There are very rare use-cases for having multiple Group Output nodes. However, it's something that's been supported for a long time and removing it may be a regression for some. In practice, it's usually a mistake when someone has multiple Group Output nodes. This patch adds a simple warning on inactive Group Output nodes to help the user notice this case. Pull Request: https://projects.blender.org/blender/blender/pulls/138743
921 lines
31 KiB
C++
921 lines
31 KiB
C++
/* SPDX-FileCopyrightText: 2007 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup nodes
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*/
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#include <cstddef>
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#include <cstring>
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#include "DNA_asset_types.h"
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#include "DNA_node_types.h"
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#include "BLI_array.hh"
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#include "BLI_disjoint_set.hh"
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#include "BLI_listbase.h"
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#include "BLI_map.hh"
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#include "BLI_multi_value_map.hh"
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#include "BLI_set.hh"
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#include "BLI_stack.hh"
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#include "BLI_string.h"
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#include "BLI_string_ref.hh"
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#include "BLI_vector_set.hh"
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#include "BLT_translation.hh"
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#include "BKE_node.hh"
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#include "BKE_node_runtime.hh"
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#include "BKE_node_tree_interface.hh"
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#include "MEM_guardedalloc.h"
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#include "NOD_common.hh"
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#include "NOD_node_declaration.hh"
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#include "NOD_node_extra_info.hh"
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#include "NOD_register.hh"
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#include "NOD_socket.hh"
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#include "NOD_socket_declarations.hh"
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#include "NOD_socket_declarations_geometry.hh"
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#include "UI_resources.hh"
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#include "node_common.h"
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#include "node_util.hh"
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using blender::Map;
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using blender::MultiValueMap;
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using blender::Set;
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using blender::Stack;
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using blender::StringRef;
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using blender::Vector;
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namespace node_interface = blender::bke::node_interface;
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/* -------------------------------------------------------------------- */
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/** \name Node Group
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* \{ */
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static bNodeSocket *find_matching_socket(ListBase &sockets, StringRef identifier)
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{
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LISTBASE_FOREACH (bNodeSocket *, socket, &sockets) {
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if (socket->identifier == identifier) {
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return socket;
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}
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}
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return nullptr;
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}
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bNodeSocket *node_group_find_input_socket(bNode *groupnode, const blender::StringRef identifier)
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{
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return find_matching_socket(groupnode->inputs, identifier);
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}
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bNodeSocket *node_group_find_output_socket(bNode *groupnode, const blender::StringRef identifier)
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{
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return find_matching_socket(groupnode->outputs, identifier);
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}
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void node_group_label(const bNodeTree * /*ntree*/,
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const bNode *node,
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char *label,
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int label_maxncpy)
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{
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BLI_strncpy(
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label, (node->id) ? node->id->name + 2 : IFACE_("Missing Data-Block"), label_maxncpy);
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}
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int node_group_ui_class(const bNode *node)
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{
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const bNodeTree *group = reinterpret_cast<const bNodeTree *>(node->id);
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if (!group) {
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return NODE_CLASS_GROUP;
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}
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switch (blender::bke::NodeColorTag(group->color_tag)) {
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case blender::bke::NodeColorTag::None:
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return NODE_CLASS_GROUP;
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case blender::bke::NodeColorTag::Attribute:
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return NODE_CLASS_ATTRIBUTE;
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case blender::bke::NodeColorTag::Color:
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return NODE_CLASS_OP_COLOR;
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case blender::bke::NodeColorTag::Converter:
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return NODE_CLASS_CONVERTER;
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case blender::bke::NodeColorTag::Distort:
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return NODE_CLASS_DISTORT;
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case blender::bke::NodeColorTag::Filter:
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return NODE_CLASS_OP_FILTER;
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case blender::bke::NodeColorTag::Geometry:
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return NODE_CLASS_GEOMETRY;
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case blender::bke::NodeColorTag::Input:
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return NODE_CLASS_INPUT;
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case blender::bke::NodeColorTag::Matte:
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return NODE_CLASS_MATTE;
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case blender::bke::NodeColorTag::Output:
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return NODE_CLASS_OUTPUT;
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case blender::bke::NodeColorTag::Script:
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return NODE_CLASS_SCRIPT;
