When using clangd or running clang-tidy on headers there are currently many errors. These are noisy in IDEs, make auto fixes impossible, and break features like code completion, refactoring and navigation. This makes source/blender headers work by themselves, which is generally the goal anyway. But #includes and forward declarations were often incomplete. * Add #includes and forward declarations * Add IWYU pragma: export in a few places * Remove some unused #includes (but there are many more) * Tweak ShaderCreateInfo macros to work better with clangd Some types of headers still have errors, these could be fixed or worked around with more investigation. Mostly preprocessor template headers like NOD_static_types.h. Note that that disabling WITH_UNITY_BUILD is required for clangd to work properly, otherwise compile_commands.json does not contain the information for the relevant source files. For more details see the developer docs: https://developer.blender.org/docs/handbook/tooling/clangd/ Pull Request: https://projects.blender.org/blender/blender/pulls/132608
313 lines
10 KiB
C++
313 lines
10 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "DNA_node_tree_interface_types.h"
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#include "DNA_node_types.h"
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#include "BKE_node.hh"
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#include <type_traits>
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#include "BLI_cache_mutex.hh"
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#include "BLI_parameter_pack_utils.hh"
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#include "BLI_vector_set.hh"
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namespace blender::bke {
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class NodeTreeMainUpdater;
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class bNodeTreeInterfaceRuntime {
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friend bNodeTreeInterface;
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friend bNodeTree;
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private:
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/**
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* Keeps track of what changed in the node tree until the next update.
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* Should not be changed directly, instead use the functions in `BKE_node_tree_update.hh`.
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* #NodeTreeInterfaceChangedFlag.
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*/
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uint32_t changed_flag_ = 0;
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/**
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* Protects access to item cache variables below. This is necessary so that the cache can be
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* updated on a const #bNodeTreeInterface.
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*/
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CacheMutex items_cache_mutex_;
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/* Runtime topology cache for linear access to items. */
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VectorSet<bNodeTreeInterfaceItem *> items_;
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/* Socket-only lists for input/output access by index. */
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VectorSet<bNodeTreeInterfaceSocket *> inputs_;
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VectorSet<bNodeTreeInterfaceSocket *> outputs_;
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};
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namespace node_interface {
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namespace detail {
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template<typename T> static bool item_is_type(const bNodeTreeInterfaceItem &item)
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{
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bool match = false;
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switch (item.item_type) {
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case NODE_INTERFACE_SOCKET: {
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match |= std::is_same<T, bNodeTreeInterfaceSocket>::value;
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break;
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}
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case NODE_INTERFACE_PANEL: {
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match |= std::is_same<T, bNodeTreeInterfacePanel>::value;
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break;
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}
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}
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return match;
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}
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} // namespace detail
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template<typename T> T &get_item_as(bNodeTreeInterfaceItem &item)
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{
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BLI_assert(detail::item_is_type<T>(item));
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return reinterpret_cast<T &>(item);
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}
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template<typename T> const T &get_item_as(const bNodeTreeInterfaceItem &item)
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{
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BLI_assert(detail::item_is_type<T>(item));
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return reinterpret_cast<const T &>(item);
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}
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template<typename T> T *get_item_as(bNodeTreeInterfaceItem *item)
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{
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if (item && detail::item_is_type<T>(*item)) {
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return reinterpret_cast<T *>(item);
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}
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return nullptr;
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}
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template<typename T> const T *get_item_as(const bNodeTreeInterfaceItem *item)
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{
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if (item && detail::item_is_type<T>(*item)) {
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return reinterpret_cast<const T *>(item);
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}
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return nullptr;
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}
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namespace socket_types {
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/* Info for generating static subtypes. */
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struct bNodeSocketStaticTypeInfo {
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const char *socket_identifier;
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const char *interface_identifier;
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eNodeSocketDatatype type;
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PropertySubType subtype;
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const char *label;
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};
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/* NOTE: Socket and interface subtypes could be defined from a single central list,
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* but makesrna cannot have a dependency on BKE, so this list would have to live in RNA itself,
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* with BKE etc. accessing the RNA API to get the subtypes info. */
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static const bNodeSocketStaticTypeInfo node_socket_subtypes[] = {
