->reports, RPT_ERROR, "No Scene to add Rigid Bodies to");
return OPERATOR_CANCELLED;
}
/* create rigid body objects and add them to the world's group */
CTX_DATA_BEGIN(C, Object *, ob, selected_objects) {
ED_rigidbody_ob_add(op, scene, ob, type);
}
CTX_DATA_END;
/* send updates */
DAG_ids_flush_update(CTX_data_main(C), 0);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
WM_event_add_notifier(C, NC_OBJECT | ND_POINTCACHE, NULL);
/* done */
return OPERATOR_FINISHED;
}
void RIGIDBODY_OT_objects_add(wmOperatorType *ot)
{
/* identifiers */
ot->idname = "RIGIDBODY_OT_objects_add";
ot->name = "Add Rigid Bodies";
ot->description = "Add selected objects as Rigid Bodies";
/* callbacks */
ot->exec = rigidbody_obs_add_exec;
ot->poll = ED_operator_rigidbody_add_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", rigidbody_ob_type_items, RBO_TYPE_ACTIVE, "Rigid Body Type", "");
}
/* ************ Remove Rigid Bodies ************** */
static int rigidbody_obs_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
/* sanity checks */
if (scene == NULL)
return OPERATOR_CANCELLED;
/* apply this to all selected objects... */
CTX_DATA_BEGIN(C, Object *, ob, selected_objects)
{
if (ob->rigidbody_object) {
ED_rigidbody_ob_remove(scene, ob);
}
}
CTX_DATA_END;
/* send updates */
DAG_ids_flush_update(CTX_data_main(C), 0);
WM_event_add_notifier(C, NC_OBJECT | ND_POINTCACHE, NULL);
/* done */
return OPERATOR_FINISHED;
}
void RIGIDBODY_OT_objects_remove(wmOperatorType *ot)
{
/* identifiers */
ot->idname = "RIGIDBODY_OT_objects_remove";
ot->name = "Remove Rigid Bodies";
ot->description = "Remove selected objects from Rigid Body simulation";
/* callbacks */
ot->exec = rigidbody_obs_remove_exec;
ot->poll = ED_operator_rigidbody_active_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************************************** */
/* Utility Operators */
/* ************ Change Collision Shapes ************** */
static int rigidbody_obs_shape_change_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
int shape = RNA_enum_get(op->ptr, "type");
/* sanity checks */
if (scene == NULL)
return OPERATOR_CANCELLED;
/* apply this to all selected objects... */
CTX_DATA_BEGIN(C, Object *, ob, selected_objects)
{
if (ob->rigidbody_object) {
PointerRNA ptr;
/* use RNA-system to change the property and perform all necessary changes */
RNA_pointer_create(&ob->id, &RNA_RigidBodyObject, ob->rigidbody_object, &ptr);
RNA_enum_set(&ptr, "collision_shape", shape);
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
}
}
CTX_DATA_END;
/* send updates */
WM_event_add_notifier(C, NC_OBJECT | ND_POINTCACHE, NULL);
/* done */
return OPERATOR_FINISHED;
}
void RIGIDBODY_OT_shape_change(wmOperatorType *ot)
{
/* identifiers */
ot->idname = "RIGIDBODY_OT_shape_change";
ot->name = "Change Collision Shape";
ot->description = "Change collision shapes for selected Rigid Body Objects";
/* callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = rigidbody_obs_shape_change_exec;
