Files
test2/source/blender/editors/space_view3d/view3d_snap.c
Campbell Barton 44b634bcb1 make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.

in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
2012-12-12 06:53:39 +00:00

1110 lines
29 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_view3d/view3d_snap.c
* \ingroup spview3d
*/
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_linklist.h"
#include "BLI_utildefines.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_lattice.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_tessmesh.h"
#include "BKE_DerivedMesh.h"
#include "BKE_scene.h"
#include "BKE_tracking.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_mesh.h"
#include "ED_keyframing.h"
#include "ED_screen.h"
#include "ED_curve.h" /* for curve_editnurbs */
#include "view3d_intern.h"
extern float originmat[3][3]; /* XXX object.c */
/* ************************************************** */
/* ********************* old transform stuff ******** */
/* *********** will get replaced with new transform * */
/* ************************************************** */
typedef struct TransVert {
float *loc;
float oldloc[3], maploc[3];
float *val, oldval;
int flag;
} TransVert;
/* SELECT == (1 << 0) */
#define TX_VERT_USE_MAPLOC (1 << 1)
static TransVert *transvmain = NULL;
static int tottrans = 0;
/* copied from editobject.c, now uses (almost) proper depgraph */
static void special_transvert_update(Object *obedit)
{
if (obedit) {
DAG_id_tag_update(obedit->data, 0);
if (obedit->type == OB_MESH) {
BMEditMesh *em = BMEdit_FromObject(obedit);
BM_mesh_normals_update(em->bm, TRUE); /* does face centers too */
}
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
Curve *cu = obedit->data;
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
Nurb *nu = nurbs->first;
while (nu) {
/* keep handles' vectors unchanged */
if (nu->bezt) {
int a = nu->pntsu;
TransVert *tv = transvmain;
BezTriple *bezt = nu->bezt;
while (a--) {
if (bezt->f1 & SELECT) tv++;
if (bezt->f2 & SELECT) {
float v[3];
if (bezt->f1 & SELECT) {
sub_v3_v3v3(v, (tv - 1)->oldloc, tv->oldloc);
add_v3_v3v3(bezt->vec[0], bezt->vec[1], v);
}
if (bezt->f3 & SELECT) {
sub_v3_v3v3(v, (tv + 1)->oldloc, tv->oldloc);
add_v3_v3v3(bezt->vec[2], bezt->vec[1], v);
}
tv++;
}
if (bezt->f3 & SELECT) tv++;
bezt++;
}
}
BKE_nurb_test2D(nu);
BKE_nurb_handles_test(nu); /* test for bezier too */
nu = nu->next;
}
}
else if (obedit->type == OB_ARMATURE) {
bArmature *arm = obedit->data;
EditBone *ebo;
TransVert *tv = transvmain;
int a = 0;
/* Ensure all bone tails are correctly adjusted */
for (ebo = arm->edbo->first; ebo; ebo = ebo->next) {
/* adjust tip if both ends selected */
if ((ebo->flag & BONE_ROOTSEL) && (ebo->flag & BONE_TIPSEL)) {
if (tv) {
float diffvec[3];
sub_v3_v3v3(diffvec, tv->loc, tv->oldloc);
add_v3_v3(ebo->tail, diffvec);
a++;
if (a < tottrans) tv++;
}
}
}
/* Ensure all bones are correctly adjusted */
for (ebo = arm->edbo->first; ebo; ebo = ebo->next) {
if ((ebo->flag & BONE_CONNECTED) && ebo->parent) {
/* If this bone has a parent tip that has been moved */
if (ebo->parent->flag & BONE_TIPSEL) {
copy_v3_v3(ebo->head, ebo->parent->tail);
}
/* If this bone has a parent tip that has NOT been moved */
else {
copy_v3_v3(ebo->parent->tail, ebo->head);
}
}
}
if (arm->flag & ARM_MIRROR_EDIT)
transform_armature_mirror_update(obedit);
}
else if (obedit->type == OB_LATTICE) {
Lattice *lt = obedit->data;
if (lt->editlatt->latt->flag & LT_OUTSIDE)
outside_lattice(lt->editlatt->latt);
}
}
}
/* currently only used for bmesh index values */
enum {
TM_INDEX_ON = 1, /* tag to make trans verts */
TM_INDEX_OFF = 0, /* don't make verts */
TM_INDEX_SKIP = -1 /* dont make verts (when the index values point to trans-verts) */
};
/* copied from editobject.c, needs to be replaced with new transform code still */
/* mode flags: */
enum {
TM_ALL_JOINTS = 1, /* all joints (for bones only) */
TM_SKIP_HANDLES = 2 /* skip handles when control point is selected (for curves only) */
};
static void set_mapped_co(void *vuserdata, int index, const float co[3],