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case blender::bke::NodeColorTag::Shader:
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return NODE_CLASS_SHADER;
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case blender::bke::NodeColorTag::Texture:
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return NODE_CLASS_TEXTURE;
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case blender::bke::NodeColorTag::Vector:
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return NODE_CLASS_OP_VECTOR;
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case blender::bke::NodeColorTag::Pattern:
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return NODE_CLASS_PATTERN;
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case blender::bke::NodeColorTag::Interface:
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return NODE_CLASS_INTERFACE;
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case blender::bke::NodeColorTag::Group:
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return NODE_CLASS_GROUP;
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}
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return NODE_CLASS_GROUP;
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}
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bool node_group_poll_instance(const bNode *node,
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const bNodeTree *nodetree,
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const char **r_disabled_hint)
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{
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if (!node->typeinfo->poll(node->typeinfo, nodetree, r_disabled_hint)) {
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return false;
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}
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const bNodeTree *grouptree = reinterpret_cast<const bNodeTree *>(node->id);
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if (!grouptree) {
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return true;
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}
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return blender::bke::node_group_poll(nodetree, grouptree, r_disabled_hint);
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}
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std::string node_group_ui_description(const bNode &node)
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{
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if (!node.id) {
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return "";
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}
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const bNodeTree *group = reinterpret_cast<const bNodeTree *>(node.id);
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if (group->id.asset_data) {
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if (group->id.asset_data->description) {
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return group->id.asset_data->description;
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}
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}
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if (!group->description) {
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return "";
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}
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return group->description;
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}
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bool blender::bke::node_group_poll(const bNodeTree *nodetree,
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const bNodeTree *grouptree,
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const char **r_disabled_hint)
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{
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/* unspecified node group, generally allowed
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* (if anything, should be avoided on operator level)
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*/
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if (grouptree == nullptr) {
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return true;
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}
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if (nodetree == grouptree) {
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if (r_disabled_hint) {
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*r_disabled_hint = RPT_("Nesting a node group inside of itself is not allowed");
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}
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return false;
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}
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if (nodetree->type != grouptree->type) {
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if (r_disabled_hint) {
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*r_disabled_hint = RPT_("Node group has different type");
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}
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return false;
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}
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for (const bNode *node : grouptree->all_nodes()) {
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if (node->typeinfo->poll_instance &&
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!node->typeinfo->poll_instance(node, nodetree, r_disabled_hint))
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{
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return false;
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}
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}
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return true;
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}
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namespace blender::nodes {
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static std::function<ID *(const bNode &node)> get_default_id_getter(
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const bNodeTreeInterface &tree_interface, const bNodeTreeInterfaceSocket &io_socket)
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{
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const int item_index = tree_interface.find_item_index(io_socket.item);
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BLI_assert(item_index >= 0);
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/* Avoid capturing pointers that can become dangling. */
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return [item_index](const bNode &node) -> ID * {
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if (node.id == nullptr) {
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return nullptr;
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}
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if (GS(node.id->name) != ID_NT) {
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return nullptr;
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}
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const bNodeTree &ntree = *reinterpret_cast<const bNodeTree *>(node.id);
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const bNodeTreeInterfaceItem *io_item = ntree.tree_interface.get_item_at_index(item_index);
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const bNodeTreeInterfaceSocket *io_socket =
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node_interface::get_item_as<bNodeTreeInterfaceSocket>(io_item);
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if (!io_socket) {
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return nullptr;
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}
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return *static_cast<ID **>(io_socket->socket_data);
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};
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}
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static std::function<void(bNode &node, bNodeSocket &socket, const char *data_path)>
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get_init_socket_fn(const bNodeTreeInterface &interface, const bNodeTreeInterfaceSocket &io_socket)
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{