ot->poll = ED_operator_rigidbody_active_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", rigidbody_ob_shape_items, RB_SHAPE_TRIMESH, "Rigid Body Shape", "");
}
/* ************ Calculate Mass ************** */
/* Entry in material density table */
typedef struct rbMaterialDensityItem {
const char *name; /* Name of material */
float density; /* Density (kg/m^3) */
} rbMaterialDensityItem;
/* Preset density values for materials (kg/m^3)
* Selected values obtained from:
* 1) http://www.jaredzone.info/2010/09/densities.html
* 2) http://www.avlandesign.com/density_construction.htm
* 3) http://www.avlandesign.com/density_metal.htm
*/
static rbMaterialDensityItem RB_MATERIAL_DENSITY_TABLE[] = {
{"Air", 1.0f}, /* not quite; adapted from 1.43 for oxygen for use as default */
{"Acrylic", 1400.0f},
{"Asphalt (Crushed)", 721.0f},
{"Bark", 240.0f},
{"Beans (Cocoa)", 593.0f},
{"Beans (Soy)", 721.0f},
{"Brick (Pressed)", 2400.0f},
{"Brick (Common)", 2000.0f},
{"Brick (Soft)", 1600.0f},
{"Brass", 8216.0f},
{"Bronze", 8860.0f},
{"Carbon (Solid)", 2146.0f},
{"Cardboard", 689.0f},
{"Cast Iron", 7150.0f},
//{"Cement", 1442.0f},
{"Chalk (Solid)", 2499.0f},
//{"Coffee (Fresh/Roast)", ~500},
{"Concrete", 2320.0f},
{"Charcoal", 208.0f},
{"Cork", 240.0f},
{"Copper", 8933.0f},
{"Garbage", 481.0f},
{"Glass (Broken)", 1940.0f},
{"Glass (Solid)", 2190.0f},
{"Gold", 19282.0f},
{"Granite (Broken)", 1650.0f},
{"Granite (Solid)", 2691.0f},
{"Gravel", 2780.0f},
{"Ice (Crushed)", 593.0f},
{"Ice (Solid)", 919.0f},
{"Iron", 7874.0f},
{"Lead", 11342.0f},
{"Limestone (Broken)", 1554.0f},
{"Limestone (Solid)", 2611.0f},
{"Marble (Broken)", 1570.0f},
{"Marble (Solid)", 2563.0f},
{"Paper", 1201.0f},
{"Peanuts (Shelled)", 641.0f},
{"Peanuts (Not Shelled)", 272.0f},
{"Plaster", 849.0f},
{"Plastic", 1200.0f},
{"Polystyrene", 1050.0f},
{"Rubber", 1522.0f},
{"Silver", 10501.0f},
{"Steel", 7860.0f},
{"Stone", 2515.0f},
{"Stone (Crushed)", 1602.0f},
{"Timber", 610.0f}
};
static const int NUM_RB_MATERIAL_PRESETS = sizeof(RB_MATERIAL_DENSITY_TABLE) / sizeof(rbMaterialDensityItem);
/* dynamically generate list of items
* - Although there is a runtime cost, this has a lower maintenance cost
* in the long run than other two-list solutions...
*/
static EnumPropertyItem *rigidbody_materials_itemf(bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free)
{
EnumPropertyItem item_tmp = {0};
EnumPropertyItem *item = NULL;
int totitem = 0;
int i = 0;
/* add each preset to the list */
for (i = 0; i < NUM_RB_MATERIAL_PRESETS; i++) {
rbMaterialDensityItem *preset = &RB_MATERIAL_DENSITY_TABLE[i];
item_tmp.identifier = item_tmp.name = preset->name;
item_tmp.value = i;
RNA_enum_item_add(&item, &totitem, &item_tmp);
}
/* add special "custom" entry to the end of the list */
{
item_tmp.identifier = item_tmp.name = "Custom";
item_tmp.value = -1;
RNA_enum_item_add(&item, &totitem, &item_tmp);
}
RNA_enum_item_end(&item, &totitem);
*free = 1;
return item;
}
/* ------------------------------------------ */
/* helper function to calculate volume of rigidbody object */
// TODO: allow a parameter to specify method used to calculate this?