const float UNUSED(no[3]), const short UNUSED(no_s[3]))
{
void **userdata = vuserdata;
BMEditMesh *em = userdata[0];
TransVert *tv = userdata[1];
BMVert *eve = EDBM_vert_at_index(em, index);
if (BM_elem_index_get(eve) != TM_INDEX_SKIP) {
tv = &tv[BM_elem_index_get(eve)];
/* be clever, get the closest vertex to the original,
* behaves most logically when the mirror modifier is used for eg [#33051]*/
if ((tv->flag & TX_VERT_USE_MAPLOC) == 0) {
/* first time */
copy_v3_v3(tv->maploc, co);
tv->flag |= TX_VERT_USE_MAPLOC;
}
else {
/* find best location to use */
if (len_squared_v3v3(eve->co, co) < len_squared_v3v3(eve->co, tv->maploc)) {
copy_v3_v3(tv->maploc, co);
}
}
}
}
static void make_trans_verts(Object *obedit, float min[3], float max[3], int mode)
{
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
TransVert *tv = NULL;
MetaElem *ml;
BMVert *eve;
EditBone *ebo;
float total, center[3], centroid[3];
int a;
tottrans = 0; /* global! */
INIT_MINMAX(min, max);
zero_v3(centroid);
if (obedit->type == OB_MESH) {
BMEditMesh *em = BMEdit_FromObject(obedit);
BMesh *bm = em->bm;
BMIter iter;
void *userdata[2] = {em, NULL};
/*int proptrans = 0; */ /*UNUSED*/
/* abuses vertex index all over, set, just set dirty here,
* perhaps this could use its own array instead? - campbell */
/* transform now requires awareness for select mode, so we tag the f1 flags in verts */
tottrans = 0;
if (em->selectmode & SCE_SELECT_VERTEX) {
BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN) && BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
BM_elem_index_set(eve, TM_INDEX_ON); /* set_dirty! */
tottrans++;
}
else {
BM_elem_index_set(eve, TM_INDEX_OFF); /* set_dirty! */
}
}
}
else if (em->selectmode & SCE_SELECT_EDGE) {
BMEdge *eed;
BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
BM_elem_index_set(eve, TM_INDEX_OFF); /* set_dirty! */
}
BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
BM_elem_index_set(eed->v1, TM_INDEX_ON); /* set_dirty! */
BM_elem_index_set(eed->v2, TM_INDEX_ON); /* set_dirty! */
}
}
BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_index_get(eve) == TM_INDEX_ON) tottrans++;
}
}
else {
BMFace *efa;
BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
BM_elem_index_set(eve, TM_INDEX_OFF); /* set_dirty! */
}
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
BMIter liter;
BMLoop *l;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
BM_elem_index_set(l->v, TM_INDEX_ON); /* set_dirty! */
}
}
}
BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_index_get(eve) == TM_INDEX_ON) tottrans++;
}
}
/* for any of the 3 loops above which all dirty the indices */
bm->elem_index_dirty |= BM_VERT;
/* and now make transverts */
if (tottrans) {
tv = transvmain = MEM_callocN(tottrans * sizeof(TransVert), "maketransverts");
a = 0;
BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_index_get(eve)) {
BM_elem_index_set(eve, a); /* set_dirty! */
copy_v3_v3(tv->oldloc, eve->co);
tv->loc = eve->co;
tv->flag = (BM_elem_index_get(eve) == TM_INDEX_ON) ? SELECT : 0;
tv++;
a++;
}
else {
BM_elem_index_set(eve, TM_INDEX_SKIP); /* set_dirty! */
}
}
/* set dirty already, above */
userdata[1] = transvmain;
}
if (transvmain && em->derivedCage) {
EDBM_index_arrays_ensure(em, BM_VERT);
em->derivedCage->foreachMappedVert(em->derivedCage, set_mapped_co, userdata);
}
}
else if (obedit->type == OB_ARMATURE) {
bArmature *arm = obedit->data;
int totmalloc = BLI_countlist(arm->edbo);
totmalloc *= 2; /* probably overkill but bones can have 2 trans verts each */
tv = transvmain = MEM_callocN(totmalloc * sizeof(TransVert), "maketransverts armature");
for (ebo = arm->edbo->first; ebo; ebo = ebo->next) {
if (ebo->layer & arm->layer) {
short tipsel = (ebo->flag & BONE_TIPSEL);
short rootsel = (ebo->flag & BONE_ROOTSEL);
short rootok = (!(ebo->parent && (ebo->flag & BONE_CONNECTED) && (ebo->parent->flag & BONE_TIPSEL)));
if ((tipsel && rootsel) || (rootsel)) {
/* Don't add the tip (unless mode & TM_ALL_JOINTS, for getting all joints),
* otherwise we get zero-length bones as tips will snap to the same
* location as heads.