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const int item_index = interface.find_item_index(io_socket.item);
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BLI_assert(item_index >= 0);
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/* Avoid capturing pointers that can become dangling. */
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return [item_index](bNode &node, bNodeSocket &socket, const char *data_path) {
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if (node.id == nullptr) {
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return;
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}
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if (GS(node.id->name) != ID_NT) {
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return;
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}
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bNodeTree &ntree = *reinterpret_cast<bNodeTree *>(node.id);
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const bNodeTreeInterfaceItem *io_item = ntree.tree_interface.get_item_at_index(item_index);
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if (io_item == nullptr || io_item->item_type != NODE_INTERFACE_SOCKET) {
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return;
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}
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const bNodeTreeInterfaceSocket &io_socket =
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node_interface::get_item_as<bNodeTreeInterfaceSocket>(*io_item);
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blender::bke::bNodeSocketType *typeinfo = io_socket.socket_typeinfo();
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if (typeinfo && typeinfo->interface_init_socket) {
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typeinfo->interface_init_socket(&ntree.id, &io_socket, &node, &socket, data_path);
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}
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};
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}
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static BaseSocketDeclarationBuilder &build_interface_socket_declaration(
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const bNodeTree &tree,
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const bNodeTreeInterfaceSocket &io_socket,
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const eNodeSocketInOut in_out,
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DeclarationListBuilder &b)
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{
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blender::bke::bNodeSocketType *base_typeinfo = blender::bke::node_socket_type_find(
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io_socket.socket_type);
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eNodeSocketDatatype datatype = SOCK_CUSTOM;
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const StringRef name = io_socket.name;
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const StringRef identifier = io_socket.identifier;
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BaseSocketDeclarationBuilder *decl = nullptr;
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if (base_typeinfo) {
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datatype = eNodeSocketDatatype(base_typeinfo->type);
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switch (datatype) {
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case SOCK_FLOAT: {
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const auto &value = node_interface::get_socket_data_as<bNodeSocketValueFloat>(io_socket);
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decl = &b.add_socket<decl::Float>(name, identifier, in_out)
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.subtype(PropertySubType(value.subtype))
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.default_value(value.value)
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.min(value.min)
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.max(value.max);
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break;
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}
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case SOCK_VECTOR: {
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const auto &value = node_interface::get_socket_data_as<bNodeSocketValueVector>(io_socket);
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decl = &b.add_socket<decl::Vector>(name, identifier, in_out)
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.subtype(PropertySubType(value.subtype))
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.default_value(value.value)
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.min(value.min)
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.max(value.max);
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break;
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}
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case SOCK_RGBA: {
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const auto &value = node_interface::get_socket_data_as<bNodeSocketValueRGBA>(io_socket);
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decl = &b.add_socket<decl::Color>(name, identifier, in_out).default_value(value.value);
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break;
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}
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case SOCK_SHADER: {
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decl = &b.add_socket<decl::Shader>(name, identifier, in_out);
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break;
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}
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case SOCK_BOOLEAN: {
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const auto &value = node_interface::get_socket_data_as<bNodeSocketValueBoolean>(io_socket);
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decl = &b.add_socket<decl::Bool>(name, identifier, in_out).default_value(value.value);
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break;
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}
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case SOCK_ROTATION: {
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const auto &value = node_interface::get_socket_data_as<bNodeSocketValueRotation>(
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io_socket);
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decl = &b.add_socket<decl::Rotation>(name, identifier, in_out)
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.default_value(math::EulerXYZ(float3(value.value_euler)));
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break;
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}
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case SOCK_MATRIX: {
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decl = &b.add_socket<decl::Matrix>(name, identifier, in_out);
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break;
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}
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case SOCK_INT: {
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const auto &value = node_interface::get_socket_data_as<bNodeSocketValueInt>(io_socket);
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decl = &b.add_socket<decl::Int>(name, identifier, in_out)
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.subtype(PropertySubType(value.subtype))
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.default_value(value.value)
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.min(value.min)
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.max(value.max);
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break;
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}
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case SOCK_STRING: {
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const auto &value = node_interface::get_socket_data_as<bNodeSocketValueString>(io_socket);
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decl = &b.add_socket<decl::String>(name, identifier, in_out)
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.subtype(PropertySubType(value.subtype))
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.default_value(value.value);