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{"NodeSocketFloat", "NodeTreeInterfaceSocketFloat", SOCK_FLOAT, PROP_NONE},
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{"NodeSocketFloatUnsigned", "NodeTreeInterfaceSocketFloatUnsigned", SOCK_FLOAT, PROP_UNSIGNED},
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{"NodeSocketFloatPercentage",
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"NodeTreeInterfaceSocketFloatPercentage",
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SOCK_FLOAT,
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PROP_PERCENTAGE},
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{"NodeSocketFloatFactor", "NodeTreeInterfaceSocketFloatFactor", SOCK_FLOAT, PROP_FACTOR},
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{"NodeSocketFloatAngle", "NodeTreeInterfaceSocketFloatAngle", SOCK_FLOAT, PROP_ANGLE},
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{"NodeSocketFloatTime", "NodeTreeInterfaceSocketFloatTime", SOCK_FLOAT, PROP_TIME},
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{"NodeSocketFloatTimeAbsolute",
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"NodeTreeInterfaceSocketFloatTimeAbsolute",
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SOCK_FLOAT,
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PROP_TIME_ABSOLUTE},
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{"NodeSocketFloatDistance", "NodeTreeInterfaceSocketFloatDistance", SOCK_FLOAT, PROP_DISTANCE},
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{"NodeSocketFloatWavelength",
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"NodeTreeInterfaceSocketFloatWavelength",
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SOCK_FLOAT,
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PROP_WAVELENGTH},
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{"NodeSocketFloatColorTemperature",
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"NodeTreeInterfaceSocketFloatColorTemperature",
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SOCK_FLOAT,
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PROP_COLOR_TEMPERATURE},
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{"NodeSocketFloatFrequency",
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"NodeTreeInterfaceSocketFloatFrequency",
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SOCK_FLOAT,
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PROP_FREQUENCY},
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{"NodeSocketInt", "NodeTreeInterfaceSocketInt", SOCK_INT, PROP_NONE},
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{"NodeSocketIntUnsigned", "NodeTreeInterfaceSocketIntUnsigned", SOCK_INT, PROP_UNSIGNED},
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{"NodeSocketIntPercentage", "NodeTreeInterfaceSocketIntPercentage", SOCK_INT, PROP_PERCENTAGE},
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{"NodeSocketIntFactor", "NodeTreeInterfaceSocketIntFactor", SOCK_INT, PROP_FACTOR},
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{"NodeSocketBool", "NodeTreeInterfaceSocketBool", SOCK_BOOLEAN, PROP_NONE},
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{"NodeSocketRotation", "NodeTreeInterfaceSocketRotation", SOCK_ROTATION, PROP_NONE},
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{"NodeSocketMatrix", "NodeTreeInterfaceSocketMatrix", SOCK_MATRIX, PROP_NONE},
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{"NodeSocketVector", "NodeTreeInterfaceSocketVector", SOCK_VECTOR, PROP_NONE},
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{"NodeSocketVectorTranslation",
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"NodeTreeInterfaceSocketVectorTranslation",
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SOCK_VECTOR,
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PROP_TRANSLATION},
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{"NodeSocketVectorDirection",
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"NodeTreeInterfaceSocketVectorDirection",
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SOCK_VECTOR,
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PROP_DIRECTION},
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{"NodeSocketVectorVelocity",
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"NodeTreeInterfaceSocketVectorVelocity",
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SOCK_VECTOR,
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PROP_VELOCITY},
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{"NodeSocketVectorAcceleration",
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"NodeTreeInterfaceSocketVectorAcceleration",
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SOCK_VECTOR,
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PROP_ACCELERATION},
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{"NodeSocketVectorEuler", "NodeTreeInterfaceSocketVectorEuler", SOCK_VECTOR, PROP_EULER},
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{"NodeSocketVectorXYZ", "NodeTreeInterfaceSocketVectorXYZ", SOCK_VECTOR, PROP_XYZ},
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{"NodeSocketColor", "NodeTreeInterfaceSocketColor", SOCK_RGBA, PROP_NONE},
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{"NodeSocketString", "NodeTreeInterfaceSocketString", SOCK_STRING, PROP_NONE},
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{"NodeSocketStringFilePath",
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"NodeTreeInterfaceSocketStringFilePath",
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SOCK_STRING,
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PROP_FILEPATH},
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{"NodeSocketShader", "NodeTreeInterfaceSocketShader", SOCK_SHADER, PROP_NONE},
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{"NodeSocketObject", "NodeTreeInterfaceSocketObject", SOCK_OBJECT, PROP_NONE},
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{"NodeSocketImage", "NodeTreeInterfaceSocketImage", SOCK_IMAGE, PROP_NONE},
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{"NodeSocketGeometry", "NodeTreeInterfaceSocketGeometry", SOCK_GEOMETRY, PROP_NONE},
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{"NodeSocketCollection", "NodeTreeInterfaceSocketCollection", SOCK_COLLECTION, PROP_NONE},
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{"NodeSocketTexture", "NodeTreeInterfaceSocketTexture", SOCK_TEXTURE, PROP_NONE},
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{"NodeSocketMaterial", "NodeTreeInterfaceSocketMaterial", SOCK_MATERIAL, PROP_NONE},
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{"NodeSocketMenu", "NodeTreeInterfaceSocketMenu", SOCK_MENU, PROP_NONE},
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};
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template<typename Fn> bool socket_data_to_static_type(const eNodeSocketDatatype type, const Fn &fn)
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{
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switch (type) {
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case SOCK_FLOAT:
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fn.template operator()<bNodeSocketValueFloat>();
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return true;
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case SOCK_INT:
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fn.template operator()<bNodeSocketValueInt>();
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return true;
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case SOCK_BOOLEAN:
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fn.template operator()<bNodeSocketValueBoolean>();
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return true;
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case SOCK_ROTATION:
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fn.template operator()<bNodeSocketValueRotation>();
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return true;
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case SOCK_VECTOR:
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fn.template operator()<bNodeSocketValueVector>();