*/
if (rootok) {
copy_v3_v3(tv->oldloc, ebo->head);
tv->loc = ebo->head;
tv->flag = SELECT;
tv++;
tottrans++;
}
if ((mode & TM_ALL_JOINTS) && (tipsel)) {
copy_v3_v3(tv->oldloc, ebo->tail);
tv->loc = ebo->tail;
tv->flag = SELECT;
tv++;
tottrans++;
}
}
else if (tipsel) {
copy_v3_v3(tv->oldloc, ebo->tail);
tv->loc = ebo->tail;
tv->flag = SELECT;
tv++;
tottrans++;
}
}
}
}
else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) {
Curve *cu = obedit->data;
int totmalloc = 0;
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
for (nu = nurbs->first; nu; nu = nu->next) {
if (nu->type == CU_BEZIER)
totmalloc += 3 * nu->pntsu;
else
totmalloc += nu->pntsu * nu->pntsv;
}
tv = transvmain = MEM_callocN(totmalloc * sizeof(TransVert), "maketransverts curve");
nu = nurbs->first;
while (nu) {
if (nu->type == CU_BEZIER) {
a = nu->pntsu;
bezt = nu->bezt;
while (a--) {
if (bezt->hide == 0) {
int skip_handle = 0;
if (bezt->f2 & SELECT)
skip_handle = mode & TM_SKIP_HANDLES;
if ((bezt->f1 & SELECT) && !skip_handle) {
copy_v3_v3(tv->oldloc, bezt->vec[0]);
tv->loc = bezt->vec[0];
tv->flag = bezt->f1 & SELECT;
tv++;
tottrans++;
}
if (bezt->f2 & SELECT) {
copy_v3_v3(tv->oldloc, bezt->vec[1]);
tv->loc = bezt->vec[1];
tv->val = &(bezt->alfa);
tv->oldval = bezt->alfa;
tv->flag = bezt->f2 & SELECT;
tv++;
tottrans++;
}
if ((bezt->f3 & SELECT) && !skip_handle) {
copy_v3_v3(tv->oldloc, bezt->vec[2]);
tv->loc = bezt->vec[2];
tv->flag = bezt->f3 & SELECT;
tv++;
tottrans++;
}
}
bezt++;
}
}
else {
a = nu->pntsu * nu->pntsv;
bp = nu->bp;
while (a--) {
if (bp->hide == 0) {
if (bp->f1 & SELECT) {
copy_v3_v3(tv->oldloc, bp->vec);
tv->loc = bp->vec;
tv->val = &(bp->alfa);
tv->oldval = bp->alfa;
tv->flag = bp->f1 & SELECT;
tv++;
tottrans++;
}
}
bp++;
}
}
nu = nu->next;
}
}
else if (obedit->type == OB_MBALL) {
MetaBall *mb = obedit->data;
int totmalloc = BLI_countlist(mb->editelems);
tv = transvmain = MEM_callocN(totmalloc * sizeof(TransVert), "maketransverts mball");
ml = mb->editelems->first;
while (ml) {
if (ml->flag & SELECT) {
tv->loc = &ml->x;
copy_v3_v3(tv->oldloc, tv->loc);
tv->val = &(ml->rad);
tv->oldval = ml->rad;
tv->flag = SELECT;
tv++;
tottrans++;
}
ml = ml->next;
}
}
else if (obedit->type == OB_LATTICE) {
Lattice *lt = obedit->data;
bp = lt->editlatt->latt->def;
a = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv * lt->editlatt->latt->pntsw;
tv = transvmain = MEM_callocN(a * sizeof(TransVert), "maketransverts latt");
while (a--) {
if (bp->f1 & SELECT) {
if (bp->hide == 0) {
copy_v3_v3(tv->oldloc, bp->vec);
tv->loc = bp->vec;
tv->flag = bp->f1 & SELECT;
tv++;
tottrans++;
}
}
bp++;
}
}
if (!tottrans && transvmain) {
/* prevent memory leak. happens for curves/latticies due to */
/* difficult condition of adding points to trans data */