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break;
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}
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case SOCK_MENU: {
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const auto &value = node_interface::get_socket_data_as<bNodeSocketValueMenu>(io_socket);
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decl = &b.add_socket<decl::Menu>(name, identifier, in_out)
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.default_value(value.value)
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.expanded(io_socket.flag & NODE_INTERFACE_SOCKET_MENU_EXPANDED);
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break;
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}
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case SOCK_OBJECT: {
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decl = &b.add_socket<decl::Object>(name, identifier, in_out)
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.default_value_fn(get_default_id_getter(tree.tree_interface, io_socket));
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break;
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}
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case SOCK_IMAGE: {
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decl = &b.add_socket<decl::Image>(name, identifier, in_out)
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.default_value_fn(get_default_id_getter(tree.tree_interface, io_socket));
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break;
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}
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case SOCK_GEOMETRY:
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decl = &b.add_socket<decl::Geometry>(name, identifier, in_out);
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break;
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case SOCK_COLLECTION: {
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decl = &b.add_socket<decl::Collection>(name, identifier, in_out)
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.default_value_fn(get_default_id_getter(tree.tree_interface, io_socket));
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break;
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}
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case SOCK_TEXTURE: {
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decl = &b.add_socket<decl::Texture>(name, identifier, in_out)
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.default_value_fn(get_default_id_getter(tree.tree_interface, io_socket));
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break;
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}
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case SOCK_MATERIAL: {
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decl = &b.add_socket<decl::Material>(name, identifier, in_out)
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.default_value_fn(get_default_id_getter(tree.tree_interface, io_socket));
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break;
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}
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case SOCK_BUNDLE: {
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decl = &b.add_socket<decl::Bundle>(name, identifier, in_out);
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break;
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}
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case SOCK_CLOSURE: {
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decl = &b.add_socket<decl::Closure>(name, identifier, in_out);
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break;
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}
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case SOCK_CUSTOM: {
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decl = &b.add_socket<decl::Custom>(name, identifier, in_out)
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.idname(io_socket.socket_type)
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.init_socket_fn(get_init_socket_fn(tree.tree_interface, io_socket));
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break;
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}
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}
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}
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else {
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decl = &b.add_socket<decl::Custom>(name, identifier, in_out)
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.idname(io_socket.socket_type)
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.init_socket_fn(get_init_socket_fn(tree.tree_interface, io_socket));
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}
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decl->description(io_socket.description ? io_socket.description : "");
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decl->hide_value(io_socket.flag & NODE_INTERFACE_SOCKET_HIDE_VALUE);
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decl->compact(io_socket.flag & NODE_INTERFACE_SOCKET_COMPACT);
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decl->panel_toggle(io_socket.flag & NODE_INTERFACE_SOCKET_PANEL_TOGGLE);
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return *decl;
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}
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static void set_default_input_field(const bNodeTreeInterfaceSocket &input, SocketDeclaration &decl)
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{
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if (decl.socket_type == SOCK_VECTOR) {
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if (input.default_input == GEO_NODE_DEFAULT_FIELD_INPUT_NORMAL_FIELD) {
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decl.implicit_input_fn = std::make_unique<ImplicitInputValueFn>(
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implicit_field_inputs::normal);
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decl.hide_value = true;
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}
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else if (input.default_input == GEO_NODE_DEFAULT_FIELD_INPUT_POSITION_FIELD) {
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decl.implicit_input_fn = std::make_unique<ImplicitInputValueFn>(
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implicit_field_inputs::position);
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decl.hide_value = true;
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}
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}
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else if (decl.socket_type == SOCK_INT) {
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if (input.default_input == GEO_NODE_DEFAULT_FIELD_INPUT_INDEX_FIELD) {
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decl.implicit_input_fn = std::make_unique<ImplicitInputValueFn>(
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implicit_field_inputs::index);
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decl.hide_value = true;
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}
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else if (input.default_input == GEO_NODE_DEFAULT_FIELD_INPUT_ID_INDEX_FIELD) {
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decl.implicit_input_fn = std::make_unique<ImplicitInputValueFn>(
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implicit_field_inputs::id_or_index);
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decl.hide_value = true;
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}
|
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}
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else if (decl.socket_type == SOCK_MATRIX) {
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decl.implicit_input_fn = std::make_unique<ImplicitInputValueFn>(
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implicit_field_inputs::instance_transform);
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decl.hide_value = true;
|
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}
|
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}
|
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|
