Files
test2/source/blender/blenkernel/BKE_simulation_state_serialize.hh
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

172 lines
5.4 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BKE_simulation_state.hh"
#include "BLI_serialize.hh"
struct Main;
struct ModifierData;
namespace blender {
class fstream;
}
namespace blender::bke::sim {
using DictionaryValue = io::serialize::DictionaryValue;
using DictionaryValuePtr = std::shared_ptr<DictionaryValue>;
/**
* Reference to a slice of memory typically stored on disk.
*/
struct BDataSlice {
std::string name;
IndexRange range;
DictionaryValuePtr serialize() const;
static std::optional<BDataSlice> deserialize(const io::serialize::DictionaryValue &io_slice);
};
/**
* Abstract base class for loading binary data.
*/
class BDataReader {
public:
/**
* Read the data from the given slice into the provided memory buffer.
* \return True on success, otherwise false.
*/
[[nodiscard]] virtual bool read(const BDataSlice &slice, void *r_data) const = 0;
};
/**
* Abstract base class for writing binary data.
*/
class BDataWriter {
public:
/**
* Write the provided binary data.
* \return Slice where the data has been written to.
*/
virtual BDataSlice write(const void *data, int64_t size) = 0;
};
/**
* Allows for simple data deduplication when writing or reading data by making use of implicit
* sharing.
*/
class BDataSharing {
private:
struct StoredByRuntimeValue {
/**
* Version of the shared data that was written before. This is needed because the data might
* be changed later without changing the #ImplicitSharingInfo pointer.
*/
int64_t sharing_info_version;
/**
* Identifier of the stored data. This includes information for where the data is stored (a
* #BDataSlice) and optionally information for how it is loaded (e.g. endian information).
*/
DictionaryValuePtr io_data;
};
/**
* Map used to detect when some data has already been written. It keeps a weak reference to
* #ImplicitSharingInfo, allowing it to check for equality of two arrays just by comparing the
* sharing info's pointer and version.
*/
Map<const ImplicitSharingInfo *, StoredByRuntimeValue> stored_by_runtime_;
/**
* Use a mutex so that #read_shared can be implemented in a thread-safe way.
*/
mutable std::mutex mutex_;
/**
* Map used to detect when some data has been previously loaded. This keeps strong
* references to #ImplicitSharingInfo.
*/
mutable Map<std::string, ImplicitSharingInfoAndData> runtime_by_stored_;
public:
~BDataSharing();
/**
* Check if the data referenced by `sharing_info` has been written before. If yes, return the
* identifier for the previously written data. Otherwise, write the data now and store the
* identifier for later use.
* \return Identifier that indicates from where the data has been written.
*/
[[nodiscard]] DictionaryValuePtr write_shared(const ImplicitSharingInfo *sharing_info,
FunctionRef<DictionaryValuePtr()> write_fn);
/**
* Check if the data identified by `io_data` has been read before or load it now.
* \return Shared ownership to the read data, or none if there was an error.
*/
[[nodiscard]] std::optional<ImplicitSharingInfoAndData> read_shared(
const DictionaryValue &io_data,
FunctionRef<std::optional<ImplicitSharingInfoAndData>()> read_fn) const;
};
/**
* A specific #BDataReader that reads from disk.
*/
class DiskBDataReader : public BDataReader {
private:
const std::string bdata_dir_;
mutable std::mutex mutex_;
mutable Map<std::string, std::unique_ptr<fstream>> open_input_streams_;
public:
DiskBDataReader(std::string bdata_dir);
[[nodiscard]] bool read(const BDataSlice &slice, void *r_data) const override;
};
/**
* A specific #BDataWriter that writes to a file on disk.
*/
class DiskBDataWriter : public BDataWriter {
private:
/** Name of the file that data is written to. */
std::string bdata_name_;
/** File handle. */
std::ostream &bdata_file_;
/** Current position in the file. */
int64_t current_offset_;
public:
DiskBDataWriter(std::string bdata_name, std::ostream &bdata_file, int64_t current_offset);
BDataSlice write(const void *data, int64_t size) override;
};
/**
* Get the directory that contains all baked simulation data for the given modifier.
*/
std::string get_default_modifier_bake_directory(const Main &bmain,
const Object &object,
const ModifierData &md);
/**
* Encode the simulation state in a #DictionaryValue which also contains references to external
* binary data that has been written using #bdata_writer.
*/
void serialize_modifier_simulation_state(const ModifierSimulationState &state,
BDataWriter &bdata_writer,
BDataSharing &bdata_sharing,
DictionaryValue &r_io_root);
/**
* Fill the simulation state by parsing the provided #DictionaryValue which also contains
* references to external binary data that is read using #bdata_reader.
*/
void deserialize_modifier_simulation_state(const DictionaryValue &io_root,
const BDataReader &bdata_reader,
const BDataSharing &bdata_sharing,
ModifierSimulationState &r_state);
} // namespace blender::bke::sim