MEM_freeN(transvmain);
transvmain = NULL;
}
/* cent etc */
tv = transvmain;
total = 0.0;
for (a = 0; a < tottrans; a++, tv++) {
if (tv->flag & SELECT) {
add_v3_v3(centroid, tv->oldloc);
total += 1.0f;
minmax_v3v3_v3(min, max, tv->oldloc);
}
}
if (total != 0.0f) {
mul_v3_fl(centroid, 1.0f / total);
}
mid_v3_v3v3(center, min, max);
}
/* *********************** operators ******************** */
static int snap_sel_to_grid(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain = CTX_data_main(C);
Object *obedit = CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
RegionView3D *rv3d = CTX_wm_region_data(C);
TransVert *tv;
float gridf, imat[3][3], bmat[3][3], vec[3];
int a;
gridf = rv3d->gridview;
if (obedit) {
tottrans = 0;
if (ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL))
make_trans_verts(obedit, bmat[0], bmat[1], 0);
if (tottrans == 0) return OPERATOR_CANCELLED;
copy_m3_m4(bmat, obedit->obmat);
invert_m3_m3(imat, bmat);
tv = transvmain;
for (a = 0; a < tottrans; a++, tv++) {
copy_v3_v3(vec, tv->loc);
mul_m3_v3(bmat, vec);
add_v3_v3(vec, obedit->obmat[3]);
vec[0] = gridf * floorf(0.5f + vec[0] / gridf);
vec[1] = gridf * floorf(0.5f + vec[1] / gridf);
vec[2] = gridf * floorf(0.5f + vec[2] / gridf);
sub_v3_v3(vec, obedit->obmat[3]);
mul_m3_v3(imat, vec);
copy_v3_v3(tv->loc, vec);
}
special_transvert_update(obedit);
MEM_freeN(transvmain);
transvmain = NULL;
}
else {
struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_LOCATION_ID);
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
{
if (ob->mode & OB_MODE_POSE) {
bPoseChannel *pchan;
bArmature *arm = ob->data;
invert_m4_m4(ob->imat, ob->obmat);
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->bone->flag & BONE_SELECTED) {
if (pchan->bone->layer & arm->layer) {
if ((pchan->bone->flag & BONE_CONNECTED) == 0) {
float nLoc[3];
/* get nearest grid point to snap to */
copy_v3_v3(nLoc, pchan->pose_mat[3]);
/* We must operate in world space! */
mul_m4_v3(ob->obmat, nLoc);
vec[0] = gridf * (float)(floor(0.5f + nLoc[0] / gridf));
vec[1] = gridf * (float)(floor(0.5f + nLoc[1] / gridf));
vec[2] = gridf * (float)(floor(0.5f + nLoc[2] / gridf));
/* Back in object space... */
mul_m4_v3(ob->imat, vec);
/* Get location of grid point in pose space. */
BKE_armature_loc_pose_to_bone(pchan, vec, vec);
/* adjust location */
if ((pchan->protectflag & OB_LOCK_LOCX) == 0)
pchan->loc[0] = vec[0];
if ((pchan->protectflag & OB_LOCK_LOCY) == 0)
pchan->loc[1] = vec[1];
if ((pchan->protectflag & OB_LOCK_LOCZ) == 0)
pchan->loc[2] = vec[2];
/* auto-keyframing */
ED_autokeyframe_pchan(C, scene, ob, pchan, ks);
}
/* if the bone has a parent and is connected to the parent,
* don't do anything - will break chain unless we do auto-ik.