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static void node_group_declare_panel_recursive(DeclarationListBuilder &b,
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const bNodeTree &group,
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const bNodeTreeInterfacePanel &io_parent_panel,
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const bool is_root)
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{
|
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bool layout_added = false;
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auto add_layout_if_needed = [&]() {
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if (is_root && !layout_added) {
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b.add_default_layout();
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layout_added = true;
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}
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};
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|
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for (const bNodeTreeInterfaceItem *item : io_parent_panel.items()) {
|
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switch (item->item_type) {
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case NODE_INTERFACE_SOCKET: {
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const auto &io_socket = node_interface::get_item_as<bNodeTreeInterfaceSocket>(*item);
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const eNodeSocketInOut in_out = (io_socket.flag & NODE_INTERFACE_SOCKET_INPUT) ? SOCK_IN :
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SOCK_OUT;
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if (in_out == SOCK_IN) {
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add_layout_if_needed();
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}
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build_interface_socket_declaration(group, io_socket, in_out, b);
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break;
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}
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case NODE_INTERFACE_PANEL: {
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add_layout_if_needed();
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const auto &io_panel = node_interface::get_item_as<bNodeTreeInterfacePanel>(*item);
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auto &panel_b = b.add_panel(StringRef(io_panel.name), io_panel.identifier)
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.description(StringRef(io_panel.description))
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.default_closed(io_panel.flag & NODE_INTERFACE_PANEL_DEFAULT_CLOSED);
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node_group_declare_panel_recursive(panel_b, group, io_panel, false);
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break;
|
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}
|
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}
|
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}
|
|
|
|
add_layout_if_needed();
|
|
}
|
|
|
|
void node_group_declare(NodeDeclarationBuilder &b)
|
|
{
|
|
const bNode *node = b.node_or_null();
|
|
if (node == nullptr) {
|
|
return;
|
|
}
|
|
NodeDeclaration &r_declaration = b.declaration();
|
|
const bNodeTree *group = reinterpret_cast<const bNodeTree *>(node->id);
|
|
if (!group) {
|
|
return;
|
|
}
|
|
if (ID_IS_LINKED(&group->id) && (group->id.tag & ID_TAG_MISSING)) {
|
|
r_declaration.skip_updating_sockets = true;
|
|
return;
|
|
}
|
|
r_declaration.skip_updating_sockets = false;
|
|
|
|
/* Allow the node group interface to define the socket order. */
|
|
r_declaration.use_custom_socket_order = true;
|
|
|
|
node_group_declare_panel_recursive(b, *group, group->tree_interface.root_panel, true);
|
|
|
|
if (group->type == NTREE_GEOMETRY) {
|
|
group->ensure_interface_cache();
|
|
const Span<const bNodeTreeInterfaceSocket *> inputs = group->interface_inputs();
|
|
const FieldInferencingInterface &field_interface =
|
|
*group->runtime->field_inferencing_interface;
|
|
for (const int i : inputs.index_range()) {
|
|
SocketDeclaration &decl = *r_declaration.inputs[i];
|
|
decl.input_field_type = field_interface.inputs[i];
|
|
set_default_input_field(*inputs[i], decl);
|
|
}
|
|
|
|
for (const int i : r_declaration.outputs.index_range()) {
|
|
r_declaration.outputs[i]->output_field_dependency = field_interface.outputs[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace blender::nodes
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node Frame
|
|
* \{ */
|
|
|
|
static void node_frame_init(bNodeTree * /*ntree*/, bNode *node)
|
|
{
|
|
NodeFrame *data = MEM_callocN<NodeFrame>("frame node storage");
|
|
node->storage = data;
|
|
|
|
data->flag |= NODE_FRAME_SHRINK;
|
|
|
|
data->label_size = 20;
|
|
}
|
|
|
|
void register_node_type_frame()
|
|
{
|
|
/* frame type is used for all tree types, needs dynamic allocation */
|
|
blender::bke::bNodeType *ntype = MEM_new<blender::bke::bNodeType>("frame node type");
|
|
ntype->free_self = [](blender::bke::bNodeType *type) { MEM_delete(type); };
|
|
|
|
blender::bke::node_type_base(*ntype, "NodeFrame", NODE_FRAME);
|
|
ntype->ui_name = "Frame";
|
|
ntype->ui_description =
|
|
"Collect related nodes together in a common area. Useful for organization when the "
|
|
"re-usability of a node group is not required";
|
|
ntype->nclass = NODE_CLASS_LAYOUT;
|
|
ntype->enum_name_legacy = "FRAME";
|
|
ntype->initfunc = node_frame_init;
|
|
blender::bke::node_type_storage(
|
|
*ntype, "NodeFrame", node_free_standard_storage, node_copy_standard_storage);
|
|
blender::bke::node_type_size(*ntype, 150, 100, 0);
|
|
ntype->flag |= NODE_BACKGROUND;
|
|
|
|
blender::bke::node_register_type(*ntype);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node Re-Route
|
|
* \{ */
|
|
|
|
static void node_reroute_declare(blender::nodes::NodeDeclarationBuilder &b)
|
|
{
|
|
const bNode *node = b.node_or_null();
|
|
if (node == nullptr) {
|
|
return;
|
|
}
|
|
|
|
const blender::StringRefNull socket_idname(
|
|
static_cast<const NodeReroute *>(node->storage)->type_idname);
|
|
b.add_input<blender::nodes::decl::Custom>("Input").idname(socket_idname.c_str());
|
|
b.add_output<blender::nodes::decl::Custom>("Output").idname(socket_idname.c_str());
|
|
}
|
|
|
|
static void node_reroute_init(bNodeTree * /*ntree*/, bNode *node)
|
|
{
|
|
NodeReroute *data = MEM_callocN<NodeReroute>(__func__);
|
|
STRNCPY(data->type_idname, "NodeSocketColor");
|
|
node->storage = data;
|
|
}
|
|
|
|
void register_node_type_reroute()
|
|
{
|
|
/* frame type is used for all tree types, needs dynamic allocation */
|
|
blender::bke::bNodeType *ntype = MEM_new<blender::bke::bNodeType>("frame node type");
|
|
ntype->free_self = [](blender::bke::bNodeType *type) { MEM_delete(type); };
|
|
|
|
blender::bke::node_type_base(*ntype, "NodeReroute", NODE_REROUTE);
|
|
ntype->ui_name = "Reroute";
|
|
ntype->ui_description =
|
|
"A single-socket organization tool that supports one input and multiple outputs";
|
|
ntype->enum_name_legacy = "REROUTE";
|
|
ntype->nclass = NODE_CLASS_LAYOUT;
|
|
ntype->declare = node_reroute_declare;
|
|
ntype->initfunc = node_reroute_init;
|
|
node_type_storage(*ntype, "NodeReroute", node_free_standard_storage, node_copy_standard_storage);
|
|
|
|
blender::bke::node_register_type(*ntype);
|
|
}
|
|
|
|
struct RerouteTargetPriority {
|
|
int node_i = std::numeric_limits<int>::max();
|
|
int socket_in_node_i = std::numeric_limits<int>::max();
|
|
|
|
RerouteTargetPriority() = default;
|
|
RerouteTargetPriority(const bNodeSocket &socket)
|
|
: node_i(socket.owner_node().index()), socket_in_node_i(socket.index())
|
|
{
|
|
}
|
|
|
|
bool operator>(const RerouteTargetPriority other)
|
|
{
|
|
if (this->node_i == other.node_i) {
|
|
return this->socket_in_node_i < other.socket_in_node_i;
|
|
}
|
|
return this->node_i < other.node_i;
|
|
}
|
|
};
|
|
|
|
void ntree_update_reroute_nodes(bNodeTree *ntree)
|
|
{
|
|
using namespace blender;
|
|
ntree->ensure_topology_cache();
|
|
|
|
const Span<bNode *> all_reroute_nodes = ntree->nodes_by_type("NodeReroute");
|
|
|
|
VectorSet<int> reroute_nodes;
|
|
for (const bNode *reroute : all_reroute_nodes) {
|
|
reroute_nodes.add(reroute->index());
|
|
}
|
|
|
|
/* Any reroute can be connected only to one source, or can be not connected at all.