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return true;
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case SOCK_RGBA:
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fn.template operator()<bNodeSocketValueRGBA>();
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return true;
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case SOCK_STRING:
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fn.template operator()<bNodeSocketValueString>();
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return true;
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case SOCK_OBJECT:
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fn.template operator()<bNodeSocketValueObject>();
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return true;
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case SOCK_IMAGE:
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fn.template operator()<bNodeSocketValueImage>();
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return true;
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case SOCK_COLLECTION:
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fn.template operator()<bNodeSocketValueCollection>();
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return true;
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case SOCK_TEXTURE:
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fn.template operator()<bNodeSocketValueTexture>();
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return true;
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case SOCK_MATERIAL:
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fn.template operator()<bNodeSocketValueMaterial>();
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return true;
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case SOCK_MENU:
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fn.template operator()<bNodeSocketValueMenu>();
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return true;
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case SOCK_CUSTOM:
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case SOCK_SHADER:
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case SOCK_MATRIX:
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case SOCK_GEOMETRY:
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return true;
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}
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return false;
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}
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template<typename Fn> bool socket_data_to_static_type(const StringRef socket_type, const Fn &fn)
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{
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for (const bNodeSocketStaticTypeInfo &info : node_socket_subtypes) {
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if (socket_type == info.socket_identifier) {
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return socket_data_to_static_type(info.type, fn);
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}
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}
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return false;
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}
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namespace detail {
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template<typename Fn> struct TypeTagExecutor {
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const Fn &fn;
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TypeTagExecutor(const Fn &fn_) : fn(fn_) {}
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template<typename T> void operator()() const
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{
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fn(TypeTag<T>{});
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}
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};
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} // namespace detail
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template<typename Fn>
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void socket_data_to_static_type_tag(const StringRef socket_type, const Fn &fn)
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{
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detail::TypeTagExecutor executor{fn};
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socket_data_to_static_type(socket_type, executor);
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}
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} // namespace socket_types
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template<typename T> bool socket_data_is_type(const char *socket_type)
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{
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bool match = false;
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socket_types::socket_data_to_static_type_tag(socket_type, [&match](auto type_tag) {
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using SocketDataType = typename decltype(type_tag)::type;
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match |= std::is_same_v<T, SocketDataType>;
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});
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return match;
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}
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template<typename T> T &get_socket_data_as(bNodeTreeInterfaceSocket &item)
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{
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BLI_assert(socket_data_is_type<T>(item.socket_type));
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return *static_cast<T *>(item.socket_data);
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}
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template<typename T> const T &get_socket_data_as(const bNodeTreeInterfaceSocket &item)
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{
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BLI_assert(socket_data_is_type<T>(item.socket_type));
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return *static_cast<const T *>(item.socket_data);
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}
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bNodeTreeInterfaceSocket *add_interface_socket_from_node(bNodeTree &ntree,
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const bNode &from_node,
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const bNodeSocket &from_sock,
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const StringRef socket_type,
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const StringRef name);
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inline bNodeTreeInterfaceSocket *add_interface_socket_from_node(bNodeTree &ntree,
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const bNode &from_node,
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const bNodeSocket &from_sock,
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const StringRef socket_type)
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{
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return add_interface_socket_from_node(ntree, from_node, from_sock, socket_type, from_sock.name);
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}
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inline bNodeTreeInterfaceSocket *add_interface_socket_from_node(bNodeTree &ntree,
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const bNode &from_node,
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const bNodeSocket &from_sock)
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{
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return add_interface_socket_from_node(
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ntree, from_node, from_sock, from_sock.typeinfo->idname, from_sock.name);
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}
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} // namespace node_interface
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} // namespace blender::bke
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