*/
}
}
}
ob->pose->flag |= (POSE_LOCKED | POSE_DO_UNLOCK);
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else {
ob->recalc |= OB_RECALC_OB;
vec[0] = -ob->obmat[3][0] + gridf * floorf(0.5f + ob->obmat[3][0] / gridf);
vec[1] = -ob->obmat[3][1] + gridf * floorf(0.5f + ob->obmat[3][1] / gridf);
vec[2] = -ob->obmat[3][2] + gridf * floorf(0.5f + ob->obmat[3][2] / gridf);
if (ob->parent) {
BKE_object_where_is_calc(scene, ob);
invert_m3_m3(imat, originmat);
mul_m3_v3(imat, vec);
}
if ((ob->protectflag & OB_LOCK_LOCX) == 0)
ob->loc[0] += vec[0];
if ((ob->protectflag & OB_LOCK_LOCY) == 0)
ob->loc[1] += vec[1];
if ((ob->protectflag & OB_LOCK_LOCZ) == 0)
ob->loc[2] += vec[2];
/* auto-keyframing */
ED_autokeyframe_object(C, scene, ob, ks);
}
}
CTX_DATA_END;
}
DAG_ids_flush_update(bmain, 0);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_snap_selected_to_grid(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Snap Selection to Grid";
ot->description = "Snap selected item(s) to nearest grid node";
ot->idname = "VIEW3D_OT_snap_selected_to_grid";
/* api callbacks */
ot->exec = snap_sel_to_grid;
ot->poll = ED_operator_region_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* *************************************************** */
static int snap_sel_to_curs(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain = CTX_data_main(C);
Object *obedit = CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
TransVert *tv;
float *curs, imat[3][3], bmat[3][3], vec[3];
int a;
curs = give_cursor(scene, v3d);
if (obedit) {
tottrans = 0;
if (ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL))
make_trans_verts(obedit, bmat[0], bmat[1], 0);
if (tottrans == 0) return OPERATOR_CANCELLED;
copy_m3_m4(bmat, obedit->obmat);
invert_m3_m3(imat, bmat);
tv = transvmain;
for (a = 0; a < tottrans; a++, tv++) {
sub_v3_v3v3(vec, curs, obedit->obmat[3]);
mul_m3_v3(imat, vec);
copy_v3_v3(tv->loc, vec);
}
special_transvert_update(obedit);
MEM_freeN(transvmain);
transvmain = NULL;
}
else {
struct KeyingSet *ks = ANIM_get_keyingset_for_autokeying(scene, ANIM_KS_LOCATION_ID);
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
{
if (ob->mode & OB_MODE_POSE) {
bPoseChannel *pchan;
bArmature *arm = ob->data;
invert_m4_m4(ob->imat, ob->obmat);
copy_v3_v3(vec, curs);
mul_m4_v3(ob->imat, vec);
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if (pchan->bone->flag & BONE_SELECTED) {
if (pchan->bone->layer & arm->layer) {
if ((pchan->bone->flag & BONE_CONNECTED) == 0) {
/* Get position in pchan (pose) space. */
BKE_armature_loc_pose_to_bone(pchan, vec, vec);
/* copy new position */
if ((pchan->protectflag & OB_LOCK_LOCX) == 0)
pchan->loc[0] = vec[0];
if ((pchan->protectflag & OB_LOCK_LOCY) == 0)
pchan->loc[1] = vec[1];
if ((pchan->protectflag & OB_LOCK_LOCZ) == 0)
pchan->loc[2] = vec[2];
/* auto-keyframing */
ED_autokeyframe_pchan(C, scene, ob, pchan, ks);
}
/* if the bone has a parent and is connected to the parent,
* don't do anything - will break chain unless we do auto-ik.