|
|
* So reroute forms a trees. It is possible that there will be cycle, but such cycle
|
|
* can be only one in strongly connected set of reroutes. To propagate a types from
|
|
* some certain target to all the reroutes in such a tree we need to know all such
|
|
* a trees and all possible targets for each tree. */
|
|
DisjointSet reroutes_groups(reroute_nodes.size());
|
|
|
|
for (const bNode *src_reroute : all_reroute_nodes) {
|
|
const int src_reroute_i = reroute_nodes.index_of(src_reroute->index());
|
|
for (const bNodeSocket *dst_socket :
|
|
src_reroute->output_sockets().first()->directly_linked_sockets())
|
|
{
|
|
const bNode &dst_node = dst_socket->owner_node();
|
|
if (!dst_node.is_reroute()) {
|
|
continue;
|
|
}
|
|
const int dst_reroute_i = reroute_nodes.index_of(dst_node.index());
|
|
reroutes_groups.join(src_reroute_i, dst_reroute_i);
|
|
}
|
|
}
|
|
|
|
VectorSet<int> reroute_groups;
|
|
for (const int reroute_i : reroute_nodes.index_range()) {
|
|
const int root_reroute_i = reroutes_groups.find_root(reroute_i);
|
|
reroute_groups.add(root_reroute_i);
|
|
}
|
|
|
|
/* Any reroute can have only one source and many destination targets. Type propagation considers
|
|
* source as target with highest priority. */
|
|
Array<const bke::bNodeSocketType *> dst_type_by_reroute_group(reroute_groups.size(), nullptr);
|
|
Array<const bke::bNodeSocketType *> src_type_by_reroute_group(reroute_groups.size(), nullptr);
|
|
|
|
/* Reroute type priority based on the indices of target sockets in the node and the nodes in the
|
|
* tree. */
|
|
Array<RerouteTargetPriority> reroute_group_dst_type_priority(reroute_groups.size(),
|
|
RerouteTargetPriority{});
|
|
|
|
for (const bNodeLink *link : ntree->all_links()) {
|
|
const bNode *src_node = link->fromnode;
|
|
const bNode *dst_node = link->tonode;
|
|
|
|
if (src_node->is_reroute() == dst_node->is_reroute()) {
|
|
continue;
|
|
}
|
|
|
|
if (!dst_node->is_reroute()) {
|
|
const int src_reroute_i = reroute_nodes.index_of(src_node->index());
|
|
const int src_reroute_root_i = reroutes_groups.find_root(src_reroute_i);
|
|
const int src_reroute_group_i = reroute_groups.index_of(src_reroute_root_i);
|
|
|
|
const RerouteTargetPriority type_priority(*link->tosock);
|
|
if (reroute_group_dst_type_priority[src_reroute_group_i] > type_priority) {
|
|
continue;
|
|
}
|
|
|
|
reroute_group_dst_type_priority[src_reroute_group_i] = type_priority;
|
|
|
|
const bNodeSocket *dst_socket = link->tosock;
|
|
/* There could be a function which will choose best from
|
|
* #dst_type_by_reroute_group and #dst_socket, but right now this match behavior as-is. */
|
|
dst_type_by_reroute_group[src_reroute_group_i] = dst_socket->typeinfo;
|
|
continue;
|
|
}
|
|
|
|
BLI_assert(!src_node->is_reroute());
|
|
const int dst_reroute_i = reroute_nodes.index_of(dst_node->index());
|
|
const int dst_reroute_root_i = reroutes_groups.find_root(dst_reroute_i);
|
|
const int dst_reroute_group_i = reroute_groups.index_of(dst_reroute_root_i);
|
|
|
|
const bNodeSocket *src_socket = link->fromsock;
|
|
/* There could be a function which will choose best from
|
|
* #src_type_by_reroute_group and #src_socket, but right now this match behavior as-is. */
|
|
src_type_by_reroute_group[dst_reroute_group_i] = src_socket->typeinfo;
|
|
}
|
|
|
|
const Span<bNode *> all_nodes = ntree->all_nodes();
|
|
for (const int reroute_i : reroute_nodes.index_range()) {
|
|
const int reroute_root_i = reroutes_groups.find_root(reroute_i);
|
|
const int reroute_group_i = reroute_groups.index_of(reroute_root_i);
|
|
|
|
const bke::bNodeSocketType *reroute_type = nullptr;
|
|
if (dst_type_by_reroute_group[reroute_group_i] != nullptr) {
