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test2/source
Ton Roosendaal dd1f6c649a Orange bramch:
New diffuse shader, "Fresnel", which using existing fresnel formula.
Since it hilights edges (away from lamp), nice to fill darker parts with
the new layering system.

Weird stuff though;
http://www.blender.org/bf/0001_0040.avi
(Movie disappears in a couple of days!)

Note; for ray-shadow you need to use the Bias, to prevent 'terminator'
problems. I made that option default now.
2005-12-04 20:43:41 +00:00
..
2005-12-04 20:43:41 +00:00
2004-01-05 00:06:11 +00:00
2005-03-09 19:45:59 +00:00