static float calc_rigidbody_ob_volume(Object *ob)
{
RigidBodyOb *rbo = ob->rigidbody_object;
float size[3] = {1.0f, 1.0f, 1.0f};
float radius = 1.0f;
float height = 1.0f;
float volume = 0.0f;
/* if automatically determining dimensions, use the Object's boundbox
* - assume that all quadrics are standing upright on local z-axis
* - assume even distribution of mass around the Object's pivot
* (i.e. Object pivot is centralised in boundbox)
* - boundbox gives full width
*/
// XXX: all dimensions are auto-determined now... later can add stored settings for this
BKE_object_dimensions_get(ob, size);
if (ELEM3(rbo->shape, RB_SHAPE_CAPSULE, RB_SHAPE_CYLINDER, RB_SHAPE_CONE)) {
/* take radius as largest x/y dimension, and height as z-dimension */
radius = MAX2(size[0], size[1]) * 0.5f;
height = size[2];
}
else if (rbo->shape == RB_SHAPE_SPHERE) {
/* take radius to the the largest dimension to try and encompass everything */
radius = max_fff(size[0], size[1], size[2]) * 0.5f;
}
/* calculate volume as appropriate */
switch (rbo->shape) {
case RB_SHAPE_BOX:
volume = size[0] * size[1] * size[2];
break;
case RB_SHAPE_SPHERE:
volume = 4.0f / 3.0f * (float)M_PI * radius * radius * radius;
break;
/* for now, assume that capsule is close enough to a cylinder... */
case RB_SHAPE_CAPSULE:
case RB_SHAPE_CYLINDER:
volume = (float)M_PI * radius * radius * height;
break;
case RB_SHAPE_CONE:
volume = (float)M_PI / 3.0f * radius * radius * height;
break;
/* for now, all mesh shapes are just treated as boxes...
* NOTE: this may overestimate the volume, but other methods are overkill
*/
case RB_SHAPE_CONVEXH:
case RB_SHAPE_TRIMESH:
volume = size[0] * size[1] * size[2];
break;
#if 0 // XXX: not defined yet
case RB_SHAPE_COMPOUND:
volume = 0.0f;
break;
#endif
}
/* return the volume calculated */
return volume;
}
/* ------------------------------------------ */
static int rigidbody_obs_calc_mass_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
int material = RNA_enum_get(op->ptr, "material");
float density;
/* sanity checks */
if (scene == NULL)
return OPERATOR_CANCELLED;
/* get density (kg/m^3) to apply */
if (material >= 0) {
/* get density from table, and store in props for later repeating */
if (material >= NUM_RB_MATERIAL_PRESETS)
material = 0;
density = RB_MATERIAL_DENSITY_TABLE[material].density;
RNA_float_set(op->ptr, "density", density);
}
else {
/* custom - grab from whatever value is set */
density = RNA_float_get(op->ptr, "density");
}
/* apply this to all selected objects (with rigidbodies)... */
CTX_DATA_BEGIN(C, Object *, ob, selected_objects)
{
if (ob->rigidbody_object) {
PointerRNA ptr;
float volume; /* m^3 */
float mass; /* kg */
/* mass is calculated from the approximate volume of the object,
* and the density of the material we're simulating
*/
volume = calc_rigidbody_ob_volume(ob);
mass = volume * density;
/* use RNA-system to change the property and perform all necessary changes */
RNA_pointer_create(&ob->id, &RNA_RigidBodyObject, ob->rigidbody_object, &ptr);
RNA_float_set(&ptr, "mass", mass);
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
}
}
CTX_DATA_END;
/* send updates */
WM_event_add_notifier(C, NC_OBJECT | ND_POINTCACHE, NULL);
/* done */
return OPERATOR_FINISHED;
}
void RIGIDBODY_OT_mass_calculate(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->idname = "RIGIDBODY_OT_mass_calculate";
ot->name = "Calculate Mass";
ot->description = "Automatically calculate mass values for Rigid Body Objects based on volume";
/* callbacks */
ot->invoke = WM_menu_invoke; // XXX
ot->exec = rigidbody_obs_calc_mass_exec;
ot->poll = ED_operator_rigidbody_active_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = prop = RNA_def_enum(ot->srna, "material",
DummyRNA_DEFAULT_items, 0,
"Material Preset",
"Type of material that objects are made of (determines material density)");
RNA_def_enum_funcs(prop, rigidbody_materials_itemf);
RNA_def_float(ot->srna, "density", 1.0, FLT_MIN, FLT_MAX,
"Density",
"Custom density value (kg/m^3) to use instead of material preset",
1.0f, 2500.0f);
}
/* ********************************************** */