|
|
reroute_type = dst_type_by_reroute_group[reroute_group_i];
|
|
}
|
|
if (src_type_by_reroute_group[reroute_group_i] != nullptr) {
|
|
reroute_type = src_type_by_reroute_group[reroute_group_i];
|
|
}
|
|
|
|
if (reroute_type == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
const int reroute_index = reroute_nodes[reroute_i];
|
|
bNode &reroute_node = *all_nodes[reroute_index];
|
|
NodeReroute *storage = static_cast<NodeReroute *>(reroute_node.storage);
|
|
StringRef(reroute_type->idname).copy_utf8_truncated(storage->type_idname);
|
|
nodes::update_node_declaration_and_sockets(*ntree, reroute_node);
|
|
}
|
|
}
|
|
|
|
bool blender::bke::node_is_connected_to_output(const bNodeTree &ntree, const bNode &node)
|
|
{
|
|
ntree.ensure_topology_cache();
|
|
Stack<const bNode *> nodes_to_check;
|
|
for (const bNodeSocket *socket : node.output_sockets()) {
|
|
for (const bNodeLink *link : socket->directly_linked_links()) {
|
|
nodes_to_check.push(link->tonode);
|
|
}
|
|
}
|
|
while (!nodes_to_check.is_empty()) {
|
|
const bNode *next_node = nodes_to_check.pop();
|
|
for (const bNodeSocket *socket : next_node->output_sockets()) {
|
|
for (const bNodeLink *link : socket->directly_linked_links()) {
|
|
if (link->tonode->typeinfo->nclass == NODE_CLASS_OUTPUT &&
|
|
link->tonode->flag & NODE_DO_OUTPUT)
|
|
{
|
|
return true;
|
|
}
|
|
nodes_to_check.push(link->tonode);
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node #GROUP_INPUT / #GROUP_OUTPUT
|
|
* \{ */
|
|
|
|
bNodeSocket *node_group_input_find_socket(bNode *node, const StringRef identifier)
|
|
{
|
|
LISTBASE_FOREACH (bNodeSocket *, sock, &node->outputs) {
|
|
if (sock->identifier == identifier) {
|
|
return sock;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
namespace blender::nodes {
|
|
|
|
static void group_input_declare(NodeDeclarationBuilder &b)
|
|
{
|
|
const bNodeTree *node_tree = b.tree_or_null();
|
|
if (node_tree == nullptr) {
|
|
return;
|
|
}
|
|
node_tree->tree_interface.foreach_item([&](const bNodeTreeInterfaceItem &item) {
|
|
switch (item.item_type) {
|
|
case NODE_INTERFACE_SOCKET: {
|
|
const bNodeTreeInterfaceSocket &socket =
|
|
node_interface::get_item_as<bNodeTreeInterfaceSocket>(item);
|
|
if (socket.flag & NODE_INTERFACE_SOCKET_INPUT) {
|
|
build_interface_socket_declaration(*node_tree, socket, SOCK_OUT, b);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
});
|
|
b.add_output<decl::Extend>("", "__extend__");
|
|
}
|
|
|
|
static void group_output_declare(NodeDeclarationBuilder &b)
|
|
{
|
|
const bNodeTree *node_tree = b.tree_or_null();
|
|
if (node_tree == nullptr) {
|
|
return;
|
|
}
|
|
node_tree->tree_interface.foreach_item([&](const bNodeTreeInterfaceItem &item) {
|
|
switch (item.item_type) {
|
|
case NODE_INTERFACE_SOCKET: {
|
|
const bNodeTreeInterfaceSocket &socket =
|
|
node_interface::get_item_as<bNodeTreeInterfaceSocket>(item);
|
|
if (socket.flag & NODE_INTERFACE_SOCKET_OUTPUT) {
|
|
build_interface_socket_declaration(*node_tree, socket, SOCK_IN, b);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
});
|
|
b.add_input<decl::Extend>("", "__extend__");
|
|
}
|
|
|
|
static bool group_input_insert_link(bNodeTree *ntree, bNode *node, bNodeLink *link)
|
|
{
|
|
BLI_assert(link->tonode != node);
|
|
BLI_assert(link->tosock->in_out == SOCK_IN);
|
|
if (!StringRef(link->fromsock->identifier).startswith("__extend__")) {
|
|
return true;
|
|
}
|
|
if (StringRef(link->tosock->identifier).startswith("__extend__")) {
|
|
/* Don't connect to other "extend" sockets. */
|
|
return false;
|
|
}
|
|
const bNodeTreeInterfaceSocket *io_socket = node_interface::add_interface_socket_from_node(