*/
}
}
}
ob->pose->flag |= (POSE_LOCKED | POSE_DO_UNLOCK);
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else {
ob->recalc |= OB_RECALC_OB;
vec[0] = -ob->obmat[3][0] + curs[0];
vec[1] = -ob->obmat[3][1] + curs[1];
vec[2] = -ob->obmat[3][2] + curs[2];
if (ob->parent) {
BKE_object_where_is_calc(scene, ob);
invert_m3_m3(imat, originmat);
mul_m3_v3(imat, vec);
}
if ((ob->protectflag & OB_LOCK_LOCX) == 0)
ob->loc[0] += vec[0];
if ((ob->protectflag & OB_LOCK_LOCY) == 0)
ob->loc[1] += vec[1];
if ((ob->protectflag & OB_LOCK_LOCZ) == 0)
ob->loc[2] += vec[2];
/* auto-keyframing */
ED_autokeyframe_object(C, scene, ob, ks);
}
}
CTX_DATA_END;
}
DAG_ids_flush_update(bmain, 0);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_snap_selected_to_cursor(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Snap Selection to Cursor";
ot->description = "Snap selected item(s) to cursor";
ot->idname = "VIEW3D_OT_snap_selected_to_cursor";
/* api callbacks */
ot->exec = snap_sel_to_curs;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* *************************************************** */
static int snap_curs_to_grid(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
RegionView3D *rv3d = CTX_wm_region_data(C);
View3D *v3d = CTX_wm_view3d(C);
float gridf, *curs;
gridf = rv3d->gridview;
curs = give_cursor(scene, v3d);
curs[0] = gridf * floorf(0.5f + curs[0] / gridf);
curs[1] = gridf * floorf(0.5f + curs[1] / gridf);
curs[2] = gridf * floorf(0.5f + curs[2] / gridf);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d); /* hrm */
return OPERATOR_FINISHED;
}
void VIEW3D_OT_snap_cursor_to_grid(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Snap Cursor to Grid";
ot->description = "Snap cursor to nearest grid node";
ot->idname = "VIEW3D_OT_snap_cursor_to_grid";
/* api callbacks */
ot->exec = snap_curs_to_grid;
ot->poll = ED_operator_region_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* **************************************************** */
static void bundle_midpoint(Scene *scene, Object *ob, float vec[3])
{
MovieClip *clip = BKE_object_movieclip_get(scene, ob, 0);
MovieTracking *tracking;
MovieTrackingObject *object;
int ok = 0;
float min[3], max[3], mat[4][4], pos[3], cammat[4][4] = MAT4_UNITY;
if (!clip)
return;
tracking = &clip->tracking;
copy_m4_m4(cammat, ob->obmat);
BKE_tracking_get_camera_object_matrix(scene, ob, mat);
INIT_MINMAX(min, max);
for (object = tracking->objects.first; object; object = object->next) {
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, object);
MovieTrackingTrack *track = tracksbase->first;
float obmat[4][4];
if (object->flag & TRACKING_OBJECT_CAMERA) {
copy_m4_m4(obmat, mat);
}
else {
float imat[4][4];
BKE_tracking_camera_get_reconstructed_interpolate(tracking, object, scene->r.cfra, imat);
invert_m4(imat);
mult_m4_m4m4(obmat, cammat, imat);
}
while (track) {
if ((track->flag & TRACK_HAS_BUNDLE) && TRACK_SELECTED(track)) {
ok = 1;
mul_v3_m4v3(pos, obmat, track->bundle_pos);
minmax_v3v3_v3(min, max, pos);
}
track = track->next;
}
}
if (ok) {
mid_v3_v3v3(vec, min, max);
}
}
static int snap_curs_to_sel(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit = CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
TransVert *tv;
float *curs, bmat[3][3], vec[3], min[3], max[3], centroid[3];
int count, a;
curs = give_cursor(scene, v3d);
count = 0;
INIT_MINMAX(min, max);
zero_v3(centroid);
if (obedit) {
tottrans = 0;
if (ELEM6(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE, OB_MBALL))
make_trans_verts(obedit, bmat[0], bmat[1], TM_ALL_JOINTS | TM_SKIP_HANDLES);
if (tottrans == 0) return OPERATOR_CANCELLED;
copy_m3_m4(bmat, obedit->obmat);
tv = transvmain;
for (a = 0; a < tottrans; a++, tv++) {
copy_v3_v3(vec, tv->loc);
mul_m3_v3(bmat, vec);
add_v3_v3(vec, obedit->obmat[3]);
add_v3_v3(centroid, vec);
minmax_v3v3_v3(min, max, vec);
