Files
test2/source
Daniel Dunbar dd7bcb94bf - sillyness... added drawMappedEdges for mesh
- revert to drawLooseEdges instead of general drawEdgesFlag
 - ditched TFace edge flags, done dynamically now which also
   means don't need to recalc surface on flag changes
 - added BLI_edgehash, guess what it does
2005-08-21 20:48:45 +00:00
..
2004-01-05 00:06:11 +00:00
2005-04-05 14:33:43 +00:00
2005-03-09 19:45:59 +00:00