|
|
*ntree, *link->tonode, *link->tosock);
|
|
if (!io_socket) {
|
|
return false;
|
|
}
|
|
update_node_declaration_and_sockets(*ntree, *node);
|
|
link->fromsock = node_group_input_find_socket(node, io_socket->identifier);
|
|
return true;
|
|
}
|
|
|
|
static bool group_output_insert_link(bNodeTree *ntree, bNode *node, bNodeLink *link)
|
|
{
|
|
BLI_assert(link->fromnode != node);
|
|
BLI_assert(link->fromsock->in_out == SOCK_OUT);
|
|
if (!StringRef(link->tosock->identifier).startswith("__extend__")) {
|
|
return true;
|
|
}
|
|
if (StringRef(link->fromsock->identifier).startswith("__extend__")) {
|
|
/* Don't connect to other "extend" sockets. */
|
|
return false;
|
|
}
|
|
const bNodeTreeInterfaceSocket *io_socket = node_interface::add_interface_socket_from_node(
|
|
*ntree, *link->fromnode, *link->fromsock);
|
|
if (!io_socket) {
|
|
return false;
|
|
}
|
|
update_node_declaration_and_sockets(*ntree, *node);
|
|
link->tosock = node_group_output_find_socket(node, io_socket->identifier);
|
|
return true;
|
|
}
|
|
|
|
} // namespace blender::nodes
|
|
|
|
void register_node_type_group_input()
|
|
{
|
|
/* used for all tree types, needs dynamic allocation */
|
|
blender::bke::bNodeType *ntype = MEM_new<blender::bke::bNodeType>("node type");
|
|
ntype->free_self = [](blender::bke::bNodeType *type) { MEM_delete(type); };
|
|
|
|
blender::bke::node_type_base(*ntype, "NodeGroupInput", NODE_GROUP_INPUT);
|
|
ntype->ui_name = "Group Input";
|
|
ntype->ui_description =
|
|
"Expose connected data from inside a node group as inputs to its interface";
|
|
ntype->enum_name_legacy = "GROUP_INPUT";
|
|
ntype->nclass = NODE_CLASS_INTERFACE;
|
|
blender::bke::node_type_size(*ntype, 140, 80, 400);
|
|
ntype->declare = blender::nodes::group_input_declare;
|
|
ntype->insert_link = blender::nodes::group_input_insert_link;
|
|
|
|
blender::bke::node_register_type(*ntype);
|
|
}
|
|
|
|
bNodeSocket *node_group_output_find_socket(bNode *node, const StringRef identifier)
|
|
{
|
|
LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
|
|
if (sock->identifier == identifier) {
|
|
return sock;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
static void node_group_output_extra_info(blender::nodes::NodeExtraInfoParams ¶ms)
|
|
{
|
|
const blender::Span<const bNode *> group_output_nodes = params.tree.nodes_by_type(
|
|
"NodeGroupOutput");
|
|
if (group_output_nodes.size() <= 1) {
|
|
return;
|
|
}
|
|
if (params.node.flag & NODE_DO_OUTPUT) {
|
|
return;
|
|
}
|
|
blender::nodes::NodeExtraInfoRow row;
|
|
row.text = IFACE_("Unused Output");
|
|
row.icon = ICON_ERROR;
|
|
row.tooltip = TIP_("There are multiple group output nodes and this one is not active");
|
|
params.rows.append(std::move(row));
|
|
}
|
|
|
|
void register_node_type_group_output()
|
|
{
|
|
/* used for all tree types, needs dynamic allocation */
|
|
blender::bke::bNodeType *ntype = MEM_new<blender::bke::bNodeType>("node type");
|
|
ntype->free_self = [](blender::bke::bNodeType *type) { MEM_delete(type); };
|
|
|
|
blender::bke::node_type_base(*ntype, "NodeGroupOutput", NODE_GROUP_OUTPUT);
|
|
ntype->ui_name = "Group Output";
|
|
ntype->ui_description = "Output data from inside of a node group";
|
|
ntype->enum_name_legacy = "GROUP_OUTPUT";
|
|
ntype->nclass = NODE_CLASS_INTERFACE;
|
|
blender::bke::node_type_size(*ntype, 140, 80, 400);
|
|
ntype->declare = blender::nodes::group_output_declare;
|
|
ntype->insert_link = blender::nodes::group_output_insert_link;
|
|
ntype->get_extra_info = node_group_output_extra_info;
|
|
|
|
ntype->no_muting = true;
|
|
|
|
blender::bke::node_register_type(*ntype);
|
|
}
|
|
|
|
/** \} */
|