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test2
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dd9c9efde7d8fbc2247b6c6b3d15c5c76aa787b9
test2
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source
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gameengine
History
Benoit Bolsee
dd9c9efde7
BGE modifier: last minute commit to fix a nasty bug with modifers messing the alpha blend mode of the GE. Note the alpha sorting on modified mesh is not implemented so derived mesh should not have alpha faces (clip will work though). Incidently fixed a performance problem in GLSL where the derived mesh was possibly rendered multiple times. Modifier support is still a bit experimental and should not be used in production game.
2009-05-29 13:37:51 +00:00
..
BlenderRoutines
BGE Dome: removing of size option and adding tilt option.
2009-05-17 20:37:13 +00:00
Converter
+ renamed pad3 to m_contactProcessingThreshold (thanks Campbell Barton/ideasman for confirming it is ok to rename it)
2009-05-24 06:31:47 +00:00
Expressions
BGE build probs with CMake: directory "source/gameengine/SceneGraph"
2009-05-26 17:15:29 +00:00
GameLogic
workaround for strange python problem in the BGE and BPy API where printing warnings mistook the blender binary for a script - argv[0], Binary lines were printed into the console sometimes causing console beeps and corrupting future console output.
2009-05-29 09:22:24 +00:00
GamePlayer
Misc warnings
2009-05-26 10:44:14 +00:00
Ketsji
BGE modifier: last minute commit to fix a nasty bug with modifers messing the alpha blend mode of the GE. Note the alpha sorting on modified mesh is not implemented so derived mesh should not have alpha faces (clip will work though). Incidently fixed a performance problem in GLSL where the derived mesh was possibly rendered multiple times. Modifier support is still a bit experimental and should not be used in production game.
2009-05-29 13:37:51 +00:00
Network
BGE performance, 4th round: logic
2009-05-10 20:53:58 +00:00
Physics
BGE: no sleeping and lock axis physics options were not propagated to replicas.
2009-05-28 11:04:45 +00:00
PyDoc
workaround for strange python problem in the BGE and BPy API where printing warnings mistook the blender binary for a script - argv[0], Binary lines were printed into the console sometimes causing console beeps and corrupting future console output.
2009-05-29 09:22:24 +00:00
Rasterizer
BGE modifier: last minute commit to fix a nasty bug with modifers messing the alpha blend mode of the GE. Note the alpha sorting on modified mesh is not implemented so derived mesh should not have alpha faces (clip will work though). Incidently fixed a performance problem in GLSL where the derived mesh was possibly rendered multiple times. Modifier support is still a bit experimental and should not be used in production game.
2009-05-29 13:37:51 +00:00
SceneGraph
BGE logic patch: fix another incompatibility with YF.
2009-05-20 08:45:42 +00:00
VideoTexture
BGE VideoTexture: VideoFFmpeg was missing a rewind function: rename stop() to pause() and add stop() that will also reset the frame counter.
2009-05-26 18:37:46 +00:00
CMakeLists.txt
cmake: apply ADD_SUBDIR patch.
2009-05-17 12:25:06 +00:00
Makefile
Makefile fixes for compiling with new videotexture code.
2008-11-02 18:12:45 +00:00
SConscript
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
2009-02-25 12:07:51 +00:00