}
if (v3d->around == V3D_CENTROID) {
mul_v3_fl(centroid, 1.0f / (float)tottrans);
copy_v3_v3(curs, centroid);
}
else {
mid_v3_v3v3(curs, min, max);
}
MEM_freeN(transvmain);
transvmain = NULL;
}
else {
Object *obact = CTX_data_active_object(C);
if (obact && (obact->mode & OB_MODE_POSE)) {
bArmature *arm = obact->data;
bPoseChannel *pchan;
for (pchan = obact->pose->chanbase.first; pchan; pchan = pchan->next) {
if (arm->layer & pchan->bone->layer) {
if (pchan->bone->flag & BONE_SELECTED) {
copy_v3_v3(vec, pchan->pose_head);
mul_m4_v3(obact->obmat, vec);
add_v3_v3(centroid, vec);
minmax_v3v3_v3(min, max, vec);
count++;
}
}
}
}
else {
CTX_DATA_BEGIN (C, Object *, ob, selected_objects)
{
copy_v3_v3(vec, ob->obmat[3]);
/* special case for camera -- snap to bundles */
if (ob->type == OB_CAMERA) {
/* snap to bundles should happen only when bundles are visible */
if (v3d->flag2 & V3D_SHOW_RECONSTRUCTION) {
bundle_midpoint(scene, ob, vec);
}
}
add_v3_v3(centroid, vec);
minmax_v3v3_v3(min, max, vec);
count++;
}
CTX_DATA_END;
}
if (count) {
if (v3d->around == V3D_CENTROID) {
mul_v3_fl(centroid, 1.0f / (float)count);
copy_v3_v3(curs, centroid);
}
else {
mid_v3_v3v3(curs, min, max);
}
}
}
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_snap_cursor_to_selected(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Snap Cursor to Selected";
ot->description = "Snap cursor to center of selected item(s)";
ot->idname = "VIEW3D_OT_snap_cursor_to_selected";
/* api callbacks */
ot->exec = snap_curs_to_sel;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ********************************************** */
static int snap_curs_to_active(bContext *C, wmOperator *UNUSED(op))
{
Object *obedit = CTX_data_edit_object(C);
Object *obact = CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
float *curs;
curs = give_cursor(scene, v3d);
if (obedit) {
if (obedit->type == OB_MESH) {
BMEditMesh *em = BMEdit_FromObject(obedit);
/* check active */
BMEditSelection ese;
if (BM_select_history_active_get(em->bm, &ese)) {
BM_editselection_center(&ese, curs);
}
mul_m4_v3(obedit->obmat, curs);
}
}
else {
if (obact) {
copy_v3_v3(curs, obact->obmat[3]);
}
}
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_snap_cursor_to_active(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Snap Cursor to Active";
ot->description = "Snap cursor to active item";
ot->idname = "VIEW3D_OT_snap_cursor_to_active";
/* api callbacks */
ot->exec = snap_curs_to_active;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* **************************************************** */
/*New Code - Snap Cursor to Center -*/
static int snap_curs_to_center(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
float *curs;
curs = give_cursor(scene, v3d);
zero_v3(curs);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
void VIEW3D_OT_snap_cursor_to_center(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Snap Cursor to Center";
ot->description = "Snap cursor to the Center";
ot->idname = "VIEW3D_OT_snap_cursor_to_center";
/* api callbacks */
ot->exec = snap_curs_to_center;
ot->poll = ED_operator_view3d_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* **************************************************** */
int ED_view3d_minmax_verts(Object *obedit, float min[3], float max[3])
{
TransVert *tv;
float centroid[3], vec[3], bmat[3][3];
int a;
tottrans = 0;
if (ELEM5(obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE))
make_trans_verts(obedit, bmat[0], bmat[1], TM_ALL_JOINTS);
if (tottrans == 0) return 0;
copy_m3_m4(bmat, obedit->obmat);
tv = transvmain;
for (a = 0; a < tottrans; a++, tv++) {
copy_v3_v3(vec, (tv->flag & TX_VERT_USE_MAPLOC) ? tv->maploc : tv->loc);
mul_m3_v3(bmat, vec);
add_v3_v3(vec, obedit->obmat[3]);
add_v3_v3(centroid, vec);
minmax_v3v3_v3(min, max, vec);
}
MEM_freeN(transvmain);
transvmain = NULL;
return 1;
}